So I cannot earn a â(Insert name here) the Boar Slayerâ by killing thousands of Boars in Elwynn Forest when we are of the same level? Well dang, tis a bummer that is.
Iâm not crying about anything. Iâm explaining to you why you donât get phenomenal cosmic power for doing world quests. And why thatâs never going to change, because to do so would be horrible game design.
Gear is a tool. To overcome challenges. Harder challenges gives better tools, with which to overcome even harder challenges.
As long as people can get the tools they need to do the content theyâre doing, there are no issues.
I mean sure, but thatâs not what Whitherlinn wants. He wants 311 Gavel from killing boars for the same number of hours it takes to kill Mythic Jailer.
Are you talking about titanforging? Titanforging was a bad idea and caused big problems for the game, which is why it was removed.
And itâs not coming back.
The biggest problem with titanforging was that it caused some weirdo sugar high in people, who now cannot play the game without it. They were fine with world content not giving amazing gear for years, but after 2 expansions with titanforging, the game is pointless to them without it.
Azerite gear from world content was pretty meh without it. Meh gear will be available in DF. Both were perfectly adequate for doing world content. People will be fine doing world content with world content gear in Dragonflight. There is no issue.
No one has ever provided a a good argument and/or proof how this could hurt the game or affect them as a player in anyway. Just but but but strawmanâŚ
Clearly there is one MMORPG that has been gaining subscriptions. Its not wow, and it shows.
Not going to argue with you anymore, your ideas of more of the same will be the death of a great franchisee. I am sure you will be Mad as heck when MS put wow in gamebox.
Itâs been a good argument for 50 years, and still is, which is why the game is being designed this way.
If you want a game where youâre showered with trophies for doing trivial content, go play that game instead. Iâm not sure what that game is, but thereâs probably something somewhere.
Anyway, WoW clearly isnât the game for you, so my advice is to move on and leave us in peace.
Youâre not getting it. This isnât about people wanting gear progression for no effort; rather, itâs about the inclusion of alternative gear progression systems that arenât raiding, M+, or rated PVP. Initially, it looked like DF was going to have that - which is why a lot of people are POâd about the recent changes. As is typical of Blizzard, they backtracked on a good idea.
There doesnât have to be - thatâs the part that you donât seem to get. In fact, Iâd argue that the system was looking pretty good, right up until just recently, when they decided to cap open world gear progressions systems at LFR iLvl. They literally had the ball in their hands⌠and then they just dropped it and lost the game.
False. This is a variable that can easily be manipulated by various gating methods - which Blizzard has a lot of expertise in, wouldnât you say?
Difficulty is quite subjective and also highly relative. For instance, some people wouldnât have the patience to grind out currencies via fairly repetitive open world content for months on end - but they could do a M+ 20, down a Mythic boss, or achieve high PVP rating, and vice versa. The thing is⌠we should be opening doors, not closing them; we should be striving for more methods of progressing, not less. This is an MMO, after all.
This is a strawman, seeing as people arenât asking for loot with no effort. Theyâre asking for other ways to get (comparable) loot besides raiding, M+, or rated PVP. The argument that grinding isnât difficult enough to warrant (comparable) rewards is a bald-faced lie: countless people donât have the patience for it. I mean, just listen to the way people whine about reputations.
Iâm going to disagree with this. In many respects, Kennie is right: people do want higher (comparable) iLvl gear. I mean, everybody wants big shiny loot. Being dishonest about that fact isnât helping anyone. The thing is, what do people do when they arenât keen on raiding, M+, or rated PVP? What are their options? Where do they go? What do they turn to? How has it been 18 years and they havenât addressed this?
True. I think that a fair amount of people would like to see a lot more world bosses and rares; also, theyâd like them to be quite a bit more difficult. I mean, up the pressure a little. Stop making this stuff so wimpy. World bosses and rares should feel like something you needed to group up for, should involve annoying mechanics, and should drop (relatively) decent upgrades that arenât irrelevant a week later.
Where open world gear progression systems are concerned, all they need to do is make it a sufficient grind - again, something Blizzard is very good at. Thatâs it. Itâs not complicated.
Who TF is getting gear from one hour of grinding open world content, my boy?
Thatâs a good question.
Right. This goes right back to what Iâve been saying the whole time: itâs not a matter of âLoot for no effortâ; rather, itâs about alternative gear progression systems being a part of the game. Some people donât like raiding, M+, and rated PVP⌠so why isnât there something else for them? Why are they being ignored, or - in many cases - just told to (effectively) âRaid or die?â This is an entirely inappropriate attitude to take towards paying customers.
They already have two entirely viable methods they could flesh out going into DF:
An open world gear progression system (or two [one PVE, one WPVP])
A profession-based gear progression system
Whatâs funny is that they almost had it⌠and then they messed it all up recently.
I know, right?
This, 100%. 100%. This is exactly the sorts of things I heard from talking with casual/solo players over the years. Capping them at LFR iLvl and stretching out the grind for that gear isnât fooling anyone, either.
Who is âThey?â Most of the casual/solo players I spoke to about ZM didnât mind it; granted, they found ZM to be quite boring and uninspired as a zone, and the gearing really wasnât all that great. It had a lot of potential⌠but as is typical, that potential was never fully realized.
Edit: Sorry. I was talking about ZM, not Korthia. I should have addressed Korthia. I can get back to that later.
This is a typical counter argument; however, it doesnât really hold water when examined carefully. Unfortunately, I donât have time to address it just now (IRL duties are calling), but you can bet that I will when I get a chance.
okay so I can hop on FF and buy gear at lvl 50 ,60,70,80,90 which last till the next level. IE if I am 60 the gear will last to level 70. and I can get crafted gear which is only 10 points below the raid level of FF which I donât need to do the raid. And in Warcraft you all worry about gear level. this game has turned into a joke and my partner who was a huge warcraft player has even noticed how much easier it to progress in gear with out the hassle.
The loud-mouths who drowned the forum in complaints. The ones who said rank 6 with archivists would take âmonthsâ or âyearsâ even though it only took 28 days.