Huge nerf to solo/outdoor gear progression in DF Season 1

Blizzard never claimed they were making a roguelike. They always said they took inspiration from it.

We got max pool out of the gate. And thank god. Torghast didn’t need any more chores.

Box of Many Things was your ability progression.

That’s completely unrelated to Horific Visions. It was because RNG corruption drops made it hard to get consistent upgrades. Vendor was added as a fix.

You obviously didn’t play early 8.3 or understand any of the complaints related to it.

No, but it’s still a roguelike.

If someone puts a leveling system, a gearing system, and a bunch of other RPG traits into their game, is it an RPG or is it “inspired by RPGs?”

You make a game where you get random abilities on randomly generated floors with a risk/reward system and the risk of losing everything if you fail, you are not inspired by roguelikes. You are making a roguelike.

And we should have gotten more because the replay factor was already lacking and amount of abilities were sparse.

I remember the RWF guys mewing it cost them 11ty billion gold in gear they had to carry scrubs for 3 months to earn back .

You don’t get to decide what it is and isn’t. The Devs do.

I don’t think anyone would qualify Vampire Survivors as an RPG.

It’s why we call them “RPG elements”. But games like shooters, RTSes, bullet hell and others can have these without being RPGs.

The devs aren’t the authority of what words mean, nor of his opinion. You’ve gone off the deep end… lol

If I’m a dev that’s making an MMORPG, you don’t get to say “NO THAT’S A ROGUELIKE! CHANGE IT TO BE MORE ROGUELIKE!”.

Sorry, that’s not how life works.

You’re pretending to know better than the people who made the game. And I’m off the deep end ?

Wow.

You literally said 2 posts above this “sorry but LFR ilvl gear after months of grinding is a kick in the groin to all the open world players in this game!”

What do you think is above LFR?

A consumer can say anything they want. Then vote with their wallet. Then the dev can choose to do whatever they want and reap the consequences of that choice when the shareholders come calling.
Games are made for the people that play them.

By literal definition of roguelike, Torghast is a roguelike. I don’t care what the devs say. The devs say a lot of things that I don’t agree with, and if they were to tell me that Torghast wasn’t a roguelike… then honestly? Torghast’s miserable state as content would make a lot more sense to me since they don’t know what it means to actually be a roguelike.

Ironically enough, RPG is listed as one of the genres on the Steam store page.

You can say the sky is red. You can say the grass is white. You can say whatever the heck you want.

But that means, and I quote :

It’s inspired by. It’s going to have traits. It doesn’t mean it needs to go all the way.

Every game has 50 tags, it’s called marketing.

Also, did you mean the :

$$$ talks son. That’s how capitalism works.
Gosh I hope you’re getting paid to banter with me.

hehe, if they went all the way … they would just call it … rogue

1 Like

Exactly man , right in the bull’seye

Just so we’re clear, the roguelike genre is actually an inspiration of the game Rogue and, strangely enough, is heavily inspired by RPGs.

It’s almost like a roguelike does belong in WoW!

No, I meant the actual genre listing as decided by the developers of the video game. Right under the achievements on the store page.

Disney Animation Studios?

Noooo. Are you serious ? The ROGUE LIKE genre is an derivative of the game ROGUE.

My god. Who even knew this ?

:man_facepalming:

WoW doesn’t have to mimic perfectly every roguelike. They took some inspiration, which from the genre but didn’t set off to make a totally 100% roguelike system.

It’s really not hard chief.

By that line of though Angelicus has, everything with an Orc and human Knight is just Lord of the Rings.

Sure, but when one of the core tenants of the roguelike genre is apparent in 95% of the games that exist within it, then I would expect them to do the same, especially if they’re going to pull the many other things that work in tandem to those mechanics.

Instead, we got more currency grinding. Hooray?

So 5% of the roguelike genre is completely wrong ?

Something that only takes inspiration from the roguelike genre needs to respect what not even 100% of roguelike games do ?

:thinking:

You’re really nitpicking at this point. Torghast had everything you wanted. You obviously just wanted gear in it and now you’re trying to pretend it was some nitpicky point.

Either it’s completely off topic for the thread, or you just wanted gear and now are trying to back peddle after being exposed, Rudly.

Gear being the primary incentive in the game. Lots of people were upset torghast didn’t have gear. There were hundreds of why can’t we get gear in torghast threads.

And it ended up being universally trashed and largely ignored content, go figure.

3 Likes

If you ignore that it was the only way to get the most powerful items in the game until 9.2

Because they made it mandatory for power. If they had just made it a side/fun thing without power attached, would have been fine.

1 Like

Torghast had gear initially.

People demanded the timer get removed.

Thus gear went with it, since failure was hard to control in an untimed environment.

The more you know.