When were you told this or what was the context of it, like was it 4 piece tier for the entire raid or just the last bosses? As it would have been impossible to get 4 piece tier without the catalyst and even that would take some time.
So I am not a normal raider because I have AotC/raid heroic? Ever think that some AotC guilds start each tier in NORMAL for the last few upgrades, to learn the fights, erc. Or is that too much thinking for you to handle?
The only reason I can see you not understanding why I am asking is because you made a claim, have not proven it, and my experiences told me differently yet, like the raiders, you are just dismissing such because you donât want to face a simple reality.
At best, you can say âall things being equal, normal was balanced around 4 pieceâ. But even that might be in question.
I am more likely to think that the raids are balanced, gear wise, at around the highest world content gear available in patch, like 2 legos and 4 piece might be a bit much, at least from the start, but might be about right for heroic or mythic (with mythic being balanced around the legos being the max level possible).
I donât think youâre casual from my point of view. I remember you being competely geared one week into season 4 with 296 item level. That doesnât sound casual to me
So people canât move from serious to casual? I barely ran 4 key per week the past month.
I mean, even if I was still running a lot of keys if difficulty is relative and +15s are easy for me then that is still casually running them. Just like how many âcasualsâ say they can play 8 hours a day doing solo content and still be casual.
Gearing up and experiencing power progression is an integral part of gameplay in any RPG.
This shouldnât be such a novel take. How different would M+ and raiding be if there were no gearing up, you just need to play more optimally on the higher difficulties?
Then apply your equation to the open world. Players need to get stronger gear to have fun.
Legion and BfA happened.
âMy OP addresses the point about crafted gear. Buying WoW tokens as a progression path is not the solution to consecutive outdoor gear nerfs.
âThe warmode gear sets have pitiful iLvls in PvE content, including in warmode when you are not engaged in combat with an actual other player. This is not going to be a solution for the general open world player demographic.
âCompetitive players will not have to do open world content for conduit upgrades, AP, Titanforged gear, or any power sources anymore in DF. So why are elitist players putting the burden on themselves of feeling like they have to stop open world players from having an adequate progression experience? Elitists could just put the burden down and say, âThis doesnât affect me. Just do whatever is best for the relevant players.â But no, elitists have given themselves the duty of preventing what they see as a an infringement upon their worth and superiority.
This post is about open world gear rewards. Crafted gear is not going to be dropping for free from world content.
Group content players stand to benefit more from the new crafted gear system, because they will not only be getting gear from their actual content, they will also be getting soulbound reagents from their content to craft higher iLvls than the open world players can. The issues behind the new crafted gear system could be its own post.
This is something that is brushed over immediately when speaking to people claiming the casual title.
Iâve come to understand âcasualâ to mean exactly what you described. Full time players who spend far more time in game than actual casuals farming trivial content for the same or more hours than someone spends at work each week, all the while upset that spending such large amounts of time farming trivial content doesnât grant any better rewards (which are still far too powerful for what theyâre doing).
They also have a complete inability to understand that actual casual content such as M+ can be done at very high levels without ridiculous time investments. The fear and aversion to leaving ramp content into endgame boggles me.
Whatâs a novel take is that you want Erdrickâs sword to drop from slimes around Tantegel, instead of being found deep in the basement of Charlock Castle. You want to just grab a random rat in Cornelia, and use its tail as proof of your valour to Bahamut, rather than traverse the Citadel of Trials. You want Cecil to have access to the Crystal Sword before heâs even kicked out of Baron and starts his journey to reject his Dark Knight status.
If this were the 80s, Richard Garriott would be receiving long form letters asking for a patch to Ultima IV replacing Spirituality as a virtue because it offends you as an agnostic. Oh and asking for more gear.
Correct. WoW should not be a game whoâs rewards are entirely based round time investment. It needs to be a combination of time investment and activities completed.
This game has ALWAYS been both, up until this nerf to invasion gear in DF. They did not have to do it, and it will cost them.
Hell bought me a new computer yesterday, because i WILL be moving on to greener pastures, and different games, where my time is actually valued, and i wont have to pay a freaking sub to do so!
Iâve played ff14 about 8 hours today but Iâve been listening to music, doing dailies, cooking, doing laundry, doing dishes etc. Iâm very casual even in WoW where I would do the minimum amount of keys I had to for a decent shot at gear. I wasnât a fan of uncapped valor because it goes against my casual nature to grind endlessly for a measly amount of valor.
What took me 2 months to do, you finished in a week.
Is this your attempt at some sort of âgotcha?â How different would every MMO on the market be if the best rewards were removed from endgame content?
Good news then. You can get stronger gear through catch up mechanics and introductory content. You can then take that gear into introductory M+, normal raids, rated pvp to get even stronger gear.
And gearing to BiS has never happened via introductory and catch up content. You have no gripe with any measure of validation here. You are desperately attempting to cling to niche situations that may have lasted a patch, or were unintended to be as strong as they were (Benthic has been derided by Blizzard numerous times as a complete mistake.)
Your use of the word elitist here is stupid. Itâs so stupid in fact, that itâs funny. There is nothing elitist about treating catch up and introductory content like what it is. WoW isnât designed based on forum feedback. Blizzard is making the obvious moves toward social experiences and interactions happening in an MMO as the premier means for premier rewards. That makes a lot of sense because this is an MMO.
So then why still respond to this thread? Youâre leaving, youâve decided that the game no longer respects your time, then why waste that time talking about something that will not effect you?
Completely ignoring the fact that you play full time hours just as Sosari described, if it took you two months to do what Sosari did in a week, itâs because youâre not as good at WoW.
Thatâs totally fine. You donât have to be good at WoW to gear up. Truly. You just have to be willing to put in a minimum of effort into gearing up.
What does it matter how fast I took if it was relatively easier for me? I still felt like I casually completed it. No discord, no teams - all pugs, no schedules, no guildies.
Like you said you spend 8 hours on FF14, but still count yourself as a casual.
It never meant anything because no one can agree on a meaning for it. Thatâs why I almost always put " " around âcasualâ when describing âcasualâ players.
Casual is a meaningless term. I get CE every tier, but to a World First raider, I am casual. I got 3k last season on Week 4, but to top key pushers Iâm casual.