I don't like your pillars. I want a solo pillar

This doesn’t fix the issues with the MMO that currently suits their tastes. There’s absolutely nothing wrong with requesting a better experience. If it were raid or M+ feedback, you’d probably have a different reaction, right?

And I say this as someone who does play a different MMO as well. Even though I found better enjoyment elsewhere doesn’t mean I’m going to give up on this game just yet. I don’t just abandon things when I feel they need improvement.

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I wish I was too. Tired of cleaning…

Say you’re ignorant and closed-minded without saying you’re ignorant and closed-minded.

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Still a game design concept lmao every game you play has pillars LOL. This isn’t corporate talk.

Just by using Google.

“ The basics. A game’s pillars are a list of around three ‘core statements’ created early in that game’s development . You could come up with your pillars before you’ve started development to help narrow down the possible game you might make, or you might do this after prototyping has given you an idea you want to pursue.”

Games have always had game pillars even the original super Mario bro’s so this dates pre 90’s my dude.

not a dude… pillars are indeed internal corporate speak… and it doesn’t change the fact that external sources have not used the term in conjunction with WoW until an interview the game developer did with some streamer.

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Gear progression is, and should be, a motivator for all types of players to do any type of gameplay-related content, even if you are just leveling up in dungeons or zones.

But the poster above was implying that the best gear in the game was not even enough of a motivator for hardcore group content; the huge gear gap between hardcores and casuals is the actual motivator.

Retail SL is obviously an attempt to return to the good ole days of forced grouping for any kind of progression.

Devs have directly stated that they were inspired by the success of Vanilla Classic and by the raiders complaining about epic gear raining from the sky for casuals and soloists in Legion and BfA.

Armchair MMO “experts” have been saying for years now that WoW is dying because there is not enough friction for solo players.

The current lead game dev is a raider and raid designer at heart.

SL and the concept of the three pillars excludes solo, casual, and open world players by design, where no previous expac did. It did not just randomly end up this way.

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No. The poster above seems to understand that power in the form of gear is an excellent incentive to bring up the population of raiders/M+ players. If you diminish that incentive, said group will probably decline faster, as it is bringing in noticeably fewer new players.

How well geared were you playing solo in vanilla, TBC, & Wrath? How was that tier bonus then? Which legendaries did you have?

Shoot I barely played this tier and have 4 toons geared better than I ever got one in the golden era without ever going beyond queued content.

Yes, gear is an excellent incentive for all types of players, especially hardcores.

But if hardcores get 300 iLvl gear from their content, is the same 300 iLvl gear less of a motivator if casuals get 285 iLvl gear from their content as opposed to 240 iLvl gear?

The incentive itself is not being diminished, unless part of that incentive is actually to make hardcore players feel vastly superior relative to others.

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Would you rather we just do what they did every expansion from cata to BFA in this timeslot? nobody gets anything.

I was less conscious of my item level (or “gear score” at some point) because it wasn’t originally displayed in game, and I didn’t have any trouble getting into content that I was wanted to do.

Of course, I wanted better gear, but I always had avenues to that and the deciding factor for getting into group content was your connections and your reputation rather than a single number.

The only tier bonuses I remember getting were the PvP ones, until LFR came out in Cata.

My first completed legendary was the cloak in MoP, the first legendary available to all classes and through solo and queued content.

I’m happy that some players seem satisfied with the rewards they get for the content they do, I honestly am.

But SL has a special way of making many players feel disgruntled, who never felt the way in the old expansions. I would rather repeat WoD than SL again.

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Was that content dungeons and raids? If so, you can still get into those easily through queue or through connections in premades. (Of course, those aren’t playing solo either)

Also not solo.

As much as SL stinks it’s impossible to argue that solo player power progression was ever this good. The difference from the golden era gets way wider when you add in casual group content like m+ and normal/heroic raid.

SL definitely stinks but solo/casual players got pretty solid gear rewards compared to what they got when everyone loved the game as much as Clark. The bad stuff in SL is bad for both casual and hardcore players.

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Actually, yes.

As I have brought up in other posts, it looks like A New Deal is probably going to be removed.

The best part of 9.2 for me has been to farm gold, anima, cyphers, genesis motes, reputation, sandworn relics, gear, and honor all simultaneously in ZM, but this will all become more tedious without New Deal, and war mode will become even more dangerous and pointless.

So S4 will actually be less rewarding for some players than S3.

Circling back to this. If the casual crowd still had to do premades for everything, reputation and connections would still be very important. The convenience of LFD/LFR came at a big cost.

Yes, I did some raids and dungeons during the Vanilla to Wrath era, when invited by guilds or I saw someone advertising for DPS spots in trade chats.

The runs usually went smoothly, and let’s be honest—the content wasn’t that difficult and addons weren’t so mandatory with the right amount of communication.

Premade and queued content started falling apart in Cata when the Heroic dungeons were too overtuned and complex for the general players queueing for them.

You would see more and more toxicity. WoW subs started decreasing for the first time ever, and some guilds and servers started emptying out. Fewer people raided, and that is probably why devs created LFR.

LFR is convenient and doesn’t encourage community building, but it is absolutely necessary at this point. It was a band-aid fix for WoW’s problems rather than being the ultimate source, if you look at the situation chronologically.

Casual playstyle is not single player. It just keeps us from having to deal with elitist jerks.

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I really enjoyed 5 mask horrific visions. I did them solo and with 1 other real life friend. They were the best solo content wow has ever done. If torghast rewarded gear it too would be a great solo progression path.

That experiment has gone away though, blizzard do not and will not decouple group content from end game progression. They have shown solo play will always be several tiers lower without a challenging pillar of content, either keep paying a sub or quit the game… they have shown they do not want to change the design that much.

PS: I have only just returned for 1 month after a 6 month hiatus and last day is August 2nd. Wow is just not for solo players find another game.

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Okay, sure, but archaeology is mostly boring, and I don’t think it was supposed to be. Fishing has always been boring, sure, but it’s fishing, so it’s supposed to be.

I think Shadowlands took a lot of the solo player rewards and moved them all into covenants, gave them their own special currency, and then made that currency available from pretty much all content… hey, wait a minute…

Someone may have already brought this up earlier, but:

I think Dragonriding could be an engaging form of solo content for the duration of the expansion (or at least, the first patch or two). I don’t imagine that it will be an evergreen type of content - Islands or Torghast-esque activities are more in that vein, able to receive a fresh coat of paint with each expansion if desired - but I’ve got my fingers crossed that Dragonriding ends up being a fulfilling form of solo progression for the first year or so of DF. There certainly seems to be an emphasis on progress, and it seems like most everything (with the exception of perhaps a couple dragon skins) will be obtainable solo.

Nothing I have seen seems to indicate this… from what I can infer, you need to do raids/M+ to unlock the talents and perks to get better/faster/longer dragon flying… its a typical wow progression system where access and progression will be gated by your progress in group content.

For me this system would need multiple dragonmount options, each with their own pros/cons, there would be an element of combat and action both short term and long term progression and most of all 100% completely decoupled from group content (with the exception of cosmetic items, maybe bigger horns of different spell effects on flame breath or whatever).

None of which are in dragonflight… this was part of the “no more borrowed power” marketing, which really means less content outside of raids/dungeons/pvp.

I genuinely cant get a bead on it, what does it involve exactly other than pressing buttons to go faster/further?
and how do you progress, I saw one response saying talents/abilities do you get xp for your dragon by completing races or ???