Humans Have No Culture

With the exception of Kul Tiras of course. But what if they did? WoW’s not adverse to retcons afterall and I’d be in favor of retroactively infusing the human kingdoms with some flavor beyond plane wonderbread.

  1. Stormwind

This is the easiest fix I think. They already speak in American broadcast accents. So just make them a sort of medieval USA but ya know an actual USA. So they’ve these lofty ideals about human rights and a multicultural society with liberty and justice for all. But they’re a borderline oligarchy who are pretty callous toward the common folk, and while their big city mostly preaches world wide welcome to everyone from Draenei to Gnomes the common clay of Westfall don’t take too kindly to outsiders.

  1. The Wastewanders

These dudes already have a distinct albeit vague Barbary Coast vibe to them. So I’d double down on that but with a more pronounced “Sinbad the Sailor”, high seas adventure theme. Then considering their peace with Uldum in BFA I figure by now you could say they’ve permanent settlements that could take architectural notes from Golden Age of Islam with a distinct “1001 Nights” flavor to any quests there.

  1. Stromgarde

Being the earliest human city and historically the most warlike I figure you give the Stromgardi a very militant Greco-Roman feel, proto-fascism included. But mixed with aesthetics from Medieval Greek Byzantium. I’d make them the problem-child of humanity who are the most supremacist while in typical oblivious irony are routinely as brutal and merciless as the worst of the forest trolls, orcs and ogres they claim to be self-evidently superior to. But they’re definitely the ones you want to have marching with you to war so their warmongering is tempered and tolerated.

  1. Alterac

I’ve banged this glockenspiel before but I insist the Alteraci should be Alpine Germanics. They got the beautiful mountain ranges, their color is orange which is IRL associated with the Germanic Dutch, and they somehow have knowledge of IRL Switzerland’s cheesemaking if nothing else. Also given their placement as a crossroads in the northern EK I figure their Germanic diaspora has leaked into parts of Lordaeron and Dalaran which would explain why you randomly get German accents or German sounding cities like Stratholme. Which I insist on pronouncing Stratholma.

  1. Dalaran

Dalaran itself really doesn’t need much. But I figure between their love of cafés, fine wine and cheese you give them a more decidedly French styling but keep it vague enough that it’s also a bit Spanish and Italian as well. The Romance languages afterall are said to have a charming effect on people so I’d say give the wizard nation a more distinct je ne suis pas.

  1. Lordaeron

Being the largest of the og human kingdoms that borders Gilneas, Alterac, Stromgarde, Dalaran and had an ish ton of Elywnian refugees come up I think Lordaeron would be the most culturally diverse of the human nations. But I’d give it’s heartland a distinct Slavic flavor. The Capitol of Lordaeron itself already has a bit of an Orthodox flavoring to it so I’d double down on that and give places like the Scarlet Monastery and Tyr’s Hand a more Eastern styling to them. And again this wouldn’t make all of Lordaeron Eastern Europe but I’d make parts of it distinctly Slavic. Yeah Menethil doesn’t exactly have that slavyanskiy ring to it, but names like Barov do, and the kings of countries being essentially foreigners who can’t even speak their subjects native tongue would be pretty accurate to fedualism. The era of the Forsaken has made this even more of a melting pot due to deaders from everywhere coming to ‘live’ there, but the local first gen Lordaeronians maintain their cultural roots.

  1. Gilneas

Barely counting this as they’re ex humans like the Forsaken or at least should be. But either way double down on the foggy cobblestone streets eerirely lit with gaslights for Gilneas city. And for the more rural areas you go with a decidedly pre-Christian Irish vibe. In particular I’d reframe the Northgate Rebellion as similar to the Anglo-Irish conflicts and have there be distinct classism between the ruling class, working class and rural agricultural class that’s actually been exacerbated by the Worgen curse. The aristocrats tend to stay in human form. The urban working class try to but manual labor sure is easier when you’re a 8ft tall werewolf. And the rural agricultural class tend to stay in Worgen form as it brings them closer to nature and the lands they love.

Well that’s all I got so far. Admitably I kinda fired from the hip here but it’s been an idea I’ve been toying with for awhile. I figure this would go a long way in making Azeroth feel larger and more diverse without having to constantly invent new races everytime we want an accent. It also might threaten to make the Alliance more interesting by having actual cultural disputes between the human kingdoms in their fold. Plus expand the sort of stories you could tell in general as I’d keep say the Wastewanders neutral and then we’d have cool Afro-Arab sailors kicking around like with TES’s Redguards. Plus it could add flavor to past events like perhaps Alterac turned coat because of horrific historic treatment by Stromgarde, mirroring the IRL relations between Rome and Germanic tribes.

But what do ya’ll think? Any different route youd take these nations or do you feel this needlessly complicates things?

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I agree about making Stormwind being a medieval USA. To add a little more context perhaps have more of a Wild West attitude in Redridge with those who live there being less focused on law and order and more about solving their own problems. Duskwood could be more of a melting pot with refugees from the Night Elves and Gilneas choosing to settle there and the humans having different opinions about it.

Sounds good. It would also distance them culturally from the other human populations which would be an interesting thing in the story.

YES! Stormgarde should be the human nation that when their troops show up you know things got serious and the gloves are off.

I’m honestly not sure about Alterac. Alpine Germanics is a good option for them but I also think Northern Italian aka Florentine/Venician would work as well.

I agree with the French ascetic for Dalaran. I would add a bit of University town feeling to them as well with so many schools for magic.

I disagree with you about the Slavic flavor for Lordaeron but only because Lordaeron was viewed as the sister kingdom of Stormwind. Lordaeron, in my opinion should be more the classic high middle ages kingdom of the human nations. At least until the coming of the Scourge. Post the third war have cultural shift in their populous both living and otherwise and that could be where the Slavic flavor could come from with the culture changing.

To me Gilneas is Dickensian England in theme and that is absolutely what should stay with them as it fits the Worgen perfectly. Aside from that I agree with what you said.

Overall, I think this would work well. It adds a lot to the identity of the human kingdoms and it expands on the lore in interesting ways.

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Honestly even for me Lordaeron as Slavic was a stretch but uh. Well I like Slavic culture and they’re the only ones who have Russian accents.

I think the Forsaken would look cute in a ushanka. Shoot me.

Northern Italians and Alpine Germanic are basically the same ethnicity. I should know most of my blood comes from those still disputed regions around the Tyrol between Austria and Italy.

That’s actually the region probably most associated with Germans as it unironically looks like this;

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Nothing wrong with that. Afterall countries can have multiple ethnicities so it wouldn’t be a huge stretch to give different parts of Lordaeron a Slavic influence. The border regions of the country in particular could develop their own unique culture that then spread after the third war because they were the ones mostly likely to survive the Scourge.

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I think Dalaran and Gilneas has culture actually. Atleast with the Gilneans having more of a Unqiue theme to them rather than same old kingdoms like what Stromgarde, Alterac, Stormwind, and Lordaeron is now with the Same Medieval Theme to them of Bretons/french theme.

Yeah admitably Dalaran is least in need of triage here but I think it’d be fun to make them French. They already literally look down on everyone it makes perfect sense.

And Gilneas kicks rear. I loved how in the opener you’ve these aristocrats in colorful spotless finery but the rank and file all wear outfits that look like they’ve been stewing in coal smog for weeks.

I think you just build on that and in particular expand on the Harvest Witch angle. With Gilneas City and it’s larger metropolitan sprawl being decidedly a sort of Church of England Church of the Holy Light. With their rural population being more prone to nature worship styled after the actual Celtic Druids with particular focus on Day-Of-The-Dead rituals like Samhain, which is the forerunner of Halloween.

Seriously Irish and Scottish folklore is just bursting with legends about werewolves and witches. And then you’ve the Victorian England angle for Gilneas which already was a horror story between the extreme poverty, pollution and oh that little thing called birthing the notion of a serial killer;

Like, Gilneas is so perfect already. Then they made it even better by adding in werewolves. Then Blizz just forgot they existed. I’m offended.

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God give me Alpine Germanic-inspired Alteraci now

Actually just give me some actual kingdom of Alterac lore that doesn’t strictly consist in insistently discarding its remnants as irrelevant murderous nutcases

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Seriously. They have Swiss cheese. Only makes sense.

And it actively bedevils me they called it Swiss cheese. Because the actual name for it is Alpine Cheese as the alps are also within the borders of Germany, Austria and Italy to the point were my own family frequently didn’t know what country they were in until they got drafted.

And I’d still snicker if it was called Alpine cheese because Alpine means ‘of the Alps’. But only weirdos like me know that so it’d be a better choice.

They already got all the assets from the Brewfest event to make it happen. Plus then you could retroactively give that some lore as at the moment the Dwarves just dress like that for no discernable reason.

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Lordaeron - Should probably be a mix of Byzantine-Gothic French

Dalaran - Byzantine/Persian/Middle Eastern

Gilneas - Never made sense to me that they’re Victorian England, should be English Renaissance/Baroque for me, kinda thinking of Musketeer vibes

Kul’tiras - should be Hispanic, we have to much englishness and britishness already, even the name sounds Spanish

Alterac - no complaint with them going Swiss/Alpine

Stromgarde - cradle of humanity, should be late western Roman empire inspired

Stormwind - generic medieval fantasy

Theramore - similar to Lordaeron, but with Kul’tiran and dwarven influences, second option would be going Venetian

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Keeping Kul’tiras as it is should be fine. This early industrial revolution island nation with a huge naval tradition really speaks British, English in particular, to me. Add the history of the drust, witches, and so on, you really have an early English vibe going.

Having Western Rome as a cradle of humanity doesn’t seem right in this setting given that Rome wasn’t even that and if we take WoW’s narrative as humans descended from the Vrykrul, and Stromgarde was the first major human kingdom, they’d retain more of their Vrykrul identity and culture, making it more early modern Scandinavian than anything - just emerging from their viking and pillaging days, the introduction of Christianity (The Light as seen through the modern wow human church) and the conflict it creates with the old Norse religions (Titan followers, similar to the Vrykrul, revering the keepers as a pantheon).

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It’s been my biggest issue with Humans in WoW.

There is like, signs that each Kingdom has their own individual culture, it’s just not explored at all.

Lordaeron gives me some Holy Roman Empire Kind of vibes. Being the Largest Kingdom predominately defined by the Church of Holy Light. It seems the Holy Light -is- Lordaeron culture primarily, and it has just spread to the other Kingdoms.

Lordaeron isn’t Mediterranian enough to be Rome or Byzantium imo. I have always kind of assumed that of Stormwind. All the Canals and stuff made me think of a Venice-style Stormwind and that has worked it’s way into my headcanon ever since.

I will say though, where the Human Kingdoms kind of lack in discernable culture… The lore is actually very good. in typical Blizzard fashion, it is lore you need to go looking for. It was a long time before I learned that the Alliance, led by Thoras Trollbane, slaughtered civilians when liberating Alterac. Like putting in perspective for the Syndicate, it is an entirely lore-appropriate circumstance imagining a Stormreaver Warlock defending Alteraci civilians from Knights of the Silver Hand.

And how Strahnbrad was a part of Alterac Annexed to Lordaeron after the 2nd War, but it was a big political stink over how Alterac was going to be cut up like a cake and distributed to the other Human Kingdoms. There is some cool Game of Thronesy politics going on that just doesn’t go far enough. Which is primarily the issue with humans in WoW.

Nothing is as defined as it needs to be to make them interesting.

https://twitter.com/NikIvRuHS/status/1685613540726439936

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Gorian ogres from WoD already claimed the roman theme, anyway. I think it’d be weird to double dip another race in that regard.

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As far as cultural identity goes Stormwind does need the most work, simply by virtue that it is the nation most people associate with humans. Going along with idea of making them a medieval USA perhaps have unifying events for them that could be added as flavor text or a short quest. As an example, have a ceremony where the leaders of the Kingdom gather at the Stone of Remembrance in Elywynn Forest similar to the Tomb of the Unknown Soldier wreath laying ceremony in the USA. Complete with the quote, “Though my name has been forgotten my deed will live forever.”

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I think Privateer Press’s Iron Kingdoms is a good model for distinguishing between high fantasy human cultures.

I wish Blizzard would let the Alliance be seen as Imperialist humans and be the bag guys.

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Dragonflight would be a nice time to actually look into the Human and even dwarf/gnome history considering the involvement of Tyr. But Blizzards got their aspect/dragon fetish going so probably won’t get anything more than a mention.

Would also be cool to have had a time walking event that took us back to the troll wars.

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Blizz has no guts.

Let humans be Imperialist and the good guys.

Eh. WoD is borderline non-canon at this point. I came in the expansion after it and 5 years later I’ve barely seen 5% of it’s content and haven’t needed to either. In the half decade since it’s release it’s impact on the lore has been one sentence in ‘Sylvanas’, and even the whole playable race from that AU’s contribution to the story has been one line in ‘Shadow’s Rising’ where they were just pro-war as that’s kinda their shtick. I’m vaguely certain they have a loose at best understanding of who the Kul Tirans and even Zandalari are. They’re just down to clown on principle.

So I wouldn’t worry about that being confusing.

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Humans do have a culture, though.
Just because you and/or I find it boring, doesn’t mean it isn’t a culture.

I think that humans in WoW do have enough traits to be their own cultures - I think the problem is that Blizz doesn’t do much with what they already have. In that light, I’m not sure suggesting new cultural inspirations would solve the issue, as they would become just as impactless if they are neglected, too.

Additionally, I, at least, am wary of basing any in-game faction on a real-world culture. That begs for drawing comparisons of how Blizzard portrays their in-universe race with how they must view the real-world culture, and I think that setup should be avoided as strongly as possible because it a) pulls in external real-world issues that the in-game setting may not want to deal with, and b) it pulls people out of their immersion within the setting. While comparisons to real cultures/events/etc are always possible to make, I think that WoW should strive to make their cultures unique enough to keep players immersed inside the setting rather than encouraging them to think of real-world cultures.

To that end, I think mix-and-matching traits from different real cultures while blending in something that only exists in-universe is better - such as the night elves having a mix of ancient Korean and Greek building styles plus a culture based around the in-setting Ancients and moon goddess, making it easier to talk about night elves as their own thing rather than conversations about them regularly leading to discussing whether Blizzard is disdainful of Koreans/Greeks or respects their culture. And the more similar/inspired an in-game race is to a real culture, the more that happens - for understandable reasons.

As for the existing human kingdoms and their cultures, I’d love to see Blizz build on the themes it already has:

  1. I don’t think Stormwind’s generic medieval European aesthetic is itself bad - play into the theme of a kingdom with an adventurer-King out campaigning in foreign wars with his expensive army while the House of Nobles (mis)manages their patchwork of lands, leading to nobles and common folk alike relying on random adventurers to solve local problems. Play up the Brotherhood of the Horse and perhaps even some Knights of the Silver Hand as the kingdom’s knights-errant, defending the weak and fighting monsters wherever they can muster the force necessary to do so. Elwynn has the farming heartland theme, Westfall has the struggling farmer theme, Redridge is the region clinging to civilization as its enemies multiply while material support dwindles, and Duskwood is the region populated with horror movie survivors who know not to rely on help from Stormwind. Those are already rich themes with plenty of both shallow and deeper story opportunities.
  2. Dalaran has a great blend of a human kingdom with major Thalassian influences. I like how the city’s spires are more Silvermoon than Stormwind (or any other human kingdom). I like the “nation of wizards” theme and want to see that explored - do/did their non-magical common folk feel neglected, or excited to be a part of this fantastical endeavor? Is their casual use and acceptance of magic seen as strange by other human nations? Are they better friends with the draenei and Highborne than with their Stormwind cousins because of that?
  3. Stromgarde is the earliest human nation, crushed and scattered and now rebuilt again. Theirs was a proud people, and that by itself can make the culture distinct because its members will reliably reference it. The main detail about appearances I remember is a reference to a book where the Trollbanes wore more fur in their official regalia than the other nations’ representatives did, and that can be a good visual cue for Stromic characters.
  4. Lordaeron is the lost Lenore of the human nations - scattered and absorbed into different groups, living as a nation only in others’ memories. As such, I like the theme of showing how people tend to view it through rose-colored glasses, pining for that lost time of peace before everything was shattered. Lordaeron’s best style, to me, is grand ruins - something that clearly was impressive, but the details are gone and only hazy memory and conjecture remain.
  5. Gilneas has a good visual theme going for it. Behavior-wise, I think more should be made of Gilneans’ temperament being seen as curt and gruff, their value of independence being seen as standoffishness by most other human cultures. And the other human nations, particularly Lordaeron and the Forsaken, should never forgive Gilneas for hiding and leaving Lordaeron to its fate when the plague came - that plot has so much drama just sitting there, waiting to be tapped.
  6. Kul Tiras also has a good visual theme, and their Tidesages offer a great option for a cultural theme that sets them apart from the other human nations. How does the Kul Tiran Church of the Holy Light view Tidesages, and how does it compare to how the non-Kul-Tiran Church of the Holy Light views Tidesages? Are Kul Tirans more aggressive and less diplomatic than other nations, because their homeland is isolated from so many of the world’s threats and thus they worry less about those threats? How do they feel about always having to leave home to solve other nations’ problems, and do other nations feel annoyed by that Kul Tiran attitude?
  7. Alterac has fairly little set in stone for them, but I like the theme of pragmatic survivors with a chip on their shoulder against all the other human nations - who let Stromgarde trample all over them and only reacted by trying to seize scraps for themselves. Now that much of their former territory is in Horde/orc hands anyway, I think they can have a sort of “I told you so” mentality towards other human nations. Really, I hope that Alterac gets a bit more story to build a culture off of, because they’re pretty much just backstory for Syndicate mobs right now.
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