Also, in this case, one usually can’t roll for Tmog either (at least under current system, when/if we get the ability to farm mogs for all armor/weapon types on any character, that will change)
And, the only reason Blizzard likely lets people roll need on anything they can use is because they have limited means of determining what is an actual upgrade for some. Keep in mind, it takes the exact same item of same or higher ilvl/track, down to sockets or tertiary stats, to remove the ability to roll need on anything your toon can use.
Then we are just dealing with those that assume that people will be rolling need for selfish reasons, due to how things are now.
Also, while stop looking at gear in the first place would be the idea first step, one can argue that the better first step is not to give people a reason to look at gear in the first place.
Yup, I agree. Was just pointing out that “I participated in the kill I should get a chance at the loot” doesn’t really hold up.
But yea, once transmog is open for all, it will really tell what the intent was. If I can Need on cloth robes as a pally, then they were right all along, and Blizzard considers transmog a Need! But, if not…
Yea, in all seriousness, I would actually love to dress a pally in cloth!
So… don’t join the raid at all? People will look at what you’re wearing as well before rolling because they want to know who deserves loot. That’s on them.
Then they were wrong and are using a flawed system, which they admit is flawed, to benefit themselves over others. I keep seeing some say that there is no gaming the system, but I wonder if they really know what that means.
Gaming the system is defined as:
Gaming the system (also rigging, abusing, cheating, milking, playing, working, breaking the system, gaming, or bending the rules) can be defined as using the rules and procedures meant to protect a system to, instead, manipulate the system for a desired outcome .
The system, as it is designed, is likely meant to aid those looking for upgrades to get them, but the ones that roll need because they can, can be said to be gaming the system to achieve their desired outcome (they get the loot for mog/gold/enchanting mats/etc). The only reason I can see it being said to not be gaming the system (out side of things like everyone but 1 that could roll need rolls for mog) is cause they still have to win the item with their roll.
I mean, it’s also on Blizzard because it’s so darn easy to game it, so I don’t even know that I can truly blame anyone in that regard.
But yea, I think it’s ignoring the intent. However, I had to find specific examples (with help from others) to prove transmog wasn’t meant for Need, and most people aren’t going to do that.
But there could still be a case where this fails:
“If the loot piece can be equipped by the player, is not the exact same item with the same stats and an equal or lower item level as an item already owned, and has either no main stat or a main stat that correlates to the player’s loot spec, the player can roll Need (Main Spec).”
I mean… that’s a mouthful. But so far it holds up.
Roll system is broken as heck. Bring back personal for Raid Finder and as the default unless people change the loot system specifically. Watching people roll and win multiple items is stupid when others are also rolling on them and getting nothing. At least personal you could guarantee you got a thing every so often instead of full runs with zero.
Bad luck protection generally kicked in often enough that on average would get at least one item. It was at least reasonably consistent enough that I could expect something from a full run before even if it wasn’t a specific item I wanted, at least it was something to show for putting in a modicum of effort.
there actually no definitive proof that bad luck protection existed beyond legendaries in legion.
What is known for sure though is that PL just makes everyone roll if they can use it on everything no matter what. It is no better than giving the option to pass. You just didn’t see the dice rolls like you do now. If the visuals are whats annoying you then it’s not really the distribution but your own entitlement acting up.
I can’t find anything from Blizzard about bad luck protection for PL, only about the new legendary axe and the old bonus rolls from several expansions ago.
I’m not trying to be the morality police. However, Bliz had really forgotten the lesson it should have learned at the beginning of Cata.
And Blizzard is like Roland in the Desert talking to Randall Flagg at this point. In the novel The Gunslinger, RF tells Roland something along the lines of “You never learn.” He never learns (I’m not trying to do spoils however it ends at the beginning).
The lesson that Bliz should have learned here is that people have many different reasons for the plethora of different rolling rulesets over the years within the different servers/amongst the playerbase. They really should have listened to the playerbase on this one when they created the system in the first place.
And fixed the problems that people were complaining about with PL.
Not just flip the switch back on and give us the almost but not quite rolling system we had in Cata. Random people every single week rolling willy nilly just pisses people off for good reason. Join a normal doesn’t work for me.
AI (while new) exists now. Maybe work with AI to figure out a better way to do a random number generator when it comes to rolling that benefits everyone?