In Retail it often has good performance including right now. It never works out.
The only time people have ever played it in numbers was SL S3, where it did 30% more than every other spec. Even then most Hunters played the ranged specs.
Melee Hunter has been around and unpopular for far too long to keep pretending that it’s a popular concept that’s just brought down by x, y, z reason every time.
In Retail it’s more egregious because it replaced a popular ranged option.
In SoD it at least didn’t replace anything, however it’s disappointing to see other classes get interesting new roles while Hunter just gets the option to handicap itself and go melee to press Raptor Strike every 6 seconds. Boring in both concept and implementation. It comes across as continued appeasement and preferential treatment for an extremely small faction of the Hunter playerbase.
You sure spend a lot of time arguing in a Hunter thread for someone that doesn’t care about Hunters. What’s the point?
Thanks for further confirming the stereotype of forum melee Hunter cheerleader who doesn’t actually play it. Just like I said.
Maybe people would prefer if it became something not so boring?
This post is from before it even released.
Mages got a lot more new active options than just the healing ones.
Then you haven’t been looking very far because the complaints are numerous and from across the playerbase. Here’s one from one of the Hunter discord mods:
Hunter being boring isn’t an excuse for SoD Hunter being just as boring.