Same can be said for forcing solo players to do content they don’t like, same for forcing PVP to PVE its not enjoyable for anyone. But so far, the solo player has always been forced to do group content to even see the entire lore/story unfold.
The suggestions were that these buffs/items only affect solo content, so questing or world zones, in essence it is no different than what is being currently done in Torghast, it is exactly the same only for world content, it is in no way mandatory less mandatory than dungeons or raids or pvp are currently.
Not bull, right now the majority of players are solo for the most part, as a business, it would make sense for Blizzard to favor the solo player, but instead they cling to developing the game in alignment with group players despite the numbers. Additionally, in a perfect world everyone’s sub would be totally equal, as in a weighted average, but in the real world money should at least dictate development, in this case it flies in the face of that logic.