I dont think you guys who call for all these nerfs really care about balance

That has nothing to do with trap. Movement update ticks are a separate issue altogether. This is why you don’t jump when trying to dodge mechanics, because your position server-side doesn’t update until you hit the ground again.

So what happened right there, he stopped out of range of trap hitbox to mount. Then, because he pressed only w (or auto run), his position on the server didn’t update for several ticks because that’s how the game handles movement updates. You can jump INTO frost nova range, while intentionally not making inputs to not update your position server side, and avoid the frost nova while still landing in melee range and hitting the target… There’s no heartbeat, there’s no batching, just how movement is handled, if you’re strafing or constantly turning with your mouse your position updates essentially instantly. That one is actually insanely unlucky timing, usually this issue is most obvious running up tun in wsg where it doesn’t dismount you until you’re like halfway up tun if you’re just auto-running.

So that would be a misplay on the hunter’s part for not understanding how game mechanics work.

while there isnt a mechanic (as far as im aware of) to fully resist a trap , i have seen quite a few times people just walk right over traps and not trigger them.

hell ive done it myself a few times.

maybe it was just server lag or something but it does happen from time to time.

though i will say i havent seen it happen in quite a while so maybe something got upgraded that was reporting the positioning or something?

btw when this happened it was clearly after the visual of the trap landing .

Ok maybe my terminology is incorrect. but it still doesn’t change the fact traps can be walked over.

As far as strafing and mouse turning go idk because I strafe out of the way of traps landing on me and avoid them all the time. Sometimes they trigger when I’m like 10 feet away from them. Sometimes I get frozen the second they hit the ground or even before they fully land. And I see other people do the same, trap lands at their feet and they just waltz right out of it. It is why I usually try to snare before I trap because it increases the success chance of the trap triggering.

I also believe if it was only movement based then movement speed would not matter. Because if that is the case you are either detected as moving and trigger the trap or not detected as moving and avoid the trap all together. Because I run out of buildings on my druid turning strafing whatever and it can still take like 5+ seconds before the game realizes I am outside and can go travel form.

There is def some system in place that is checking for traps and checking if there is a target that can be trapped.

spot F-ing on, dude…

It feels so bad being treated like the unwanted step child. Especially when the class could be so awesome with a couple of buffs. The toolkit is there, it just needs tuned.

Traps can definitely not trigger even when people steps on them, it has nothing to do with the hitbox (they directly step on the trap…), it’s been like that since forever and I’m pretty sure it’s because of server tick rate.

If they nerf druid thats the end of sod.

Not because druid gets nerfed and won’t have a pvp spec at all to play but because they would have proven they’re 1000% Listening to really bad pvp’rs screaming and crying on the twittersphere without having any idea of whats actually going on at the flag they’re spamming aoe at.

Do feel bad for anyone who loved classic mage. It is a tragedy what they have done to mage

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Is it 2001?

I agree with everything you said but this. Hpal is not in a great spot this phase with the nerfs it has already gotten within the last 2 phases. Making this change would kill us in PvE content.

this change would be good for you. Currently as it sits, riptide and earth shield actually will now SCALE better for resto shamans. So how would this kill any actual holy paladins instead of just making them stronger. Unless you dont heal with healing power gear on…

Oh, I was not aware that is how it worked, what was it changed from for Resto?

So I can’t remember the breakdown on the exact math I just remember that basically if you had under 700 healing power it was a nerf. But most healers have over this, as we get more and more healing power in the game they will scale better now than before.

Which to me, is a good change, just weird they didn’t do it across all of the healing runes designed for healers.

This. They gave them broken damage/spells and runes that made them monsters.

They need nerfing cause PVP is an absolute joke atm cause of these repeat offenders

For how mediocre Enh Shamans now are at PvP, I still consistently kill Mages. And it makes me feel bad every time the little “Honour Kill” text pops up.

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Okay if that is the case I do agree that a Ret shouldn’t have the ability to equip the Divine Light holy rune and max heal himself with a heal. I mean I know it costs a lot of mana, but mana doesn’t even matter as ret because of crusader strike regenning 15% max mana now. Pretty powerful.

BUFF MAGE IN PVP

/10char