Hunters unplayable in PvP - Am I wasting my time?

You’re talking about them finding the energy to search for that one little snippet in the old client that allowed for the combat drop to occur and then add it back into the new client properly.

This is why they should not have ported it to the new client. The framework was already available.

Most likely is that they are experiencing the issue but don’t realize it’s an issue because they misunderstand it.

It is very hard to believe that they have looked into it and not seen where the problem is. They aren’t dumb, they are very smart people that is why they work for a billion dollar corporation.

#showtooltip
/cast Freezing Trap
/petpassive
/cast Feign Death

Works every time.

I think you have a lot to learn about the corporate environment and the gaming industry as a whole.

Focus doesn’t exist in classic. I mean the unitframe function that we’re used to in later xpacs (WoTLK for example).

ohhh boy, you will be surprised. Most employees for these corporations are not actively fixing or looking into problems, there is a lot of time wasting you don’t even realize exists.

This makes me think in Vanilla something was off the batching as several abilities and interrupts were, but are now on batching for some silly reason.

I recall just about every Hunter being able to Feign/Trap like butter back then.

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Is that what you’re attempting? You’re just coming off as obtuse and pretentious.

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It worked very smoothly in vanilla. In Classic it’s clunky and the timing isn’t consistent.

Remember they are trying to SIMULATE spell batching as it existed in vanilla.

it’s not correctly simulating feign/trap as it existed in vanilla

Think what you want.

This is correct. There’s a bunch of stuff that just feels awful to use in Classic not even related to abilities, as well.

Braindead macro.

Deathcoil.

Divine Shield.

Vanish.

Blink.

Ice Block.

Point being every class has some sort of ability that can mean life or death, to write this off as brain dead is being willfully ignorant of other abilities (currently) functioning.

Hunters need FD + Freezing Trap to work consistently as it did in the original release.

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Do not go rogue. Every half decent player with a brain will break every vanish you perfom. The “recreated” spellbatching is not even close to the real thing so you can abuse it in manners the original game never ever allowed. There was a vanish bug in vanilla that, when a rogue was unlucky, allowed enemy players to autohit you out of stealth. It happened sometimes but not often. In current classic it is possible to wait for a rogue to vanish and then (without autohitting him before i might add) use an instant ability like sinister strike or mortal strike etc. to hit him out of it. Spell batching will assure the vanish will just bug out and you will be out of stealth again.

Post a video of you doing it consistently in PvP and in PvE. Unedited. Then I will believe you.

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Haha sure I did.

Ie its not a big deal and its totally viable. Hence “have fun”.

I haven’t tested it, but I think in Classic WoW all your skills are on the global cool down.

So you can’t FD and Ice Trap at the exact same time. You have to wait for that little 1.5 second cooldown in between.

(Unless you mean something else?)

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You are wanting to play your retail hunter on classic. FD on vanilla took a few seconds and wasnt even always sucessful. Its working as intended. So tired of all these retail huntards calling regular features bugs.

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