Huge nerf to solo/outdoor gear progression in DF Season 1

lolsure

Gathering is not a casual activity in this game. Blizzard have consistently balanced materials requirements around the availability generated by boxers and bots, so if you don’t have the resources to compete in that space, you’re just wasting your time.

Even now, after boxing is “supposedly” banned I still cannot get enough herbs to make one 20-stack of strength potions, enough for one person to raid for one night, maybe, if they don’t wipe incessantly, after flying around Bastion for an entire hour. Because crafting is still balanced around botting!

Now imagine how it’s gonna be when mats have tiered quality, so even if you spend all night gathering (hardly casual) only a small portion of your work will even be worth anything. Who has time for this crap?

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This is highly suspect, I have seen no one acting like this.

Are you just breaking the CoC and insulting people ?

They were, Primalist Invasion gear hadn’t been touched yet though. Now OP is mad it got the same treatment as raid and m+ gear got.

Because casuals whined it took too long. So they removed it.

Some raiders got it done super quick, in 28 days. So again, complain to the “solo” players who ruined it for you by complaining about what they were given.

If gathering is not a casual activity, at this point, there’s no saving you people.

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Since BC.

False. For the majority of this game the game has been raid or die. Legion when Mplus came out that changed and BFA/SL have had the most solo player content available.

The nerf to invasion gear is probably because the first tier will be LFR level loot like it was for SL.

Open world content has never been a priority. You’re flat out wrong on that.

Solo players have their path too. And yes I’m voicing my opinion against solo content rewarding heroic or mythic level gear because it DOES affect me.

Stay mad but the game isn’t going to give you heroic or mythic ilvl gear for playing solo.

JC ALMIGHTY ALREADY! No one asked for freaking heroic/mythic ilvl loot for open world play!

Just STOP with that crud already! You really are not getting it, because that line is so embedded in your mind, its the only thing you keep coming back with!

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The nerf is 2 parts. Storm Sigil gear went from 395 in the original unveiling to 385. That’s the typical -10 ilvls that all gear received at end game accross the board, and it’s not surprising. Whining about this is asinine, it’s a readjustment of S1 gear levels.

The 2nd part is the spammable grind gear. On announcement that was 382. Basically Mythic 0 level gear with no lockouts that you could grind out. That was adjusted to 359 instead of 372 instead, because it made literally no sense and meant the first 2-3 invasions, Mythic 0 was completely invalidated otherwise.

Basically OP is complaining he can’t invalidate Mythic 0 dungeons in S1 by just farming world mobs for 3 hours.

Multiple people in this thread have asked for that.

You burying your head in the sand doesn’t make it not true.

You’re the one not getting it.

You’re talking to the guy who said I was and I quote “spewing nonsense” when I said Archivist rank 6 took 28 days.

I then linked him the armory of a guildie of mine who did it in 28 days.

He put me on ignore, because of course you ignore people who completely shatter your argument with facts.

You’re not going to get through to him with logic.

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Isn’t that the usual for them though😂

I remember that. I loled irl.

Probably not.

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People have absolutely asked for that in the past, because they feel entitled to it because they need “path to progression”

Mmm It’s so, so sweaty in here. :coffee:

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What a hunk. He’s the hottest WoW player I’ve ever seen

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S tier clap back :rofl:

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You’re trying so hard, it’s almost cute. :wink:

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They could have had a timed version with the gear and an untimed version without

“Too hard” in this case likely meant they could not zerg it or AFK to do it

This is a complaint that I would expect from raiders just as much as others, as raiders keep saying they are “forced” to do things they do not like.

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Pretty much yes. But they made such a big stink that blizzard caved and hurt the chances of redeeming the feature.

What do you expect when people are short sighted to the point they can’t look beyond the here and now in order to at least imagine what changes happen here and now will cause down the road?

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Dynamic drop rates are based on data that shows that at some given time a drop my inspire that player to play more, based on their play patterns. With a lot of games, you think you know what the drop rate is but you don’t.

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Agreed, this is why blizzard should ignore 95% of the threads on GD including this one.

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Holy crud this thread is long lol.

Anyway, good, needed to happen. I would argue that it needs to be removed completely.

“But Sabbia, why on Earth would you say such a thing!? What about muh loot?!” Well, friendo, let me break it down for you. While the open world is still providing gear, you can kiss any sort of interesting or challenging components to said open world goodbye…or hello since, you know, it isn’t a thing lol.

Why? The open world HAS to be done with the lowest common denominator in mind. I’ll repeat, it HAS to be done with the lowest common denominator in mind. Rewards and subsequent value of said rewards will always be tied to a particular piece of contents difficulty. Nothing is going to change that. I can’t think of a single game on the market that doesn’t run with this concept, and no, FF14 is exactly the same way.

There has never been anything difficult about the open world and that will continue to stay the same. There has been content not tied to the open world, such as visions, which was good in concept, but for some odd reason Blizzard doesn’t seem to enjoy the idea of evergreen content. It’s a concept that could have been built on and improved but they keep abandoning everything lol.

Fact of the matter is, if you actually want a better open world, power based rewards need to be removed. I agree that it needs better content, more varied content, and yes, much more “interesting” content, but so long as there is a subset of the population using it as an actual method of gearing, it will never happen. Until the gear is removed, the best thing you are getting is the usual fill the bar nonsense that people can practically sleep through.

The rewards for the open world need to be cosmetic. Transmog, mounts, pets, titles, etc., they shouldn’t be tied to power. I’m sure there are lots of people that will disagree, and that’s fine, but that’s the reality of the situation, sorry.

Also, delete LFR.

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I think you need to separate the player from the developers. The players aren’t responsible for any changes in game, we don’t have that kind of power. Yes people complained, but we ultimately weren’t the ones who made the final call to change Torghast. There were so many players praising Torghast in the alpha and beta so it’s a bit unfair to lump all players into one category because we all have our opinions. And blizzard picks and chooses which feedback to listen to. We can criticize them for their choices

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