I don't think a 3v3 3k+ environment

Should dictate the game design. These people are only but a few with exceptional skills.

You will risk tailoring classes and abilities around personal player skill coupled with specific skills of other exceptional player playing specific classes.

Just because a feat is possible, does not mean it is necessarily OP. There will always be people who do exceptional things.

It is like building a tower upside down.

99% of the player base does not have the skill set to do what certain classes can do in certain comps, nor do this 99% have friends playing that specific class, with those specific skills.

This results in a poor experience of 99% of the player base, we will always feel we are playing a gimped class and this is frustrating.

It is like I can see what the devs want a certain class to be, but because there are some people who can join with others and make that class work in a specific way, even gimped, then the devs gimp that class around that situations and the personal skill of these people, so that it does not work properly outside that specific scenario without those people, without that skill set.

That results in viable comps and not viable comps, cookie cutter builds, tailored around people (pros) and not the game itself. This is the meta.

So the gameplay of the game is good, but it will always be poorly balanced.

This happens to all blizzard games that I have played.

The right thing to do, would be balance the game around the average player. This does not mean lower the skill ceiling, but make balance decisions ignoring the individual skill of the pro-scene and super high rated players.

Blizzards approach of trying to make e-sports popular by making e-sports games did clearly fail.

SC1 became popular because a fun game was made, and it became an e-sport. SC2 on the other hand failed, because they pushed it hard to make an e-sport in the form of a game, thus it became a very frustrating game to play (made it once to masters in SC2), you could not even choose the color of your units, it was blue or red (clearly forcing an e-sport scenario).

Games felt like an uphill battle and were not fun. Meanwhile, Blizzard was trying to look for how to create exciting play moves. Worker harass? Really?

In the e-sports’ scene, first you need a game, and then you think about it becoming an e-sport. Not the other way around.

This is my opinion.

10 Likes

i mean they nerfed chill streak, pretty sure thats a low rating stomper and not nearly as much with higher rated coordinated teams

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Is … anything dictating game design? Kinda feels like devs are just throwing ability ideas and class changes at a dart board and saying good luck errybody else

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I think WoW is doing fine as a eSports, it pulls in great numbers and our scene is very active.

I don’t agree that we shouldn’t balance our 3s because that’s the ultimate bracket for us, it gives both glad and mount as well as R1 which means a lot to folks.

They should 100% design the game around it, what else would they design it around? RBGs? Get real.

People will have powerful classes, but with that they can’t do much till they find friends who can play their comp.

I think every DPS class should be able to win a duel against each other. This is when the game will the most balanced. When classes work outside a comp scenario.

Imagine basing a team based game design around 1v1 duels lmao

The game would be automatically balanced if 1v1s were balanced. Every bracket would automatically be balanced.

3 Likes

It doesn’t work this way, I might be only 15 years old inrl but even I can understand this concept.

This game will NEVER be a 100% balanced because virtually no game is.

In WoW specifically, you’ll never beat a Rogue 1v1 because their entire kit revolves around resets and burning your CDs, if you balance a class to be able to match that then you’re ruining rogue’s entire class identity by just making everything be able to do what they can do.

Every class has a weakness and a strength and they excel when put together hence why it’s designed around 3s and not 1v1, otherwise this game would be nothing but people spamming the same ability types over and over.

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Everyone getting trolled by rankoneboost, it’s basically the same script as Bloomsday.

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If a mage specs into blink instead of shimmer he can beat a rogue. What CC does rogue have outside of stuns, blind and sap? During stuns the rogue can attack others, but a blind is just to escape or a stop in 1v1 situation. Sap for a setup.

I mean yeah if you set up your own hypothetical where you have win condition, you’ll win. But i’m just saying a majority of classes will lose to a rogue in a 1v1, and if it’s not a rogue it’s a Ret and if it’s not a ret, it’s a fire mage.

The problem here is that 1v1s will always be unfair because inherently no one class will have the strengths and weaknesses of every other class.

Jokes on you, Blizzard doesn’t balance PvP at all.

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Might be the case. At some point they gave up. Because there were failing using that mindset.

Blizzard doesn’t have balancing teams. That’s why all Blizzard eSports die out or diminish to a niche community.

Look at Riot, their eSports are still thriving and have multiple balancing teams for all their games.

MOBA: HOTS vs LoL, League still has a huge following. Blizzard dropped the ball on not creating DoTA 2.
FPS: Overwatch vs Valorant, Valorant is growing fast and bringing in pros from Overwatch and CSGO.

I don’t know the name of Riots card game is but Blizzard has them beat their but Hearthstone is slowly dying too.

TFT is the only auto battler around that people still play.

Blizzards only eSport where they can actually try to grow their community is WoW but they refuse to balance that. It’s only a matter of time before Riot releases their MMO that they’ll also do better than Riot. It’s been a long time coming for WoW to actually have a competitor but if anyone can do it, it’s Riot.

1 Like

The ppl that play the riot card game love it, I know Hyped was trying to get big on it when it came out.

I agree nerf rogue mage

3 Likes

Ok I’ve seen your name authoring way too many troll posts lately, you need to chill with these. Keep it to like one or two a week pls.

Interesting point, however you could bring up HOTS. HOTS was precisely designed with average player in mind and, to my dismay, failed.
In both cases there are more variables in play but it still shows that going for average doesnt imply success.

I think its all about time and effort to balance. BFA is a great example, last season was trash with some of the most broken specs (hpal ineff truth) that only remained unchanged because Blizz was too busy doing Shadowlands.

If Blizzard invested real time and effort to balance WoW pvp they should be able to achieve acceptable balance across all skill brackets. Keep in mind they dont need to make new graphics, animations or anything, but they still need developers to fix bugs, adapt spells, etc

I’m seeing assassination rogues popping up now post buff. Pretend that it isn’t a sub rogue that you try this strat against, if the rogue is good they’ll get Caut/Iceblock first go, vanish or get the re and just wait for DR/Step while stacking sap dr.

The answer to your question, silence via garrote, and Kick. Or Gouge, if either Assassination or Sub ever get that back, neither allow for blink to be used. Back when Sub/Combat had Garrote, off facing casts of garrote were used on a mage while sapped to prevent a blink and try and force block in the open.

yea man can rly do a lot in a grip dragon stun!! anything to keep frost dks down is a good change