I Don't Love Murderballs And Don't Know Why It's Assumed We All Do

You don’t love lagging your rear off and mindlessly button mashing for old drops?

More than not liking them, I actively dislike them. There’s nothing social about it - above a certain size, it becomes very impersonal. Not to mention the complete lack of legitimate challenge.

Nice to see the usual suspects clamoring to the “I can solo this 20 mil hp rare on a lock/hunter” drivel as their basis for supporting bad game design :clown_face:

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It’s funny how some people clamor about putting the WAR back in WARcraft when they could just visit the forums and presto! Problem solved! Theres your war! Get in there keyboard warrior!

I’m confused, thought a murder ball was a tightly grouped pack so we can AoE things down in a dungeon.

As opposed to strung out line of mobs we have to single target.

I assumed a murderball was a Jigsaw trap.

I wonder how much of this is self imposed by each zone having 20 “rare” spawns.

If there were 1 or 2 per zone you’d always have an impromptu group ready to go since everyone is in the same spot. Having 20 spawn in really dilutes the meaning of ‘rare’ and the excitement of seeing it.

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These rares should just be soloable by all classes to be frank. Tanks/pet classes can do it but they can sit there for 15 minutes watching paint dry while doing it. It’s not fun and their “fix” is entirely backwards.

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That’s always been my concern; how can it be solo’d by all classes? The usual culprits like warlock, hunter, plus the self healers are probably fine with this simple solution of reducing hp.

But where does that leave mages and rogues? Just make another toon? Or is it less fair to tell people to group up or put something in the group finder?

I haven’t tried, but how are mages and rogues handling the majority of the rares in ED (with the exception of the four big bois like Envoy)? If they’re handling those fine, then ZC should have the same types IMO.

In elder scrolls online we called them “ball groups” … ironically kinda because they play like they have no balls. Then they said a name that won’t be named and ruined elder scrolls online for me. D’ar’vit. Oh well Jorvald… Jorunn… … whatever name you want me to call you.

Those are, what, 1.5m health? I would think anyone could solo those or 90% of them. I guess I never considered soloable meant “not at all challenging.” But if you take them that far down I suppose it works.

Let’s just lay out what’s happened with ZC so we’re on the same page.

-ZC launched and there were hordes of people having a blast with the rares. What did Blizzard do very quickly after launch? Nerf the loot lockouts and tell us that we weren’t playing the zone the way they intended us to, without actually telling us how they wanted us to play it.

-ZC dies due to this change. We warned them. They ignored it.

-Many months later, someone has the bright idea to “fix” the problem they created by making it even harder to do the rares by making sure they despawn. Their poorly-based reasoning was that there weren’t enough people in the zone and they wanted to encourage this “murderball” thing. You know, the thing people were doing before Blizzard decided to tell us players were playing the game wrong.

Now we’re left in a situation where not only is nobody touching the zone, but rares are still far too overtuned for those who want to collect, and even worse is that now they’ll just willy nilly despawn and leave players with no idea whatsoever as to what’s supposed to be up (you didn’t forget about the rotation of rares, right?)

tldr; Their “fix” for a self-inflicted shotgun-to-the-face wound is to reload and fire again.

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Right. That sounds like a fair characterization to me.

As I admit, I had never thought “soloable” meant soloable basically like non rares. If that’s the case, I think it is fair. I’d pictured Forbidden Reach levels of 3.5m hp and lower gear which would not be soloable to everyone. I don’t like this much because some classes can take a [3] mob but others can’t.

I don’t have a major problem with throwaway rares or loot piñata to “reward” Blizzard for their horribly unforgivable mistake in ZC. While I still think this is a terrible solution (just solo it), I simply can’t figure out any way to save ZC’s terrible design with rares and don’t want to spend much more effort because people have cleared 95% of the zone loot and maybe 80% of the achieves.

But when players become able to solo these rares maybe just at the end of an expansion or at some point during the next expansion, it’s too late and nobody is happy. We now have 10.2 and I’m still getting absolutely murdered as a Shadow priest by some rares in the Forbidden Reach. I can’t solo them and I can’t find groups for these specific rares, so how is this good for the game? It absolutely takes all my motivation to go there and do stuff. I want to, but right now there’s no point.

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I feel like in general people are just sick of “Super World Bosses” and such. Even stuff like weekly World Boss WQs are pretty much impossible to complete because there’s almost never anyone ever doing them.

This is in stark contrast to past expansions where there’d almost always be at least one group formed for the weekly World Boss WQ.

I think they should probably move away from unsoloable world bosses and rares since there just doesn’t seem to be any interest in content like this anymore. Rares, World Bosses, and World Events like Storm’s Fury should be designed around the reality that people aren’t grouping up for this content.

WBs are fine IMO, because those are expected to be bosses, although it feels really bad going back an expansion or two and finding that some WBs are still unsoloable. Otherwise, the unsoloable rare thing definitely needs to go.

I rather just solo the rares. I can do it slowly on a tank or self heal enough on my ret. Why do I want to be in a murder ball?

Preach on.