Such a worgen number.
itâs actually a monk number, this is the yin and yang symbol
whatâs on your mind dirtymongrel ??
Oh, I thought was 2 dogs sniffing each otherâs tail.
not into this rp thanks
its kinda hard having fun with you ngl
I canât keep up with all these acronyms, I donât speak zoomer sorry.
Worgen donât have tails.
May be vulperas. They fall into the same bag.
This, I just want to be like a MM with 1 pet no dire beasts I hate em.
monkTOS
Max 2 pets.
Buff survival hunter defensives
Not saying BM isnât overtuned.
However, the reason why 90% of your games on arms are going to feel bad on warrior is simply due to the fact that healers will never push in or contribute to CC.
If you have a pally funneling freedoms into you and looking for HOJs or a priest that will actually press fear, you can effectively run things down.
Unfortunately, 90% of shuffle healers literally just stand 40 yards away from everything and youâre left hitting the closest target.
TL;DR - you donât have the defensives to stay in nor a healer that wants to enable you to play the game.
as a warrior i cannot tell you how many times my team just sits behind a pillar and leaves me high and dry while i die chasing a warlock or hunter smdh
Not really sure how 200k sustained DPS from hiding behind a Pillar is going to apply enough pressure to get kills. Not to mention that sustained DPS only happens for 20 seconds while Call of the Wild is upâŚafter that if the Hunter stays behind a pillar it goes to like 50k dpsâŚmaybe?
Source: Iâve literally tested this on a training dummy with zero armor/vers. Just popping BW and Call of the Wild then turning my character around and using 0 abilities.
A Hunter not maintaining Barbed Shot and not using Black Arrow or Kill Command will do next to nothing damage wise. Without using Black Arrow you donât call Shadow Hound, without using Dire Beast you lose all Haste and also lose another Pet.
The current iteration is really good playstyle wise. Itâs just way over tuned.
You canât afk with your pets on someone anymore⌠you canât just mash whatever buttons light up anymore. You have to actively have los, maintain 3 stacks of frenzy on your pet, which requires you to manage your barbed shot cooldown with cobra shot. Itâs not hard but itâs on par with difficult of many other specs.
What really makes bm op (other than current tuning) is not the rotation, itâs the fact they are a ranged melee. They are a caster without any drawbacks of being a caster. I would address this if I were reworking it. I would have some choice abilities where one allows you to stay mobile, but itâs sub-optimal and the other requires a cast/standing still/something that has drawbacks and can be countered.
Edit: Another idea where they could keep mobility would be to vastly increase the requirement to maintain 3 stacks of frenzy. If frenzy falls off damage drops to near nothing, that gives people a way to counter bm - make them drop stacks of frenzy with cc or los. That would force bm to have to be more aggressive, deal with sub optimal positioning, and not have as much ability to abuse los and play peek-a-bo.
So youâre tunneling then?
i mean as an arms warrior what am i supposed to do when the enemy team is stacked behind a pillar? AND my team is stacked behind ours?
Enemy team stacking on pillar is usually great for Warrior.
Sounds like I need to roll a BM PVP spec.
you can pop out and instant cast damage before someone can finish a cast
use ur melon
if you have an average healer who can quickly dispel you, you kinda just win