Should have a deadzone.
Almost like the OG design of Hunter?
Yeah, and they should bring back mana so they can oom and bring back ammo.
I think Blizzard is kinda lost with spec design. They’ve cornered a lot of specs after purging so much over the years that now they have to thrive off of their niches. I think this becomes a problem because it becomes a numbers game of impossibility.
MM is a trebuchet. If it’s doing too much damage with black arrow, they nerf it and buff rapid fire. If rapid fire becomes too strong, they nerf it and buff aim shot. If aim shot becomes a problem, they nerf it and buff volley. Blizzard can’t get it right because they’ve cornered MM into being this gigantic burst of damage that nukes people out of stealth.
If they were to “rebalance” any spec there needs to be counter play. Meaning they need to give if they take. That doesn’t mean giving damage. Maybe cc, mobility, defensives, team utility; anything that provides a counter-active to the direct nerf of damage to an ability that’s over preforming.
They won’t do that though; they’ll just nerf and ability and buff another - feeding the endless cycle.
Might be the dumbest post I’ve seen in awhile.
Massive brain post actually. If melee have a dead zone when they’re out of melee range, then all ranged should have a dead zone when they’re in melee range. Fair is fair.
Think you can make it fizzle by getting behind them right before they cast it.
Pretty sure you can too
I’d be ok with it being interruptible. I know thematically it isn’t a spell cast so it would make much sense lol but it would be nice.
Yeah.. dont make the easiest class in the game have to think
Ret doesn’t have a dead zone? Also with the type of mobility in the game, that would make every ranged class entirely useless. A rogue (that OP is posting on) can already shut down every ranged CD window completely every single time very reliably (besides mage). They’re also reducing snares by a huge amount.
It’s going to be a melee meta.
You shouldn’t be allowed to cast giga aimshots standing still with no punishment. Hunters need a deadzone again.
I have some good news for you! When you figure out how to rotate your 5 second disarm, oppressive stuns, and gauge/blind even somewhat well you can almost entirely shut a MM out of the game.
Monkey comment from a mm hunter, as expected.
I have historically been a huge proponent of Ret attack range being scaled back since it’s overly toxic but I have to ask. Do you really think ret has a 30 yard range on everything?
Its cast time should be increased based on the distance of the target since its harder to aim at longer distances.
Playing blitz at 2k and complaining about aimed shot is certainly a choice.
Aimed shot isn’t even whats scary as MM. Its rapid fire and black arrow.
Don’t worry they have heard your complaints though and in S2 aimed shot dmg is no longer auto crit but it is buffed so its more random and rapid fire does more dmg!
A bad take from a bad rogue. Even more expected.
I think ret has too much range, regardless of being 30 yards or not. Saying ranged needs a dead zone with the state of mobility in the game is a really bad take. They are also greatly reducing slow percentages, further nerfing kiting.
You’re proposing a classic era mechanic that one class had when it had a ranged and melee weapon. Saying it should be used for every ranged in an entirely different modern version of the game is obv a troll.
If I’m fighting mm is it ever worth it to meld the wailing arrow?