This isn’t a new observation by any means, but I’ve noticed since Shadowlands in particular, a lot of dungeon and raid mechanics have essentially just devolved to swirls on the ground to indicate to players “don’t stand here.”
I feel like these mechanics have become a total crutch for the dungeon team, in particular, and it’s literally draining my interest in the game, dungeon anfter dungeon.
I understand Blizzard wants the game to be more “engaging” moment to moment so dungeons don’t devolve into hours upon hours of just tank and spank mobs, but I personally feel like the pendulum has swung too far in the opposite direction.
I play primarily melee, mostly as DPS, sometimes as Tank, and I’ve noticed more now than ever, there’s numerous area of denial mechaincs in dungeons that make the game a waiting room as melee, to the point where I feel like I spend more time some fights doing literally nothing due to these mechanics, than actually participating.
The Nokhund Offensive stood out to me as all of the important targets throughout the entire dungeon have a mechanic like this in some way shape or form. There isn’t a trash pack in the dungeons where I don’t feel locked-out from participating because of a stupid swirl on the ground saying “if you stand here you die.”
While these sort of mechanics have value and the visal indicators are way better than just guessing like we would have in older expansions, the juxtaposition of modern dungeon design compared to what I’m experiencing leveling for Cata has created such a severe dissonance that I am ready to give up Modern for Cata Classic all together.
Some people may read this and think “then just do it, and don’t complain on the forums” but I contend that if people like me don’t provide this feedback, then the problem will just continue to get worse.
Fundamentally, my problem is that these area of denial “swirly” mechanics are just the most barebones sort of mechanics Blizzard can impliment and don’t require that much effort to design, but it comes with the heavy price of just being uninspired and over-used.
Not every trash mob needs some sort of mechanic to deal with.