I mean seriously, it feels so miserable without the range and I don’t get why blizzard is such a stick in the mud for this?
Because they’re increasing the size of enemy hitboxes at a baseline level with TWW.
Not sure if it’s universal or just how they’re designing new enemies though.
Even if that was true, we get old dungeons for M+ where the hitboxes aren’t increased.
They have modernized dungeons when they bring them into M+, so one would hope, but I’m still dubious that they’ll actually provide any QoL improvements to hit boxes period. I believe the statement that was made around removing talents like Acro were “Default melee range has increased,” which to me doesn’t imply that they intend to modernize or improve hit boxes.
BlizZard is lazy.
They think that this needs to be done to make encounters harder but all this will do is make range DPS dominant in M+.
But they also increased the range on range DPS in systemlands but they are not reverting that so…
Do that math on that one.
Epic fail.
old dungeons like from an expansion where combat rogues did not have melee range?
Have you not done any M+ since SL S4?
Overall, I think there is too much tanks and melee players.
Maybe they want more range and healers to be played
ive done the cata, mop, wod dungeons since old dungeons were in rotation. Those are combat rogue dungeons
So you haven’t actually played those dungeons as M+ without acrobatic strikes?
I played combat way back before outlaw was a thing. It worked back then. Its going to work going onwards.
Ive also played outlaw without acro both in current and beta. Its not going to kill the spec and you just have to trust the opinion of a more experienced player
Alright experienced player who compares a spec iteration that is in no way comparable to the current iteration, in dungeons that are in no way comparable to the current design.
I guess my M+ experience of about to hit 3.2k on Outlaw is worthless then.
The thing is, it is comparable if you played rogue as long as I have while that content was current, Mr. Bonepricker.
Dont let IO during a fun season go to your head.
The only thing that will determine outlaws place in M+ for WW s1 rest entirely on its tuning and its relative performance compared to sin and sub. It wont be because we lost range on melee like you said.
Imagine not being able to understand why the loss of range is that bad and then pretend like you’re more experienced
I mean i can understand why it would be for you if having acro is all youve had.
But im just saying…its going to be fine. Stop dooming and hope outlaw wont be undertuned. and that they fix some of the hero talent issues. Acro is not that high tbh
No acro = no outlaw. You can gaslight yourself thinking it’s fine, but I rather have fun playing.
i mean i also think outlaw will be fine without acro, but comparing two fundamentally different specs is just a pepega move. combat is vastly different from outlaw, this is the simplest example i can give. outlaw has 90%+ uptime on adren rush now and thus tuned around it
Its not a far shot to compare the two when combat is literally just outlaw minus rtb, pistol abilities/interactions, and talented into ghostly + killing spree. Combat gameplay is still the bare skeleton of outlaws gameplay.
The point im making is if combat didnt have major uptime issues (thats not due to l2p issues) from lack of melee range, then chances are outlaw will be fine too in WW. And before anyone wants to point out about cdr uptime for outlaw, restless blades was also a thing for combat that affected Adr and killing spree only.
This will only put more pressure on healers because you have to position to take more dmg since shadow techniques procs off of auto attacks only for some insane reason.
They need to go back to energetic stabbing.
It’s useless to compare Outlaw to combat, especially in modern WoW. You’ll greatly suffer from downtime having to constantly move out of melee range. This is worsened by having less haste, thus less gcds, thus less cdr. Saying you think the range issue will be fine shows me that you either are the top 0.01% of Outlaw players with e-sports skills that just wants to show off, or you have no clue what you’re talking about.
The loss of range is devastating for the entire cdr playstyle of Outlaw. If you have fun playing like this, that’s fine. You can enjoy the spec with the other 10 Outlaw players that are too stubborn to reroll while high on copium.