Why not? Exactly what is the pvp philosophy on why I can’t counter or silence anything a hunter casts yet everything my arcane mage casts is easily counterable?
Why not put hunter shots under the arcane school of magic like arcane mages? Seems pretty fair to me…
And why not? Seems like you can easily compare each hunter shot with an arcane mages spells. Only difference is the hunter has much fewer ways to be interrupted.
Hunters feel a bit silly to fight right now
You can kite melee, you can interrupt casters
Hunter you just take it
It feels like there isn’t really much you can do to him, he’s just going to play his game in a vacuum
Used to be they had a minimum range to shoot. Couldn’t just stand there and Aimed Shot you to the face when you are stabbing them. I would suggest bringing that back before making them interruptable.
Hunter weakness had been dot rot damage for years, but they can easily deal with this now with the pvp talent, so that talent is what should probably be removed.
I don’t mind having an anti-class as an arcane mage, but I highly doubt the pvp devs thought it was such a great idea to make the fight so lopsided. I have literally zero chance versus any competent hunter, especially a beast master. I can’t interrupt them. He has a snare that can be spammed like me which means I have only a small chance of escaping. Oh, and he also has a pet stun on top of it.
/boggle
Can this please be addressed in patch 9.1? Something? Anything? All those arcane changes won’t help if I can’t cast a spell.
They’re certainly more common, I’ll give you that. Most disarm mechanics have been bled out except for like… Disarm, Grapple Weapon, Outlaw Disarm, and Druid-Disarm…