To add to this and clarify, ‘salv’ is Blessing of Salvation, which reduces threat of the one blessed. It’s also a bit of a nudge from the Retadin (or Tankadin even more-so) that you need to watch the threat you’re generating! Great advice!
Yeah it’s like we got players thinking its retail and you can just jump in with DPS. All we need is for everyone to give us a few seconds before unloading and everyone kind of attack the same target. In return we make sure to look at the mana bars before pulling.
I’m mainly running my shaman right now but I do intend on working my warrior through to the end again as well and I am worried about tanking.
Early MMORPGs all had aggro mechanics that took finesse. I remember playing games that the tank had to beat on the boss for an entire minute by himself until he had enough threat to let the dps go. In another, min maxing dps would get them killed because the massive dps they could do would pull at any second and get one shot(Age of Conan). Threat is a major part of the mechanics that we just dealt with.
TBC only takes a few seconds for the tank to establish threat. The newer WoW community is spoiled to aggro mechanics. Srs
He’s already “trying to do his part”. Why you would expect task directing these idiots to work or trying harder with the (likely) same results to be rewarding I have no idea.
You offered two and only two choices. Expect incompetence or micromanage the group. Not much else is there.
I love when ppl get impatient on WoW like you cant just tab out and come complain on the forums.
Literally find a YouTube video to keep you entertained for the 2 mins it takes the healer to run back you whiny babies. Players seem to love to leave group for any little inconvenience.
This is not a tanking problem. This is a DPS problem. I ran 76 dungeons last week. I have run 14 so far this week. Exalted with two factions, all heroic dungeons unlocked and Karazhan attuned. We’ve had two wipes. Total. In 90 dungeons runs, two wipes. And we don’t even have a good comp, we’re running Prot Warrior, Disc Priest, Spriest, Combat Rogue, Boomie. But the tank marks every pack wit Skull / X and CC targets. We sap when we have to. We mind-control some pulls to have the mobs kill one of their own. We have an innervate, combat rez, Vampiric Embrace heals / mana return and two potential off-healers for when things get dicey. Warrior AoE threat isn’t great but then again we don’t have a whole lot of cleave. Attack the “Skull” target and you’re golden. I think our tank is pulling like 3-4k TPS right now which is MORE than necessary to hold threat. Some demo shouts, thunderclaps, tab devastates and a few Thunderfury procs and I’d be hard pressed to even pull threat with a Hurricane.
What you’re encountering isn’t a tanking problem - it’s a DPS’ing problem. Your DPS aren’t following kill orders, likely aren’t CC’ing and interrupting, likely aren’t using their utility to benefit the group and clearly aren’t waiting for you to establish ST or AoE threat before blowing their load. You could just delete your entire post and write “Pugging Sucks” and be way more accurate than your rant about AoE threat and rage starvation.
Tanking as a Druid is much rougher than an AOE tank Pally for sure, however very very doable. My suggestions are communication from the get go. Not all people are familiar with how druids work (meaning rage generation and also how threat generation goes).
I try to let them know to let me get hit a couple times before starting on skull. I also try to mark as I am moving to the next pack so that they get the idea. This usually fixes the flow.
Not always but it usually does. I think tanking as a druid just needs a bit more communication.
100%. I have never had a problem with boosters, you just tell them kill skull and mark it and they stick to that. Naxx geared mages on the other hand, insist on not hitting skull, blow all cd’s every pull and then whine as we ‘aren’t pulling big enough’ (after I had to taunt 3 times off the idiot to stop him from dying). CC is below them and they don’t tend to interrupt either. I have had 3 groups (out of the heaps I have run so far) with mages like this. I simply remove and replace. Run continues perfectly afterwards.
Yea, the mentality of many people in classic right now is far more frustrating (as a tank) than it was 14-15 years ago, that is for sure.
People don’t need to be good at the game. Mistakes can be made and it is fine. But don’t let me at least have 3-4 seconds on a 5 mob pull as a warrior? That makes no frickin sense to me, especially when it is mentioned/requested.
Yea, the tank shortage is going to get worse until lich king launches, and there is nothing that can be done to change it. People aren’t going to change their thinking (especially considering most of us are 30+ years old at this stage), so only the game’s mechanics and systems would alter anything.
If you are tanking you need to suck it up and actually lead the group. Tell them what to do and if they don’t listen then tell the leader to either kick them or find a new tank. Don’t be afraid to take the bull by the horns.