Çlutch:
1 Second GCD
Pet AI fixed
Pet survability increased substantially
Pet passive move speed increase (30-40% passive increase)
Roar of Sacrifice baseline
Scatter Shot baseline for MM and Survival
Scatter and Freezing Trap no longer on the same DR
Increase radius of Tar Trap by 2 yards minimum
Add some debuff to Freezing Trap to the target that increases over the duration of the CC, ex: after 3 seconds of being Frozen, the target will be slowed for 90%, rapidly decaying over 3 seconds after the Trap effect ends (“Numb Limbs”); after 6 seconds of being Frozen, the target will receive in addition to the movement slow effect, their Haste is reduced by 40% for 3 seconds after the Trap effect ends (“Frozen Nerves”). The reason for this is that Freezing Trap is the only CC in the game that’s unreliable - it can be soaked by other players, pets, and can be kited, as well as requiring more action from the Hunter to reliably land.
Reduce Exhilaration CD to 45 seconds baseline
Buff Natural Mending talent
Posthaste talent is made baseline
Make Hi-Explosive Trap more reliable; knock the affected units up higher earlier to make it less likely to get hit on some weird geometry that makes the ability fizzle almost 50% of the time
Fix Resonating Arrow effect - the effect of the arrow is blocked by LOS. Early on in the expansion, you could, for example, fire it on the underside of the BEM bridge and the aura would apply to everyone on top of it. This was quickly fixed and as a result now even the slightest LOS or geometric object completely nullifies the effect. I cannot count on both my hands and feet how many times I’ve fired it on the ground in some BG and it had zero effect to anyone “behind it”.
Allow Aspect of the Turtle to be used while CC’d and add a baseline passive that reduces CD on Turtle based on Focus spent
Aspect of the Turtle duration reduced to 5 seconds
Aspect of the Turtle now has 2 charges
Feign Death is 15 seconds baseline
Survival of the Fittest is made into a copy-pasta of Barkskin and is baseline, unaffected by current pet
For MM:
Reduce AiS cast time to 2.0 seconds.
Make Bursting Shot more reliable; knock the affected units up higher earlier to make it less likely to get hit on some weird geometry that makes the ability fizzle almost 50% of the time, increase the cone radius slightly, and the range slightly
For Survival:
Make Mongoose Bite baseline and buff it’s damage substantially
Rework Raptor Strike into something else to make the ST rotation interesting/relevant – armor penetration debuff? armor reduction? more damage from the Hunter? more damage from pet? KC does something to targets affected by this target? buffs the next Bomb/Mongoose?
Remove Wingclip, or make it similar to Monk’s disable where if it’s used on a target affected by CS will immobilize them for x seconds, or immobilizes baseline but longer on a target affected by CS.
Concussive Shot baseline
Give two charges of Aspect of the Eagle and make it also increase melee range to 40 yards as well
Buff Carve damage to be like 10% less than Butchery – it’s offensively low now
Extend duration of all debuffs provided by Wildfire Infusion
Increase duration of Flame Infusion conduit buff
Increase duration of Strength of the Pack conduit buff
Reduce Focus cost of Serpent Sting to 10
thats what im talking about thank you for your contribution, but making so many talents baseline even tho i agree with you on dont see them doing it cuz that would make the game be fun and would require the internst to come up with new talents and they havent dont it in the past 10 years, i was actually hopeful when they mentioned that every level would be meaniful, i thought talent trees are back baby…i was such a dreamer
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