Huge nerf to solo/outdoor gear progression in DF Season 1

Take a game like Diablo or Path of Exile. You can level your character, do story mode, and finish the campaign.

At that point you can choose to do end-game content like Greater Rifts in Diablo and Maps in Path of Exile, or you can choose to go back and re-run old campaign content. Re-running old campaign content is not end-game just because you can choose to do it.

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right … and i’m sure your sample size was indicative of the greater wow population, and your methodology wasn’t biased at allllll… /s

How did Halo adjust to how you want to play ?

Did they turn the guns into foam swords and now you can’t lose since everyone is a winner ?

How did Dragon Age: Inquisition change ? Can you know just ignore everything and become a fisher on the coast ?

How did Vampire Survivors change ? Is there now a mode where you can just drink tea and discuss things civilly with all the hordes of whatever trying to stop you from surviving ?

Did Guybrush Treepwood stop wanting to become a pirate in Secret of Monkey Island and decided to be buddies with Lechuck ?

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Im a solo world content player myself.
I liked the cypher system we had. It felt good and rewarding. It didnt go higher than normal raid level so it wasnt bis gear.

Tbh i would be happy with being capped somewhere between lfr and normal after doing a few months of grinding.

I dont think ive ever actually seen someone say they want great gear and they want it quick and easy.

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LFR/M0 dropping blues on beta was a bug, and no longer shows up that way in the dungeon journal.

“Can’t lose everyone is a winner.”

I’m don’t agree with that but okay.

The point was, people were very upset about it… try reading the thread.

I just want things to do in the world man.

Completing mage tower made me realize I don’t wanna be sweaty anymore.

I’m gonna go clean my house and do something with my life

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What does it matter if people were upset by it. It was a bug that was addressed.

I want there to be things to do in the world too, but it doesn’t justify the demand for gear to be as good as Normal Raids.

Which point ?

The fact is : games are the games. They don’t adjust to how players want them to be, they present a certain challenge, and you either overcome it or you go play something else.

DOOM Eternal isn’t going to magically become a game about grooming cute dogs because some players don’t like smashing demons from hell.

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i think it should adjust to become a flight sim. i like those

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There are things to do in the world. They just don’t reward gear, and give cosmetics instead.

Plz explain why the loot method has changed what 4 times now? Public outcry has changed the game innumerable times.

That doesn’t change the game though. Warcraft isn’t suddenly a Space corporation simulator. That’s what Eve Online is.

lets do that with mythic raiding, see how many kiddos throw a tantrum instantly

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I’ve said this before. Blizzard just needs to make a Casual Mode Server where you can buy everything from vendors with tokens you get from open world. Then have a separate Hardcore Mode Server where things are the way they are, rewarding players for completing challenging content.

God I loved eve. What a loveable hive of scum and villany, while never leaving jita.

You can buy gold with money, Gold can buy everything. They already did.

I’m fine with that, so long as the casual server items don’t contribute to your collections (mount and mog) and they can’t group cross-realm.

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They have separate servers for casuals so they can buy everything, including gear for currency?

Maybe all you need is your own little island so you can make demands and changes that won’t impact the rest of us who do enjoy challenging content and the reward/progression model.

literally what wow is. The game for casuals. Wow was eq lite