Huge nerf to solo/outdoor gear progression in DF Season 1

When were you told this or what was the context of it, like was it 4 piece tier for the entire raid or just the last bosses? As it would have been impossible to get 4 piece tier without the catalyst and even that would take some time.

So I am not a normal raider because I have AotC/raid heroic? Ever think that some AotC guilds start each tier in NORMAL for the last few upgrades, to learn the fights, erc. Or is that too much thinking for you to handle?

The only reason I can see you not understanding why I am asking is because you made a claim, have not proven it, and my experiences told me differently yet, like the raiders, you are just dismissing such because you don’t want to face a simple reality.

At best, you can say “all things being equal, normal was balanced around 4 piece”. But even that might be in question.

I am more likely to think that the raids are balanced, gear wise, at around the highest world content gear available in patch, like 2 legos and 4 piece might be a bit much, at least from the start, but might be about right for heroic or mythic (with mythic being balanced around the legos being the max level possible).

I don’t think you’re casual from my point of view. I remember you being competely geared one week into season 4 with 296 item level. That doesn’t sound casual to me

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So people can’t move from serious to casual? I barely ran 4 key per week the past month.

I mean, even if I was still running a lot of keys if difficulty is relative and +15s are easy for me then that is still casually running them. Just like how many “casuals” say they can play 8 hours a day doing solo content and still be casual.

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Mythic seemed tuned around 4pc, single legendary up to around Halondrus if the RWF was to be believed.

Normal was not however, that’s entirely fiction in Murdercarpet’s head.

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Gearing up and experiencing power progression is an integral part of gameplay in any RPG.

This shouldn’t be such a novel take. How different would M+ and raiding be if there were no gearing up, you just need to play more optimally on the higher difficulties?

Then apply your equation to the open world. Players need to get stronger gear to have fun.

Legion and BfA happened.

—My OP addresses the point about crafted gear. Buying WoW tokens as a progression path is not the solution to consecutive outdoor gear nerfs.

—The warmode gear sets have pitiful iLvls in PvE content, including in warmode when you are not engaged in combat with an actual other player. This is not going to be a solution for the general open world player demographic.

—Competitive players will not have to do open world content for conduit upgrades, AP, Titanforged gear, or any power sources anymore in DF. So why are elitist players putting the burden on themselves of feeling like they have to stop open world players from having an adequate progression experience? Elitists could just put the burden down and say, “This doesn’t affect me. Just do whatever is best for the relevant players.” But no, elitists have given themselves the duty of preventing what they see as a an infringement upon their worth and superiority.

This post is about open world gear rewards. Crafted gear is not going to be dropping for free from world content.

Group content players stand to benefit more from the new crafted gear system, because they will not only be getting gear from their actual content, they will also be getting soulbound reagents from their content to craft higher iLvls than the open world players can. The issues behind the new crafted gear system could be its own post.

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This is something that is brushed over immediately when speaking to people claiming the casual title.

I’ve come to understand ‘casual’ to mean exactly what you described. Full time players who spend far more time in game than actual casuals farming trivial content for the same or more hours than someone spends at work each week, all the while upset that spending such large amounts of time farming trivial content doesn’t grant any better rewards (which are still far too powerful for what they’re doing).

They also have a complete inability to understand that actual casual content such as M+ can be done at very high levels without ridiculous time investments. The fear and aversion to leaving ramp content into endgame boggles me.

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What’s a novel take is that you want Erdrick’s sword to drop from slimes around Tantegel, instead of being found deep in the basement of Charlock Castle. You want to just grab a random rat in Cornelia, and use its tail as proof of your valour to Bahamut, rather than traverse the Citadel of Trials. You want Cecil to have access to the Crystal Sword before he’s even kicked out of Baron and starts his journey to reject his Dark Knight status.

If this were the 80s, Richard Garriott would be receiving long form letters asking for a patch to Ultima IV replacing Spirituality as a virtue because it offends you as an agnostic. Oh and asking for more gear.

Correct. WoW should not be a game who’s rewards are entirely based round time investment. It needs to be a combination of time investment and activities completed.

This game has ALWAYS been both, up until this nerf to invasion gear in DF. They did not have to do it, and it will cost them.

Hell bought me a new computer yesterday, because i WILL be moving on to greener pastures, and different games, where my time is actually valued, and i wont have to pay a freaking sub to do so!

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I’ve played ff14 about 8 hours today but I’ve been listening to music, doing dailies, cooking, doing laundry, doing dishes etc. I’m very casual even in WoW where I would do the minimum amount of keys I had to for a decent shot at gear. I wasn’t a fan of uncapped valor because it goes against my casual nature to grind endlessly for a measly amount of valor.

What took me 2 months to do, you finished in a week.

I actually start nodding off when I run +15s, there’s no challenge in it.

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Duh. This is a feature of WoW.

Is this your attempt at some sort of ‘gotcha?’ How different would every MMO on the market be if the best rewards were removed from endgame content?

Good news then. You can get stronger gear through catch up mechanics and introductory content. You can then take that gear into introductory M+, normal raids, rated pvp to get even stronger gear.

And gearing to BiS has never happened via introductory and catch up content. You have no gripe with any measure of validation here. You are desperately attempting to cling to niche situations that may have lasted a patch, or were unintended to be as strong as they were (Benthic has been derided by Blizzard numerous times as a complete mistake.)

Your use of the word elitist here is stupid. It’s so stupid in fact, that it’s funny. There is nothing elitist about treating catch up and introductory content like what it is. WoW isn’t designed based on forum feedback. Blizzard is making the obvious moves toward social experiences and interactions happening in an MMO as the premier means for premier rewards. That makes a lot of sense because this is an MMO.

What gear were you awarded merely for time in TBC ?

That’s not very casual, I’ve not played a single second yet today.

bout to finally log on.

So then why still respond to this thread? You’re leaving, you’ve decided that the game no longer respects your time, then why waste that time talking about something that will not effect you?

Completely ignoring the fact that you play full time hours just as Sosari described, if it took you two months to do what Sosari did in a week, it’s because you’re not as good at WoW.

That’s totally fine. You don’t have to be good at WoW to gear up. Truly. You just have to be willing to put in a minimum of effort into gearing up.

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What does it matter how fast I took if it was relatively easier for me? I still felt like I casually completed it. No discord, no teams - all pugs, no schedules, no guildies.

Like you said you spend 8 hours on FF14, but still count yourself as a casual.

:joy:I like how we just throw the term casual around like it’s nothing now. I only completely the endgame in a week, I’m casual btw

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It never meant anything because no one can agree on a meaning for it. That’s why I almost always put " " around “casual” when describing “casual” players.

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Casual is a meaningless term. I get CE every tier, but to a World First raider, I am casual. I got 3k last season on Week 4, but to top key pushers I’m casual.

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You play games as long as people put in at a day’s work. You’re not casual. You’re just bad.