I am an old RPGer. The thing I look for when choosing a RPG is not things that I can do. The most important criteria is the motives of the game devs as evidenced by the design of content and what is communicated to the expected player base.
I had an early invite to the beginning of beta for WoW, but chose not to because of the early design that overly used CC. That is a design crime for PvP. Many years later I played a free trial to see what I missed and how the game turned out. The early levels were nice. I paid for one more month to see more. Several years later I paid for a couple months to test the game state again. I won’t say all that can be said, of course, but mostly I was impressed by the integration of story and challenges.
All these 16 years I had quietly hoped for a remake of the original, so that I could feel what created the nostalgia. I was very excited to learn about the planned launch this summer, so I watched youtube vids throughout this week; hours per day. Alas, my hope might be dashed already.
Again, I look at what can be gleaned about dev motive. Allow me to elaborate.
- Alterac Valley 1.12 excises fun options by simplifying gameplay.
- Sharding hides critical community engagement opportunites.
- Knowing better than the players (patch adherence)?
The decline in subs happened long after the problems began mounting. I think that we can see the ultimate demise of WoW beginning here in these patches near release. It happens with every MMORPG as one part of the product lifecycle plan. They probably never thought it would last 15 years. Anyways, so the reason I looked at those three things as indications that Classic WoW might not be what I had hoped is because each cares more about growth scheduling and ease of management for employees and game guild officers than for honoring the nostalgia. This is a stupendous motivation fault. Games are not made for the pleasure of management, but for players. Can I get an amen?
I am currently still awaiting with (little) hope that the supreme rulers of WoW will trade in their corporate issued Staff of Evil Darkness for an Everbeating Heart of Wonder. If these things are not fixed, then I will never have played the things that made the memories that made WoW great. Was WoW the first MMORPG that caused players to feel like they needed to play beta to experience the real game?