Hotfix worthy changes here.
- When a Heroic dungeon boss dies, they drop a small amount of Titan Residuum. M0 bosses drop more.
- Completing a Heroic Dungeon now rewards Titan Residuum.
- Change the policy regarding the end-of-dungeon chest for M+ not dropping Titan Residuum to allow for such. The weekly chest should be nerfed slightly to compensate for this.
- Add every dungeon’s loot to Vashreen’s stock. Boots, trinkets, you name it. 7150 Residuum or varying costs, just like Azerite. 355 Heroic Dungeon gear would be added to Vashreen’s stock as well.
That would alleviate most of my concerns with the game. I spam Heroic Dungeons on all of my characters. It’s the only queuable dungeon format there is.
This post is why Ion was afraid of adding a vendor. We know how this experiment ends and Wrath is a pretty good example.
You realize if you could get that currency from Heroic, it would take you ages to buy anything other than Heroic Dungeon quality loot, right?
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Strange, I loved Wrath. It was my favorite expansion for that reason.
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I loved wrath… and badges were kind of a part of it success for me.
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355 item level comes from those dungeons. Right now there is 370 (LFR), 385 (Normal Raid), 400 (Heroic Raid) and 415 (Mythic Raid).
Gearing passed heroic currently is pretty stupid simple. If you are a dps class that is sort of the issue why it may appear more difficult then it really is.
One badge led to another badge which led to another badge which lead to another badge.
Want to know a fun consequence of this? I was there
Blizzard: Hey guys we are adding badges to a daily heroic
Playerbase: Cool we have to downgrade two levels from raiding Ulduar back to Heroics. So what is the most efficient way to run this as quickly as possible???
- Top 1%: Run only with guild
- Top: 10% run only with guild and pug spots but require an achievement
- Middle of playerbase: Link your Ulduar completion achievement to run Halls of Lightening.
- Bottom of playerbase. Noone wants to invite me!! Server feels like it is dead even with all these people. Give us cross realm LFD!!!
Bad players learned how to fake linking achievements. Ok lets come up with an addon. I know lets score someones gear and require people to be as geared as possible.
FORCING people running +10 Mythic back into Mythic 0’s as that is the most time efficient is a really good way to make people unsub.
Yes it benefits you but it penalizes everyone else running Mythics. Here lets also play this game. Once you get the gear then what?
Want to know the consequence of this system? Raider IO +1,000 required to pug Heroic BoD and 1,500 required to pug Mythic.
FWIW I’m not actually opposed to vendors so long as the currency for them is handled how the M+ currency is, where the amount you get depends entirely on the level of content you’re doing, with sizeable enough differences between difficulty levels to make it very very slow-going to buy items “above your pay grade”.
Currency vendors were a problem in Cata where you could buy what would today be called Heroic raid loot by spamming Heroic dungeons. You could even buy your 2pc tier set from the vendor.
But if you have to do content equal to the ilvl the gear you’re buying is to be able to afford pieces in reasonable time, it’s no longer a freebie or busywork. It’s not like you can’t -already- spam Mythic+ all day to get the exact drops you want.
I’d say if they added this, they’d need to remove some other forms of bad luck protection though. No more TF weekly loot from M+, for example. Just the currency and keystone, if the chest is still how they want to handle the currency.
I’d also say add the currency to raiding and split the amount you gain between the 2 forms. If doing an M+10 gives you 600 on a Tuesday currently (idk the #s), it’d now give 300 but allow up to another 300 from Heroic raid boss kills (let’s say ~100 per not-loot-locked kill).
That way there’s actually incentive to raid again, since you wouldn’t be able to min-max your gearing without it.
My point with that comment was that if they added the currency to all levels of content, they’d make Heroic dungeons give significantly less currency and add Heroic dungeon quality loot to the vendor. The whole thing it’s doing is making your currency acquisition match the content you’re doing. You won’t be buying 385 stuff with what you get from Heroic Dungeons, and you’d have to save for a significant amount of time to get a 370, just like how I currently have to save a decent amount to get 415s since I do Mythic 8-10s.
If this isn’t what you meant, It sounds like what you’re asking for is a return to freebie gear for doing outdated content, which I wouldn’t agree with. I like currency systems and wouldn’t mind the M+ thing being expanded, but it works out so much better when it’s structured how it currently is in regards to effort vs reward.
Raider IO was invented because Blizzard has no measurement of player patience, which is basically what it is.
It would still be faster to push keys than to run M0/Heroics.
Residuum was mainly introduced as a way for people who run m+ to be able to get Azerite gear, due to the fact that Azerite does not drop at the end of m+ dungeons.
Azerite armor does drop from bosses in heroic and m0 - so from Blizzard’s perspective there is no need to have large quantities of it drop those difficulties.
I liked Wrath, but I did not like the badge system. Grinding out dungeons you massively outgeared just to get a badge at the end wasn’t very compelling to me.
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That does sound like a good idea when it comes to balancing.
May need to edit the OP.
Raider IO was invented because you think gear is the key to getting into content. Your own post is why Raider IO exist.
I had an idea once. Basically a PVE rating similar to Raider IO.
Tkae the pvp conquest system, use the Raider IO scoring system and make a weekly quest identical to pvp that guarantees X item per week depending on the highest score you got.
Raider IO does not degrade which is an issue I have with it. You run with a high IO person who has not played since day 1 of Season 2 and they are COMPLETELY misinformed of changes in recent hotfixes.
I honestly cannot tell how I get treated tanking after bolstering changes in Shrine from people who have high IO scores but have not run in a few weeks.
That’s a good idea, to warrant its own thread.
Why not suggest that?
You need to have a Raider IO of like 2,000 and run +20’s to be able to suggest anything to Blizzard when it comes to Mythic +
Got mine close to 1,000 in about a week (Puremallice) just to prove to these idiots it is not some major thing they should account for when someone offers them a solution for bad luck protection.
All I have done is offer a solution for a system they seem to think works fine on the pvp side and apply it in a form to the pve side.
This solution would ensure Raider IO scores are up to date, offer an ingame scoring system, AND offer a guaranteed reward.
Example:
Every 100 points gets you gloves for that week with a 385 starting level. So run 4 +10’s and you have 400 points. So there is a 400 ilvl gloves you can turn in. Once you turn in you are done until the next week when the item swaps. Score it however you want.
Here try this if the above does not work.
To qualify for the 385 gloves you need a weekly score of 300. After you get 300
every 100 points gets you 5+ ilvls to those gloves. So now guess what. Doing something higher then a +10 gives you a reward in the Mythic level and keeps NON RAIDERS competitive in MDI.
My point is Blizzard could add something better instead of relying on random addon creators to maintain this current system the playerbase likes.
Yea, Residuum is not a catch up mechanic, like in the past, it’s a Bad Luck prevention for high level raiders and high end mythic runners.
For me, I pretty much completely ignore it. Just doing most of the solo content (emissaries, Warfronts, etc.) crushes the gear you can get from the Residuum, making what little TR I do get effectively worthless.
I don’t know if anything is changing for 8.2, but by this time in Legion we had the Nethershard vendors, and while as a new toon, it was a little bit of struggle to get enough to buy some gear, that did not last long, and fresh alts could pretty quickly get kitted out in 850s, ready for Argus.
When 8.2 launches we may well get something since we’ll be getting a new zone that will most likely not be friendly to fresh 120s, so some actual catch up mechanic may well rear its head.
But for the moment, TR is not it.
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Hopefully 8.2 has the solution. You are right.
There was nothing wrong with the wrath system fundamentally. It’s good for RNG systems to be tempered with something controllable and predictable.
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