Usually I play tanks and healers, so finding groups for 5mans isn’t all that tough. But hitting 80 on a pure DPS class was a different story. Suddenly nobody is inviting me to groups because “GS too low”, on top of the fact that there’s already a ton of other DPS to choose from. This wasn’t an issue back when only regular heroics existed and everyone knew how easy they were, but with two and soon to be three extra levels of 5mans, and very few people are running the regular Heroics…not having RDF would be a pretty big pain point.
I had to resort to just not putting my GS in the LFG note, and hoping that someone invited me without checking/caring what my GS was. This ended up kind of working, and eventually I found people willing to carry my undergeared tush through Beta dungeons so I could get some of those sweet sweet 225 pieces. But still, having to rely on the kindness of random strangers just to get into groups? Not exactly a good system. Even at my now ~4600 gear score, in almost full 225 gear, I STILL have people rejecting me from Beta dungeons for “too low GS”. Because apparently you need full 245 gear to do dungeons that drop 225 gear.
Sure, RDF is still going to have “estimated time remaining: 30 minutes”, but at least I’ll be guaranteed to get into a group, instead of hoping and praying that someone decides to graciously invite me over all the other better-geared players. And no longer will we have to deal with the gearscore elitism for 5mans.
Until people leave when they see they were queued into an entire group of rat geared fresh 80s. I don’t think this was on PTR, but I hope there is some kind of iLevel threshold to queue for each tier of Heroic. E.g. 200 iLevel min for alpha, 213 for beta, 226 for Gamma. Rough numbers, might need to be adjusted a bit higher or lower.
Retail does this for their RDF and in fact, you can’t queue for anything above M0 in retail. If I start running into fresh 80s in the H+++ queue I will stick to queueing with a 5 man premade or making my own groups.
170 for Heroic, 187 for Alpha, 200 for Beta, and also 200 for Gamma (will likely be 213).
Your ilvl marks would be way too high for them to be catch-up at all. (Alpha drops 200 ilvl gear from everything except the final boss, and you’re suggesting 200 ilvl???)
Did you even read my post? I said rough numbers that might need to be adjusted a bit higher or lower. For anything that isn’t Gamma I don’t really care since I won’t be queuing for it.
Personally I think that 200 for Gamma is far too low. You shouldn’t be able to buy 1-2 BOEs from the AH, a few pvp pieces, and then queue up to get carried by 4 other people.
Also yeah, your “thresholds” for the dungeons are way too high. Alpha was literally designed (and PTR tested) around players at 187 ilvl. Like literally on the PTR, the template characters had full 187 gear and you couldn’t purchase anything higher. It was made to be just slightly harder than regular heroics, not a massive step up.
Requiring full Beta gear just to do Gamma is absurd as well.
These are still just 5mans, they’re not painfully difficult. Plus, you’re forgetting that RDF gives a flat +15% damage/healing bonus on top of every other buff/bonus you get in the titan rune dungeons. Having “low geared” players isn’t going to be an issue.
Depending on your iLvl, you may still be relying on kindness of random strangers to get the carry.
True, more people will get carried in RDF than without RDF, but as soon as a wipe happens or things get rough, the DPS lowest on the meter is risking getting the boot.
I mean, why wouldn’t you boot the lowest DPS, another DPS will fill instantly without you having to do anything at all.
It’s more the fact that running dungeons is a chore and not something that I want to spend hours doing. When you have limited time to play and multiple characters, cutting a dungeon run from 30+ minutes to 10-15 is a big deal when you multiply it by 12 dungeons and 2-3 characters. A more geared party = quicker runs
Posted by a character with 207 ilevel and only 2 logged raids: a VoA run and an Onyxia. I can see why you would say something so absurd as this. Dungeons are a means to an end (getting gear to raid), not the main content of the game.
All I’m getting from this thread is that these Mythic Lite dungeons add extra toxicity and gatekeeping to the game. Which we already knew. They should never have been in Wrath.