Why did it worked in pre patch, and now it dont, long qs, rating calcs all messed up, what changed?
in pre patch there was 10minuts max q for a solo game, and now its all messed up, what hapend?
Roll a healer we need more
Healing shuffle makes you realize why most dps players don’t know healers. ![]()
Dps to healer ratio. There’s a lot of dps but no healers.
Healers don’t like soloshuffle.
IT was q’d in prepatch heavily towards the end, because it was the only thing available.
-healing feels worse than shadowlands.
-dpsing is just more fun.
- people want to sit rating so they can gear up and just have fun in other brackets/ not worry about rating. In prepatch there was no reason to sit rating.
- being not rdruid or pers voker is near pointless.
- toxicity
- more dampening means healers that need time to learn or react have a higher disadvantage against good healers.
- did i mention healing is thankless and not as fun as dpsing

theres my answear, thats right!
sad
The people who played the most solo shuffle games when it first came out were healers. For example this is a list of the (known at the time) people who had played the most games a couple weeks in. Clearly some healers enjoyed it
Rating is also impacting queue availability. Healers are dispersed throughout the bracket more.
In unranked solo shuffle, rank 1 healers were paired against 1500 healers.
The more I read healer complaints the more I think the shortage is caused by them feeling cheated out of rating and being subjected to an unfair system than anything related to dampening/healing being unfun. When people feel like something is a waste of their time they stop doing it.
If the rating system was messed up but the game was fun to play, I guarantee people would just play the game and wait for the rating system to be fixed. Dampening, communication requirements, lack of utility, healing throughput mismatches (i.e., evoker vs rsham), etc. are why people don’t want to play solo shuffle.
I’d say this is the assumption to healing: Healers feel like they have little control over the outcome of their solo shuffle matches.
Looking at the top healers in shuffle though it appears they actually have the most control since they are the ones I always see with the highest win percentages.
Reread my sentence.
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healers are ritoing and the rest of us are paying the price
Yeah bud I get it, you said feel. However the point is that’s not actually the case, and if it’s not actually the case then I doubt that’s the main issue nor should anything be done about it. Like I said it makes a lot more sense to me that healers are getting tired of going on win streaks with nothing to show for it, and trouncing other healers 5-0 only for them to leave the game because they get insta queues anyway.
Yea, I can go 5-1 and get 0 points now anyway. That’s not preventing me from wanting to play heals.
What’s not wanting me to play heals is the gameplay / design.
Fair enough and maybe it is that. I just seemed to be reading more and more complaints from healers about mmr and leavers. I could definitely see prevokers and maybe rdruids making other healers not wanna queue as well.
Hm, I see what you’re saying but I believe it to be the opposite from the small amount of games I’ve played. I feel that when I have a very solid healer versus an inexperienced or struggling healer, I feel this impact much more significantly rather than a solid dps versus suboptimal dps.
Well, couldn’t that also just be from people needing to get into the appropriate MMR? I 6-0’d or 5-1’d most of my way up to 2.1.
I did find the plateau of 3-3’s at that point.
Sure, that’s possible. There’s probably not one singular specific issue. However, there’s many contributors to SS issues currently.
The main issue holding healers back are:
(1) Perceptions
(2) Fun
Anything else can be fixed and I think people would tolerate growing pains.