I don’t get the logic of removing range on acrobatic!?

lets wait till final tuning before exp launch. You may very well be eating your words.

Again the only reason outlaw wont be played is if Sub or assass turns out to be tuned better. Not because people like you cant deal with being real melee :woman_shrugging:

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You clearly don’t play Outlaw because this is unrelated to tuning numbers.

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There’s people who would play Outlaw if it was broken due to tuning, and ignore any of the rotational problems, design problems, bugs, or fun aspect. It’s fine for those players to engage with the game in that way, but I think that they should probably be a bit less dismissive of people who want the class to actually be cohesive and enjoyable to play.

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its 100% related because you clearly indicated you wouldnt or cant play outlaw even if its the best spec at launch…because muh melee range is borked.

You keep using cdr uptime as an excuse when literally thats been the challenge of any melee class which the solution has always been playing better.

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Tell me you don’t know how outlaw works without telling me you don’t know how outlaw works.

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Im a way better outlaw And rogue player than you :slight_smile: its not even close

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popcorngif its getting heated

They did?

I thought it was only MM huntards who could go beyond 40 yards, and that’s only with mastery.

If you say so :roll_eyes:

claiming to be a better rogue player while hiding behind an alt character, the jokes just write themselves

MFer thinks combat is outlaw LMFAOOO

This guy also thinks that all melee are punished the same by missing globals

That’s all you need to know to confirm you’re just talking out of your rear end.

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Have you played Beta? it feels horrendous.

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Acro nerf is really bad because Outlaw is designed around it.

Combat was designed and balanced differently.

Also, Acro on Assassination was really fun to use and losing such QoL improvements makes no sense when you have harry potters doing instant casts and hunters hitting targets the other side of the Antartica. Range dominate too much and their range increase from systemlands was not taken away.

Bad, bad change.

:surfing_woman: :surfing_man:

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What’s your point? What about Timewalking dungeons have all enemies hit box been updated? What about Time walking raids? Game is not just about M+

Healers will not want to play if melee are more often in danger without the extra range on melee attacks.

That puts too much stress on healers.

:surfing_woman: :surfing_man:

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This isnt what they said, they said that over time both 1.) The base melee range has increased, and 2.) Enemy hitboxes have been normalized (they havent), leading to the default melee range of most classes feeling and appearing to be way too large. If you’ve played outlaw, then swap to assa (doesnt take acro typically) you will know that enemy hitboxes are not consistent, especially between large elemental type mobs/dragons/etc.

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the meta right now is 4 range and 1 tank are u nuts :joy:

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Go into the rogue discord, even the higher ups and actual high key players are dooming about it.

I wouldn’t call it dooming I call it legit feedback. But this is why we must not rely on one avenue of feedback. Because if BlizZard ignores that one avenue they will ignore everything else and then Rogues are left to pick up the pieces of the catastrophe that is approaching! Don’t call me chicken little for I am saying it like it is!

:surfing_woman: :surfing_man:

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If you are this clueless as to why the loss of acro is SPECIFICALLY a big deal for Outlaw(you know…the spec that originally was given extended range before any other melee, because it literally needed it to function properly?) then its pretty safe to say you do not play outlaw(or any class, most likely) at a level where anything matters, let alone your personal damage output. So not sure why youre acting like youre some Outlaw savant, youre not, and you definitely do not know better than those of us who are actually amongst the top outlaw players.

Outlaw is a spec that lives and dies based off of uptime, and uptime(or loss of it) is not equal amongst all melee, it matters more for outlaw than any other melee by a significant margin simply due to the design of Outlaw and the “loop” that you have to maintain. For most melee, one or two lost GCDs are essentially just that…you lose the damage you would have done with those GCDs, for outlaw youre also losing upwards of 10+ seconds of CDR(depending on if you have True Bearing active), and youre also interrupting the loop of getting to your next stealth/CS window which will also extend your ADR and further feed back into the loop(somewhat dependent on Ace procs).

But that isnt even the biggest issue(arguably, both are significant issues), for Outlaws AoE to function effectively acro is not just some QoL talent, it is virtually required. For those that have accidentally forgot to talent back into Acro for a key (or AoE centric boss in raid, but its primarily an issue for m+) you know exactly how impactful not having acro is when it comes to effectively doing AoE damage, since Blade Flurry is an aura around your player.

For the sake of the argument well even ignore anti-melee mechanics that can force you to move during a pack(and for what its worth, TWW dungeons are seemingly PACKED full of such mechanics, and theyve been adding more recently), even in an IDEAL scenario where you dont have to move(and dont have to worry about mobs that have any frontal cleave), without acro you can still struggle to hit all the mobs in the pack with BF. There are plenty of “normal” sized mobs that have seemingly tiny hitboxes, and there are large mobs that take up more space in a pack(like the frostwyrms in Halls of Infusion for a recent example) that have tiny hitboxes relative to their size. Even in this perfect scenario where neither you, or your tank managing the packs movement have to move AT ALL, and you can position yourself pixel perfectly…you will still likely fail to hit some mobs with BF in that pack without acro.

Now when we actually consider a real scenario with mechanics that require you or the tank to move(or both) it becomes a very common occurrence for you to not only fail to cleave multiple mobs in the pack with BF, but also just straight up lose the ability to hit anything at all, and if you cant hit anything…that also means you are doing essentially 0 damage period, ON TOP of all the lost CDR from those missed globals. This is not true for every melee, since plenty of other melee not only have semi ranged abilities(or just a larger range on their AoE abilities), but may have bleeds/DoTs as well so that theyre still maintaining a decent level of output even if they have to move temporarily.

This isnt a matter of opinion, its objective reality, yet here you are ignorantly arguing that the loss of Acro for Outlaw is no big deal, and like it wont have any impact on how the spec functions. Outlaw very much NEEDS acro if the spec is to function properly and have any chance of being competitive in aoe situations/keys.

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Tbf to them, they do. I know who their main is.

Not that I disagree though. It’s probably going to feel like absolute cheeks in M+ without acro.

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