How? Get rid of CRZ. Get rid of LFR.
Short answer, you can’t.
Just look at all the threads throughout the week asking Blizzard for more rewards for solo content.
It turns out, a large portion of WoW players have no interest in the multi-player aspects of a MMO…so they are constantly asking for single player rewards to be implemented.
The player base has changed so we have to adapt
Eh they just set record sales on SL, their ship is doing fine. lol
A large proportion of players on the GD forum who claim to only do solo content, which represents a vanishingly small minority of the player base.
If you’re around people that feel forced to be social for some reward, it’s best you avoid those people.
It’s like people that brag about how nice they are. Chances are they are quite the opposite since they’re expecting praise and rewards for kindness. Kindness is the reward.
Yes. Close the server groups.
When WoW was single server, people knew who you were, and how you played. Once they went to open servers where you could group with ANYONE, you became a random face that could pop in and out of groups anonymously.
They wanted to make it so there were more people to group with, so they joined servers together. This is fine. However, letting people OUTSIDE those groups jump in and out, that’s where the problems come in.
Close the servers and your reputation will mean something again. This will be a great way to get that community feel again.
I am sure that the want for single player content is not limited to the GD forums. Much like general polling, every person that posts here most likely represents the opinions of thousands of other players.
I miss it when players out in the world had to help each other out. I made most of my in-game friends that way during the first few years. Unfortunately people are so used to the world being soloable that I doubt the added challenge would go over well.
Yeah that’s a terrible and unfounded assumption.
looks around yeah I think thousands of people agree with me with no evidence.
lol
Is it?
The standard poll is 1-3K random participants that represent the general opinion of millions.
Why is it outlandish the think that the 10Kish people on the forums don’t represent a good portion of the general WoW population?
Especially when it comes to content they want.
Character Customizations
Player Housing
Class Tuning
Flying
etc…
Solo content included.
p.s. I’m not a fan of solo content. I’m just pointing out that there was a large number of threads this week asking for it.
Yeah and standard polls (like political polls) account for underlying differences in populations, like the fact that online forums like this disproportionately select for negative people. You can’t simply assume that a small sample reflects a larger populations without controlling for variations, which you haven’t done. The only thing you know from these forums is that a few hundred people decided to make complaint posts, from an overall population of 5M people (i.e. the people making posts here are like 1/10,000 of the overall population, and basically meaningless).
Stop being pricks to one another.
Solved.
And I agree, I would say that the complaint posts in the GD forums are mostly an echo chamber of negativity.
But I would give more legitimacy to the requests for additional features. Even though they have negative undertones, they tend to be more focused on improving the game.
And you are correct, without a control group, it is impossible to determine how shared the opinions are. But here is some of the activity from the last week.
And that’s definitely not all of them, just all I felt like linking before I got bored.
Again, I’m not advocating for solo content…just pointing out that there is a large push for it on the forums.
Incorrect. The game already has more solo content than it ever has before. The “push” is for better gear from solo content. Which happened to start EXACTLY after everyone mass-unlocked the 197 covenant gear.
Classic WoW called. It says you are incorrect.
I can buy that. But my overall point is that the supporters of these posts have no interests in restoring community or doing group content in general.
I myself have provided the advice of joining guilds/communities and participating in content to get better gear multiple times. But the posters in these threads and their supporters do not seem to be interested in participating in group content at all…
Which brings us back to the OPs point…How do you restore the community aspect, when there is a portion (debatable how large) of players that are against participating in the community?
The people you’re talking about are going to quit anyway. Then come back in 9.1. Then quit again. Then come back in 9.2. Then quit again. Then come back for the next expansion. Then quit again. There’s very little reason why the long-term players, who enjoy the game for the multi-player game that it is, and thrive on the social interaction that keeps us subscribed year-round, should have any concern what the cyclical lone wolves think.
The game was a lot healthier when the social ties were stronger. That’s just the way it is.
What you’re talking about is social engineering, an attempt to force change through artificial constructs.
I feel like devs think making content harder and more difficult to pug will lead to all who currently either don’t belong to a guild or belong to one that is not active joining a guild and becoming active in difficult content.
I think this will fail, because people play the game for different reasons. You can’t make them want to be hardcore or do mythic difficulty content just by giving them no other choice. And you simply can’t tell people who to be friends with, because that has nothing to do with actual friendship.
The internet has changed, let alone culture in general - what was novel in 2004 is kind of passe now - even derided.
In '04, just seeing someone from potentially the other side of the world, let alone talking to them and playing with them was still a fairly new concept to a lot of people - particularly in gaming. Yes, there are some 90s grognards who saw all this long before WoW, but for the mainstream, things like WoW, runescape etc. are where it really took shape.
It’s been almost two decades since WoW came out. The mere fact of seeing someone else inhabiting the world just doesn’t grant the same excitement as it used to.
I don’t think that’s the entire story, however; mechanics like tagging are incredibly toxic as well. Instead being potentially excited to see another player, you suddenly want them to leave, instead; particularly with the new group tagging system.