Lone wolf nerfed to 5% and only effects certain abilities.
Still need to summon a pet out to lust, and use some of our strongest utility freedom,sac,anti heal in pvp…
I think its pretty simple, lone wolf is baseline and lone wolf is basically a spirit like orb that floats around you or a monkey on your shoulder or a hawk that automatically does damage to your primary target. Done no more balancing it. People who run lone wolf can still use lust or pet stun but dont have to worry about pet keybinds because its just always there. No more trouble balancing it
Initial opinions of course it’s hard to piece it all together in the patch-data dump.
A lot of events hanging on resets, such as Murder of Crows every 5x KC, Serpent String ever 5x Cobra/MS, every x3 Dire Beasts summoning Hati/Fenryr. I like this approach for BM.
Killer Cobra seems a little weird. Applying a DoT with an execute function?
Multi Shot Talent Position has Changes → Either horrible or amazing. It needs to be very accessible.
Wailing Arrow removed. I think some will be sad but I am happy for this.
Overall liking the BM changes. I have yet to read MM/SV.
I’m kind of happy on the lone wolf nerf. I’m getting pretty tired of being pigeonholed into BM if I want to be ranged with a pet. I’m not sure what percentage of dps a pet provides in marks these days, but hopefully it works out to being able to play with a pet and still be somewhat competitive.
BM: I’m not sure, I’ll have to try it when I get a chance to hop on beta. An increase in DoT’s seems weird though. Especially applying serpent sting on kill shot, an ability that’s meant to be an execute. I understand dot’s will interact with our pets to make them deal more damage, but it seems out of place identity wise.
Surv: It will continue to be melee and continue to be ignored by 90% of hunters. It’s just simply not a numbers thing, but a “no one rolls hunter to be melee” thing. They should really just tack on the ability to use kill shot and muzzle with a range weapon, to the ranger talent, and give the option to do either or.
Also I was expecting some hero talent stuff here, but I guess we’re just doomed to have the worst in the expansion. Okay I guess.
Just a huge YAY for actually getting significant changes. I don’t have beta so I can’t dig down into the nitty gritty, but I actually have some renewed hope for our Class. So thank you!
It looks like the only way to get specialized arsenal is to take freaking Tar Trap…I don’t want Tar Trap and have no clue why it should keep me from taking a damage boost to KC.
Until someone smarter than myself really digs into these changes and explains what’s going on it’s hard to say exactly how I should feel about it all. But, so far on paper I am super hyped for survival and can’t wait to get my hands on it.
PVP wise you would never lose out on anti heal\sacrifice\freedom\stop flag caps for 5% damage. Also you are wasting a full talent on losing all of that.
PVE wise you still need a pet to lust and you waste a talent on it.
MM should not need a pet to use any utility and lone wolf should be baseline.
I mean I still remember lone wolf moving from baseline to optional in order to give hunters the choice.
I’m not saying lone wolf should be nerfed to the point that it’s worse to take it, but like, I’m just hoping that if you don’t take it, you’re not gimped to the point that your a hinderance to your group.
Pets are a core part of hunter identity. They have been since the game first came out, and it feels kinda crappy to be stuck playing a single spec if you want both a pet and ranged combat.