I dont care how many times we have to say it

MoP pvp is a mess right now because you tried to alter a system you didn’t test first. When are you going to address the pvp issues? So many huge issues especially with healers right now. You need to increase base healing and absorbtion reduction by 10%.

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What system was altered?

What issues?

What issues with healers?

So many abstract vague statements.
Be specific.
Problem - consequence- solution.

Instead of making a constructive thread to have a discussion, you’re just making a fool out of yourself.

It’s like those people that call tech support and yell "WHY IS IT NOT WORKING?! NO, I WILL NOT GIVE YOU MY NAME! YOU SHOULD ALREADY KNOW IT"

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Your asking for specifics and the other people reading the pvp threads before this know the issues. Resil being altered while healing is not reflective of the damage reduction has essentially caused most arena games to go between 33 and 50% dampening and by far causes so many unbalancing issues on the arena ladders right now. There needs to be alterations to the healing recieved debuff if we’re going to balance out resil to be more friendly, otherwise some classes will essentially becoming unkillable without dampening which causes 15 to 20 minute games still.

How long were they lasting before Blizzard altered Resil?

Im taking 28k ticks of deep wounds in arena, so it ticks 28k, 3 seconds later it ticks again 28k, ive taken 56k in a 3 second window from dots. Meanwhile full assassination mastery rogue and I tick 13k tick crits in Arena… im close to playing BF6 or something

One of the blizzard devs must be playing an arms warrior

Tbf deep wounds was always like this in MoP.

Yeah, what?

:woman_shrugging: