How would YOU fix the faction "imbalance"?

But you are dumb af ; you are(LITERALLY) playing a human . . . dead lol . Literally undead people are just too dilusional lol

When they thought of giving blood elves to the alliance, they just painted them purple and not even the lore was worked out to justify the creation of the new blood elves faction or their affiliation with the alliance, which all blood elves loathe but suddenly, They came to love.

My God!
The void belves neither sought the alliance after leaving silvermoon or sought contact with Dalaram which is a neutral city.

Nightbornes should have been neutral to the ally and horde at Legion’s end but the Devs justified their departure for the Horde, with Tyrande’s rude dialogue with the first arcanist.

I really don’t know why it’s hard to use the same action to give sethraks and vrykuls to the alliance.

Exact! If they are willing to spend time and resources on races and models that are clearly unattractive to ally, why not do something that is clearly a big deal?

It is not as if the numerous mega threads have not indicated races like vrykul, sethrak or sauroks as being of interest to players, as being able to revitalize the alliance’s popularity with something new and exciting.

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I think they should keep faction divided in world content. However I don’t see there being a problem allow horde/ally to queue together for LFR/LFD content. Lore wise the factions still don’t trust each other and isolated battles still take place (battlegrounds/WPVP) but on the same side both sides can get together for the greater good at times to defeat a lingering threat (again dungeons/raids).

Its not impossible for two enemies to make temporary alliances to defeat a greater foe.

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I think it’s a missed opportunity to remove faction restrictions right now when it makes sense in the story.

If they want to keep the possibility of yet another faction war expansion, they still could play the Tyrande/Genn card.

Granted, it’d be hard to adapt the game to the mono-faction loop, but I think it’d be the healthiest way to fix this once and for all.

Another way would be to release an alliance race with broke racials (cough Mechagnomes cough) and have the problem fix itself, but there’s always the risk of it swinging to the other side, then again… this would be profitable for them, so it’s the route I expect them to take.

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I suspect it is too late now. Blizzard doesn’t really care about balance. Otherwise they would tune their algorithms to look for imbalance and correct it. So now we have what we have. I am sure their numbers say the game is fairly balanced based on characters created in the last 15 years. However, I suspect it would change if they looked at active characters (played in the last 90 days) and what activities they are completing in game.

Server Connections/Mergers should have been completed to balance server populations and bring them to a healthy balance. When they did these connections, the only goal they had was to reduce Data Center costs without regard to population control.

Once servers were merged and balanced, then maintain that. If one faction gets too high, don’t allow new characters in that faction until balance is restored. If a character hasn’t been played in the last 90 days, then it isn’t considered active and not counted towards balance equations.

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What ? im a normal orc u dumb lol ; at least look better next time before you said something lol.

Why undead people are soooo clueless lol

HOW ARE YOU SO DUMB !!! IS NOT THE SAME AN ORC FROM DRAENOR WITHOUT ANY FEL IN THEIR BLOOD THAN A NORMAL GREEN ORC.

THEY ARE TOTALLY DIFFERENT .

BUTT YOU AREEEEEEEEEEEEE LITERALLLY A HUMAN THAT DIED IN LOARDAERON , YOU AREEEEEEEEEEEEEEEEEEEEEEEEEEE LITERALLLLLLLLLLLYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYY A HUMAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAN.

No way to fix the imbalance.
Judging by the excitement for Vulpera, Alliance will go down in pop. numbers when the fox becomes available. Alliance is finished as a faction. Better for blizz. to offer free Alliance to Horde transfers and can the Alliance.

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Scare quotes! He used scare quotes! That means he wins the argument!

Except the two teams team up each expansion to play another team in the finals. Makes you wonder why the Horde and Alliance wear different jerseys. What an awful analogy!

Theres no good way to fix the balance… I was even thinking rewards such as 1 faction mounts though might not be enough. Everything OP related wont work such as better gear/racials etc as you will probably just reverse and we’d be in same boat but opposite of current.
They just need to allow LFG tobe cross server cross faction then they can keep the open world faction based and storyline based.

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I think expanding the reach of guilds is a near term fix. Allowing guild membership to extend to the region instead of server groups would allow guilds to form and raid. This has the side effect of also helping low-pop realms.

This doesn’t address the long term problems noted here, but I think it’s something they can do while they work on a longer term solution such as cross-faction M+ and Raiding.

I doubt blizz. cares about long term solutions. The devs don’t play Alliance, and that means there is no quality control at dev level.

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Not sure if you are aware of this but tour caps lock button seems to be on. Either that or your shift key is stuck down somehow.
Just thought someone should mention it if you hadn’t noticed you may need to clean out your keyboard or something.

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Game of Thrones disagrees with you.

The Problem:
The endgame focused community had been bleeding from Alliance for a long time due to imbalances, but then tipped during specific progression boss fights resulting in the top competitors to switch Horde. Those seeking upward progression followed this. Now that it has festered for an expansion, Alliance has such damage to its participation pool that upward mobility in Mythic Progression involves a transfer to Horde. Alliance is hemorrhaging talented players because of this.

2 Goals that need to be reached:

  1. It must have immediate impact. This problem had slowly been building until it burst. The time for slow and sustained changes have passed.
  2. It must restore Alliance participation at the top level. Nothing can be given, but the pool must be restored to fix this.

Brainstorm Solutions:

  1. Make Mythic Progression rostering more flexible. This may be invalid for competitive reasons, but it’s on the track for stemming the bleeding. Alliance have recruitment issues, so lowering the requirements of recruitment may make the remaining Alliance not feel obligated to transfer.
  2. The nuclear button: Overpowered racial on a highly aesthetic race with zero unlock barriers. Mechagnomes with unnerfed racials won’t even do it. This needs to be attractive to the highest tier players, as well as those at a lower level looking to progress upwards but also care for things like their looks. This is the first step that brought the Horde back from extinction way back in BC. High Elves could pull this off.

Simply put, the damage is done. Alliance is only going downhill from here in endgame participation due to years of dev decisions. Nothing short of dev decisions with the same willpower that saved the Horde will correct and stem the transfers or rerolls of serious Alliance players to the Horde that already happened and will continue to happen.

8 Likes

Probably should refine your goals to:

  1. Has an immediate effect on stymieing the flow of Alliance players to the Horde and Stabilizing what remains on the Alliance to prevent further decay.
  2. Long term improvement of participation levels at the upper levels for the Alliance.

The first one needs to be addressed before the second. Otherwise the problem will continue. It’s like having a tank with a hole in it. You plug the hole first then fill the tank. Not plugging the hole just results in liquid pouring out the hole as you pour it into the tank.

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You can’t fix faction imbalance, since the imbalance is caused by the players, and players should always be free to chose whatever faction they like.

So players write the “boring story for alliance” as many claim, balance the racials, design the allied races, and design the zones? I mean i’m pretty sure players are just customers who want to play the game and some aspire to raid and improve at one point or another but are told on these forums…reddit wow…even mmo champion that you shouldn’t handicap yourself if thats your goal and roll horde.
I’m mean ok.

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It can be fixed and the faction imbalanced is not solely caused by the players. The very setup of certain things is perpetuating the problem.

  • Faction transferring costs $30 in addition to $25 for a server transfer. Induced paywall to discourage faction transferring while intended to try to prevent the situation is having the opposite effect in that it’s pushing everybody to one faction to avoid said cost.
  • Faction divide where you cannot group or anything with players of opposing faction. This strongly discourages players from switching factions as it’ll cut them off from friends as well as prevents them from playing with any guild they’re looking to apply with before transferring. This has the effect of Horde players not considering Alliance guilds as potential landing spots.

Some of the root causes of the faction imbalances has been Horde having racials that were significant enough in select boss fights that it pushed end game guilds to transfer to Horde in the past. Eventually enough top end guilds were on Horde side that players started to feel the need to transfer to Horde side for better raiding opportunities.

But ironically in that you say:

When in actuality, Alliance players are being forced to go Horde in order to play the game the way they want to due to the situation at hand.

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