It was instanced but they did an amazing job on it. The customization and types of houses you could build were awesome and had a lot of variance.
I would make the RPG elements mean something again. The people who clung to WoW in the beginning were the people who loved the RPG elements of the MMORPG. Without RPG elements, Blizz is trying to appeal to a different audience. Thus, people leave.
While some of these ideas are great, I donât think the removal of BGs would bring people back. Nor would the changing of the Paladin spells you listed. You might be biased against pallies and think they need nerfed but I think theyâre ok.
While those may be your opinions, I think a lot of players would disagree with them. I do like the profession movement speed to collect mogs, the flying available everywhere, though I think 500% is quite fast. I agree that WQ rewards need a huge buff. I like the Island loot reward idea.
Fixed that for ya.
First month of subscription you get a buff for doubled drop rate. Have bosses give tokens as loot if you dont get anything.
Trade in 5 at a vendor for a piece of gear from the raid. Bring back the original dungeons that cataclysm destroyed. Stop killing off major characters.
Put player interest above investor interest, starting with dethroning the time-played metric, the biased RNG, and the over-reliance on grinding.
I would come completely remove flying.
Make gathering materials harder.
Make crafted goods harder to make but far more impactful and meaningful.
Add PvP vendor gear.
You can buy any stats allocation you want for any piece. Then every week you get to upgrade their ilvls through PvP. Two and a half ilvls(or what ever works better for pve parity) every week for each piece with tokens every 60 conquest. Each week has a cap on them though so you canât just upgrade one item specifically.
Add in similar rewards to M+ that rated PvP has. Equivalent cloak, tabard, mount and titles. Kinda hard to judge what levels it would require so maybe base it off of raider.io scores and go for a % based system. The M+ versions of stuff could be called conquerer gear. While the combined items could be called champion gear. So getting gladiator and then conquerer would unlock champion.
I would probably remove titan forging and keep warforging. That way there is more incentive to do progression.
Get rid of the whole legendary/artifact system each expansion and go back to tier sets and larger expanded sets again. With some pieces coming from M+ and most coming from the raids.
I would create servers where they mimic older versions of WoW by not having cross realm, raid finder, looking for group, and no heirlooms. Make maybe one or two one a pve server and the other a PvP server.
FF14 have a system where you collect a currency (or so iâm told) every time you kill a boss, that eventually allows you to select an item from that bosses loot table to buy directly. Thatâs right, you could actually just buy Invincible etc.
That. Put that in the game.
Hereâs a list of mine (BEWARE! short novel incoming!):
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Bring back challenging dungeons. M+ can stay in the picture for people who are interested in doing them, but dungeons shouldnât be an AoE slaughterhouse where tanks pull everything. Remember when you actually had to CC in dungeons? I feel like a large group of players miss this type of dungeon running.
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Bring back Honor and Conquest Vendors. The current PvP reward system is very unfulfilling. Random BGs are a mystery as to how the gearing system works. Do I get a piece from a win or nah? Allow players to save up their PvP currency and target the gear they want to purchase. I have no idea why this was ever changed.
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Make PvP and PvE seperate. Gear from PvE should not be amazing in PvP and vice versa. I explained this in a paragraph in the letter.
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Add a Badge system and get rid of RNG or at least limit it to an extent. As the system stands, we have way too much of it. Allow players to target their gear and work towards a goal. For this to be implemented, bosses in PvE content can drop a badge if that boss does not drop an item for the player. The badges can be saved up and traded for gear on a designated vendor or group of vendors. Higher difficulty bosses will drop higher amounts of badges, thus allowing players who participate in higher end content to purchase higher ilvl gear faster. This allows players to save up badges no matter what level of difficulty they participate in. Lower end content will reward lower amounts of badges thus requiring more events to be participated in if you want higher level gear.
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Add Armor/Gear Increases. We had this back in MoP and it seemed to work well. If RNG has to be a part of the game have it set into this format. RNG can dictate whether the item used to upgrade their weapon/armor drops or not.
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Get rid of the current Talent Tree style. This system proves to be hindrance leaving players limited when it comes to chosen abilities that have no synergy or doesnât help the spec/class at all. This system also feels super un-rewarding while leveling due to only getting a talent every chunk of levels.
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Bring back the old Tree system. Players love to be unique and to customize their characters how they want to be. Some builds will be worse than others and most players will spec into cookie cutter specs at the end of the day anyway, but it gives them the illusion of choice. This also gives players something to look forward to when they level.
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Add Player Housing. We have NPC housing in Major Cities and Zones and nothing for players to call home except for an Inn shared by players or players staying in the current expansion zones. Players have been asking for this for a while. Steal the people who were in charge of developing Wildstar player housing. They did an amazing job!
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Add Guild Fortress. Class hall did pretty good holding many players, so why not introduce an instance for Guilds to build upon with cool options and features. You can even have Guild battles allowing guilds to go into PvP mode to fight other Guild Fortresses.
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Bring back Quivers, relics, etc. We were supposed to have these implemented in WoD. They were supposed to be unique to classes. This would create more immersion in classes.
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Bring back Reforging. This allowed players to switch stats on their gear and gave players more unique customization with their characters.
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Add a better system for Professions. Make them relevant even in end game. As it stands, professions sit in a pretty crappy place in WoW. Final Fantasy 14 does a great job at implementing these and keeping them relevant.
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Add more Open World content. The âinvasionâ in 8.1 is ok but could be longer or more could happen around the zones. Players donât want to have to wait 8-10 hours for another one to pop up. Keep people engaged. Add more stuff for players to do like wave dungeons (endless waves of monsters until player is defeated), treasure hunting on Azeroth (we have this, but it could be better), maybe even some jumping puzzles. The Timeless Isles was an awesome example of what Blizzard was capable in terms of gameplay. Most players I talk to remember that place being a blast. Warcraft has so many zones, yet a lot of them remain empty due to the lack of open world engagement/content. It wouldâve been cool to see Legion invasions happen all over Azeroth instead of just the broken isles.
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Add a system that allow PvPers to attack Major cities and get loot from them. GW2 has a system with walls breaking as well as AION; upon control in AION you can do dungeons for loot until it becomes âcontestedâ again. We had this before with Tolâbarad, Wintersgrasp, and Ashran. Wintersgrasp and Tolâbarad were amazing. Iâm not sure why these kinds of events were abandoned. Warden towers were awesome in Legion, they just needed more incentive for players to actually PvP in them. Give players a reason to fight over these territories.
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Add more Character Features. Cuts, scars, more detail, height, weights, etc. As it stands WoW character customization is lacking.
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Add Hunts. This could be one of the forms of content that I mentioned above to get players back into the world and to engage in the world. There could be quests available on the Heroâs Call Board (the board in major cities you can click on and it sends you to appropriate zones) that send you to fight unique and challenging monsters across Azeroth. Said monsters can range in difficulty fromm solo-able to 5-man content. These monsters would have unique mechanics that make them CHALLENGING for players as well as having a retreat mechanic which would allow them to retreat to another part of the zone, requiring you (and your group if itâs harder) to hunt them back down. The bosses could reward unique xmogs for the type of monsters slain that made you look like a monster hunter. This could bring back some of the thrill and adventure back to WoW and get people to engage in the world. Thereâs a reason why Dauntless and Monster Hunter pull people in.
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Give Enhancement Shamans full control allowing them to maintain their Flametouge and Frostband like how they use to for 1 hour on w/e weapon. Same could be said for Retribution Paladins and their seals. Iâm sure I could list a ton of buffs, but Iâll leave it at those. Buffs added a lot of immersion into peopleâs classes. Not sure why this was ever removed.
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Give 2 Handed-Weapons to Enhancement Shaman and Frost Death Knights. Also 1 Handed-Weapons to Fury Warriors.
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Bring back and add Bleed/Poison/Burning/Slow frost/Plague/Electricity, etc. effects on NPCs/Players for 5-10 seconds and have Arrows stay on NPCs/Players for 5-10 seconds.
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Remove Pathfinder or at least change it. Allow players the choice to complete pathfinder and unlock flying account wide or pay for flying on that single character.
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If blizzard is truly hurting for money that bad, allow players to unlock allied races by paying for them with cash. Seems like a simple solution. Iâve heard people state on countless occasions that they would pay money to unlock them instead of grinding rep. People that donât want to pay can still unlock the races by rep grinds.
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Put a little more love into your Holiday Events. Wildstar did a better job at this than WoW currently does. A couple decorations here and there are meh. Go nuts redecorating major cities. Blizz has an AMAZING art team. There is no reason this canât be done
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Actual Weather. Now all we get is rain every once and a while. It would be cool to see it snow in relative climates. Also, it would be kind of cool to have the weather have an impact the environment.
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3v3v3v3 battle royale type pvp map. Winner takes all.
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DoTA type battleground with towers and jungle. Similar objectives to DoTA. Players can turn in currency collected to obtain damage buffs, unique usable items, and spawn extra minions.
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Good and Evil system that helps forge the path for your character. Good decisions move you towards being a good guy, bad decisions move you towards being a baddie. Fable had this.
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Allow players to grind a ton of rep and defect from their faction. If an alliance wants to defect to horde then let that player have the choice to do so. Same could be said vice versa.
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Implement a class that resembles the Esper class in Wildstar. Psychic warriors who are either ranged DPS, or healers.
I know quite a few people who would resub if even SOME of those changes were implemented.