It absolutely is, but it’s a big perception problem that IMHO should be addressed since we know players won’t do it.
Overwhelming success on the Twitch Streamers side, not the casual audience side.
Either way, I don’t really care. I barely even play WoW anymore, atleast until Shadowlands. I am just saying, I understand the OPs complaint.
Fun fact: You can blow right past that timer. The game doesn’t just kick you out if you don’t finish in time.
Sadly this is usually one and the same. You see the streamers and the wannabe pros/e-celebs loving the hell out of it. The casual side not so much BUT that is mostly due to the perception/attitude from the first crowd (since it’s all about the speed run)
Nope. Still not even close.
The OP didn’t say that he couldn’t make the times. He said that he doesn’t like to feel rushed.
Big difference.
No, but this is missing the point of issue with it. People THINK that not finishing in time is “failing” and lash out to the extent that it might as well kick you out if you don’t finish in time. If that changed I think there would be way less of an issue. The vast majority of “I hate M+” stuff is related to the timer, specifically the attitude that the timer is the most important part and not meeting it means that someone needs to be blamed for it.
Remove that, and there’s no issue. Unfortunately removing that requires changing how people view it, and the WoW playerbase doesn’t like that.
Almost everyone likes it actually. Even the people who hate it really like it unconsciously - because they can blame their failure on the timer. The worst thing a game can do to a modern gamer is force them to reflect on their own lack of skill. Modern gamers are massively entitled and rage, RAGE unlike anything ever seen if they come face to face with their own lack of skill. Timers can bear the hate because without it, their own hate would cast back on themselves and rather than acknowledge their lack of skill they’d simply ragequit WoW entirely.
Entire genres like Arena Shooters and RTSs died because they failed to give entitled gamers plausible deniability to their own lack of skill. Timers are their Dark Knight, taking the hate so they can pretend they’re actually good at the game.
Kind of a rant but honestly this is what comes to mind whenever fools whine about timers. Mythic+ is brilliant design and these oompa loompas can’t see it.
Brilliant design for an FPS maybe. Not an MMORPG.
Neither do I. So because I’m entitled, those timed event in olympics should be removed, and everyone gets that damn gold medal for finishing.
Also, if you go past the timer, the group does not turn into pumpkins…you finish and, surprise, you still get loot.
Define casual. Are you talking about bad players who want everything handed to them for free? Or people who don’t have a lot of time to play? Because M+ is great for the latter.
Isn’t the timer the hardest part? the reward would have to be dialed way back.
Shouldn’t have to hand hold people that hard. You literally have to go out of your way to not time keys below a 10 which is the key range I am sure an overwhelming majority of people in GD run (Keystone Conqueror holders for most seasons hasn’t been that big).
Our characters scale way faster than the key level until like 18-19 meaning in the single digit-low teens bracket you can very easily carry people. The KR I mentioned earlier the Enh Shaman was doing like 35-40k overall or something. Again, almost a two chest in a 16.
Make your own group of like-minded people who just want to finish the dungeon.
TO sum up: The major issue is the perception of the timer. People treat the timer as the main point. There is no “don’t worry about the timer” like you are often told, because people don’t see it that way. People see the timer as being the only thing that matters to the point where it might as well auto-kill you if you fail to beat it with the way people act over it.
And, even if you can reasonably complete it as long as you aren’t just like slow walking through the dungeon (exaggeration of course), the mindset fosters trying to power through everything. But that’s still a player problem and that’s not a new one.
There is plenty of “don’t worry about the timer” if you surround yourself with the right people.
As others have mentioned, I dont think it’s about punishment, it’s about perception. People see a timer, so they push to go as fast as they can.
This is especially bad when you are dealing with new players to the content, even more so when they are in a support role, and are possibly even pugging by themselves.
Notice how we have a lack of tanks issue in WoW (Btw, games like FF14 have way more of)? It is because of the amount of stress that gets put on their shoulders. A timer is just one more thing added to that.
You aren’t thinking of the mental state of it, you are thinking of the net gain. Those are not the same things.
This is only true in the pug scene honestly. Finding a raiding guild or spot in a consistent M+ group as a tank is extremely hard.
FF14 uses the same 1 healer:1 tank: 2 DPS for all content. So 8 player raid has 2 healers 2 tanks, and 32 player has 8 healers and 8 tanks. I don’t really think WoW has a tank problem in raids, only in 5-mans, and TBH most people care about whether they have a slot in a raid and not whether they’re filling some kind of demand in 5-mans (especially when 5-man content isn’t lock-out driven, meaning 1 tank can join 3 groups and tank 12 different people).
I play a tank and I like the timer stuff. I feel like healers are going to be WAY more stressed, since you gotta sneak in drinks. I haven’t healed since M+ came out but healing the ZA timed run was stressful.
WoW is a video game. If people are in fugue mental states from playing it or when tanking, then they should probably find a game that is fun for them and not causing mental anguish.
Why try to move the sun to get out of its sun rays when it is so much easier for the person in the sun rays to take 3 steps into the shade.
Recruiting tanks is a pain in the behind. Most of the good-great tanks have been longstanding spots in their respective guilds because of how the role works. Also, trialing tanks usually means a lot of “wasted” pulls because there is no tank synergy so they may not know “I can always take X stacks here don’t worry about taunting or moving the boss”.