I feel people are sleeping on one of the main reasons WoW doesn't feel like it used to

You’re older, with age comes experience and with that experience you can explore, and conquer each expansion much more quickly and efficiently than before thanks to your knowledge of how the game works. The game used to seem a lot bigger and more in depth before because we were once young gamers that had no idea how to play this eyeball melting game and that added to it’s mystery and intrigue. Games seem and become a lot smaller and less interesting when people start trying to min/max the fun out of it day 1.

And that’s all I really have to say about that.

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People approach the game like they are a pro athlete mathematically maximizing their muscle gains and performance.

But instead of being paid for it they pay Blizzard for the opportunity to analyze the fun out of everything.

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Because everything is figured out and posted online before an expansion launches and you can now fly at breakneck speed to anywhere you want.

Before an expansion even launches you know exactly what the best item for any given slot is and where to get it.

The entire game is farming from Day 1. Getting to max level takes a day or two. And the rewards for doing things that take the longest, like unlocking max Renoun, are crap and completely useless. Everything that you got from Normal raid is useless. Everything that you got from questing is useless. And in a few months your entire set of gear will be useless.

It doesn’t help that some of the biggest mobs in a zone drop with a few casts while some of the smallest spiders seem to have a billion health and EVERYTHING is level 80, just like you.

It’s a shallow husk of what it used to be and that has nothing to do with my experience as a gamer.

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I feel like that’s where a lot of the pushback comes on time gated content, Blizzard trying to implement systems that force you to stop and smell the roses ultimately leading to resentment of the developers.

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If we didn’t approach the game like voracious bottomless pits consuming all content at the most efficient rate possible they probably wouldn’t have to implement systems that force us to smell the roses in the first place.

So, yeah, people get all down in their feels when they can’t zoom-zoom through everything in a few hours.

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PTR was a mistake, they need to hire more game testers under NDA.

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You also get people who will speedrun content the moment it’s available then complain there isn’t anything to do.

TWW EA was a good reminder of that.

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But that costs money! How do we explain this to the shareholders that their golden goose still needs to be fed and taken care of???

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Players taking longer to figure out the expansion = More money.

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It’s been said that wisdom also comes with age but sadly for many people does not. They lack introspection and instead project. In other words…

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EA was pretty much all good for me. Just a few days to make sure I had a roster at 80 and variety to choose from for all of the content that dropped shortly after. I got more than I wanted out of it.

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But WoW does feel like it used to.

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Games used to be made for gamers.

Now they are made for shareholders.

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Obligatory comment about rose tinted glasses, nostalgia, and other forms of cope.

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Games also used to lack resources for production, so there’s kind of a give and take there.

I blame places like wowhead and MMO Champ, we’re constantly flooded with in-depth looks at what’s to come, datamined info and such. When i first started, i think we had thotbot and it was sketchy as hell in terms of the amount of info it provided lol

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Thottbot had it right, no blogs just quest guides and loot tables.

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The game is just portal hopping now, there is no travelling or getting out in the open world beyond current zones. Convenience was the “death” of WoW imo.

As well as flimsy hollow content that isn’t satisfying (IE the new anniversary event stuff) that is just churned out and you can tell Blizzard didn’t put much effort or thought into it.

The game doesn’t feel like a world anymore, un-immersive, and it is because Blizzard stopped treating it as such. The only thing I still enjoy about WoW are dungeons and my friends who play.

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Yes and no. Games cost a lot of money to make and with inflation base price would need to be higher.

It costs 49.99 to buy wow back in 2004 that price today is 90 dollars.

The sub we’ve paid of 15.00 would need to be closer to 30.00 today. So it makes sense they have to find other avenues to make that money

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Jennayyyyy!

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