If you had a say in what is going on in wow, what are some of the changes you would implement in an attempt to bring sub levels back to their glory days?
Rebuild the game from scratch with a new engine, new graphics, fundamental gameplay overhaul and call it WoW 2.
Probably have to disallow porting in old characters and severely cut down on available zones but it couldn’t be helped
Make the game creative and exciting.
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Professions need to be meaningful and or useful or both.
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Buying gold from the Blizz store is worse than the bots that used to farm mats and sell them. It sickens me to see a person with 3 months play time purchase the dinosaur mount for millions of gold at the drop of a dime. For that matter buying anything that or is grindable such as mounts that are acquired by rep farming etc.
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Bring back PVP gear and the pvp side of the game…I understand the need to have some things like patterns and recipes as drops in pve but maybe let us that enjoy a good fight with a live opponent once in a while get rewarded for that with gear or mounts or unique recipes or patterns or something.
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Talent tree workover …nuff said
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Player housing, more than Garrisons we need to customize, decorate, build and immerse ourselves with something other than questing and fighting the same mob each week for an azurite clump. This alone would bring huge numbers I guarantee it.
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Depth to each expansion in the form of having the expansion affect the rest of azeroth and not just the new continent we are given, make the zones like silithus or darkshore where its changed and new challenges are available. I miss a lot of the old zones they were awesome!
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Finally, try moving away slightly from the $$ and shareholder mentality of business modelling and remember what made this game such a huge success in the first place. We are TOTALLY feeling farmed by you Blizzard/Activision and that’s the real reason people tire of the grind here. There’s no payoff for us.
Points to burning crusade game design.
I don’t agree with the tokens being bad, they’re not ruining an economy that’s already ruined and serve a purpose. People who can’t swing $15 a month can easily pull 115,000 gold together in a month and those who don’t have vast amounts of time to farm or would rather play alts versus making consumables for raiding can do that.
Spending $1,600 on tokens for a dinosaur mount to have a mobile auction house IS ridiculous. But it’s their bad decision, and that gold goes into Activision’s pocket. NOT the server economy.
My method:
-Remove all the casino Korean RNG aspects of this game and give certainty back to gear
- Titanforging needs to go in anything Heroic or above. Another Korean developer RNG element needlessly introduced to this game
- Island Expeditions rewards need a buff across the board
- Give players a talent they get at 110 and 120.
- Never again do World of Politics. It grinds the Fantasy elements of this game to a halt and makes people rage
- STOP PUTTING NEW RACES BEHIND REPUTATION GRINDS!! My god who thought this was a good idea to lure new people? Like the Zanadalari trolls? Too bad go roll something else to 120 and grind out weeks of rep to play the class you want.
- N’Zoth needs to be an actual expansion not some one and done raid like C’thun or Yogg. It is utterly ridiculous that OLD GODS getting treated as loot pinatas.
- Warfronts need to be PLAYER VS PLAYER not player vs NPC. If I wanted to just fight NPC’s I would be playing Darksiders or another single player game.
Sexy cat people.
Yeah agreed, its a double edged sword and something to ponder. I just really was thinking from a player perspective and making gold. I didn’t like the fact that farming has been replaced by a credit card. For me its removed a big part of the game I used to love.
IDK if botting is still a huge thing but for an example something fishy is going on in my servers, I farm Anchor Weed which isn’t easy to find and when I go to post them I see stacks and stacks of 200 of them and I’m like ok its either bots or its Blizzard selling them. I wouldn’t put it past them
Remove requirements for allied races because it’s stupid. Want new customers stop putting up road blocks in front of them.
Fire everyone who isnt a dev, then tell them to make the game fun again or theyre fired too.
I was thinking the same thing when I first read about it.
But then I remembered that 20 minute dungeon queue.
Not sure if thats the reason they chose NPCs or not.
I don’t think OP is talking about THAT kind of sub. Prob’ly the kind where you blow the main ballast, dive planes 20 degrees, reactor to 100%, and put it on the roof.
Put it on a 2 hour timer like Wintergrasp. That queue filled up immediately.
Fundamentally changing what you are and alienating your core fanbase in a poor attempt to draw in new people always works well.
That would be a pretty decent idea.
more worgo
I like how you think.
/tentacleflip
Stop letting the devs who don’t like Alliance speak in public. Publicly denigrating a large part of your customer base is not the best idea.
Actually admit to making mistakes instead of patronizing your players.
While I understand that time gating is real and a necessary game mechanic it needs to feel less forced and more natural. Right now it feels clunky and well, punitive.
There’s more but I’m only partially caffeinated this morning.
More cookies!
I’d 100 % redo professions and make them viable no matter what level or zone.
I’d add a shaman tank class
I’d add a mentor or sidekick feature so friends and play together reguardless of level difference.
I’d redo talents so there is more viable configurations per class, not just one recommended right one(icy veins looking at you)
I’d fix the find a guild dialog so I can search and sort
Edit: I’d make being in a guild actually matter again, buffs, perks etc.
Id change the way m+ works so you can run with or with out a timer.
I’d disallow phasing in pvp
I’d find away to stop people from cornering the market auction house, you know… glyphs that cost 10,000 gold.
I’d redo how you earn flying, not just pathfinders grind. It would be a quest line or something and it wouldn’t be enabled right away.
Looking for dungeon I’d allow groups with unorthodox combos like no tank. All dps etc.
I wholeheartedly agree.
Changes I might make (although not completely balanced or fair) would be something like these_
- Take a much deeper look into class design. Aside from just rotation, create abilities that not only feel power but look powerful. Example: Tidal Wave ability for Shamans that fires a massive tidal wave, Rain of Demons for Warlocks (Purple demon gates, infernals from the sky, etc.) which spawns a variety of demons from the Nether that are aggressive to all, and March of the Damned for DKs which channels your power to raise Ghouls from dead corpses that seek out enemies. Not all may be as practical and some may seem similar, but the thematic of it and the impact can be massive
- Allowing professions to create some of the most powerful pieces in the game. I know not everyone likes profession patterns behind raids, but the most powerful weapons and armor in the game would be locked behind the deadly doors of raid instances that only the bravest can find. Now… this is not to say the bravest can actually craft the things, Crafters that wish to truly master their professions will have to do massive questlines, crafted item requirements, have specific tools found in the open world, and things of that nature. Raids will still have amazing gear patterns, crafting professions will just have the power to create these powerful weapons and armor that require extreme dedication to do so.
- World objectives. Similar to the Arenas in Outland (Hellfire arenas/Zangermarsh outposts/Outland Halani). Make it matter to control key parts of the region and allow players to dictate themselves how these are taken. Warfronts are fine, but the impact does not really feel there. Using BFA as an example, Key Fortresses throughout the zones can be taken that give unique benefits (dmg buffs/rep/quests/etc.) but also give your faction greater presence in a zone by having Faction NPCs scattered throughout making areas more hostile for would be invaders. Wintergrasp is also a more global and massive arena example of this, and I believe more of it should be out in the world.
- World content that matters. I never played Vanilla myself, but during the Anniversary weeks it is amazing to see how World Bosses used to be scattered around the world and were fiercely contested. This is similar to world objectives, but more so around large Lore NPCs that can be very challenging and desired by many. Why limit every dangerous NPC to raids? Why can’t NPC’s unlikely to be seen in raids such as a Murloc King invading Stranglethorn, Upstart Troll Leaders reclaiming Zul’Aman in Ghostlands, or Kael’Thas trying to kill us all a 3rd time after being returned as a San’layn in Northrend be true.
I know its a long winded post, but I suppose to sum it up… just make things matter. Not everything has to be balanced necessarily but make it fun, we will all find something to call OP. Professions can be restricted to high end content, but make those only dedicated able to craft the amazing pieces found in the deadliest depths. Finally, make the world matter and be interactable, as not everything needs to be instanced for it to hold value.