Huge decline in people playing recently

Hey look, another one of those made up reasons i mentioned.

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You’re right, that is speculation on my part. You know what isn’t? That Blizzard reported higher than average retention rate than previous expacs.

People stay subbed but dont play long. Its likely due to trader post fomo and the rubbish .5 and .7 patches that give us some of the laziest content ever but casuals love it.

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100%, wish i could hit an extra like button

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ima casual and i think it sucks

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Baldur’s gate 3
Diablo 4

Both can easily decimate fyrak assault/new dungeon patch

Who cares about player retention? You want new eyes and more buzz about your product. Player retention don’t mean squat unless you just stop time. Id bet a good chunk of that player retention is for classic.

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Funnily enough, the game really isn’t even an MMORPG anymore. It is a MMOG.

Massively Multiplayer Online Game.

Anything you want in this game, you can pay for with real money in some way to get it. Which I refuse to do anyways.

All the levels. All of the gear. The gold. You can buy directly or indirectly with real money.

No ammo anymore either. No poisons for rogues. No nothing that would make it even remotely resemble any sort of RPG aesthetics.

It is basically drop in and drop out nowadays in wow. Been like that for a long time.

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Then why do so many posters say this is the right way to play, that people should play for weeks or a month or two, only a few hours a week, then unsub and go play other games?

The game allows YOU to complete the goals YOU set for YOURSELF. Other people who have played differently in the past would disagree with you that your goals should be theirs if their goals are no longer really supported by the game.

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So if bfa had a million folks, but only retains 20% that is still a greater number than the folks who even purchased DL. blizz is good at double-speak.

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Amazing made up reason you have for the retention there.

People who play the game.

SL had a lot of buzz and preorder at first and it was the worst the game has ever been and it bled off most of the playerbase.

Because that’s the way most people want to play. Because people don’t want to feel like they have to play the game and feel held hostage by it.

Yes, this is literally what I said but you somehow put emphasis on me for some reason, when the game does not impair anyone from doing what they want to with the game. If you wanna play 12 hours a day, you can do that. Just play alts.

If you wanna raid heroic Aberrus and complete all the bosses and stop, you can do that. If you wanna play a dozen alts, you can do that. If you wanna PVP, you can do that. You can do the content in the game without being required to do busywork that “keeps people playing”, when it really doesn’t and actually just makes people resent the systems that keep them hostage. There’s a dozen things to do in the game and if none of it feels appealing you can always feel free to come back later.

I don’t care about WoW having 13 million players. I could never conceivably play with 13 million people. WoW has enough people to play with, it’s retaining subscribers, and it’s a better designed game than it has been in the past 6 years.

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I’m sorry but you’re incorrect.

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The new player experience is atrocious and has been for awhile. They tried with exiles reach but after that it is pretty laughable compared to other games on the market.

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dude i feel like the years of player base recommendations that were made on the forums failed reaching the developers from people hired to moderate the forums. when the subscriptions drop to nothing and they finally look at the forum posts theyre gonna be like wow. these guys have been talking about ways we could have made this game better for years.

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The devs have seen what people say. They just don’t care.

I was talking to a dev at Blizzcon during BC about something that was unpopular, and he said, “It doesn’t matter if people don’t like it. WE like it.”

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…Ya know, if everybody goes by this metric of “My guild is gone or not being on lately”, Everybody would think the game is dead weeks after it’s born.

It’s not a reliable way to gauge in the interest of this game, which will collate (though popularity doesn’t mean population, nor quality) to the total pop of the game. What i’m saying is, let’s not conflate these 2 things together.

That still sounds like their interested in the game. It’s just their interested in one part of the game, which… that’s totally fine to do.

People not talking isn’t a sign of their gone. They could still be there, they either choose not to talk, busy with something else, or any number of things.

I honestly don’t get why people expect people to be constantly talking, as if they have this one ideal wow player that they should be at all times, or else, the game suffers… somehow.

No, and it’s still going on. All the times it “died”, it still somehow managed to keep on living.

We all did that at the beginning too. Do it about twenty more times and you’ll stop

The downfall started with a blatant favouritism shown to DKs and Warlocks while punishing good and dedicated players like BM hunters .

Result ? Hunters stopped playing.
Guilds desperately short of recruits.
Raid scene is dead
Pug raid scene is dead
M+ is dead

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That works if you have a backup.

See Konami. They wanted MGS5 to be the final nail to go pachinko only. They already outright killed other stuff.

Kojima-san messed those plans up. then came that survival crap game to put MGS series down hard lol.

Guess it didn’t work out. They are remaking snake eater it seems.

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My server is always busy. Time rifts are full of players. I never have a hard time getting into a Researchers group, even the Fyrakk assaults still have people.

And Valdrakken always has players hanging out.