I don’t find it hard to believe that there were some that did that, especially given that when WoW Launched, many came from a pen and paper RPG background. Here is a thread from the archived forums where some did it. I don’t know how many, but it did happen on some scale.
As someone who has played D&D in one form or another since 1975 (got my own first set in 76), I have converted some of my WoW characters to D&D stat blocks. And nothing anyone who played table top games back in the earlier days of the hobby did would surprise me.
How many WoW players did it? Couldn’t say. I never did, but I never RPed with any of my WoW characters in game. But it certainly wouldn’t surprise me if lots did just because having an in game description of your character and background would certainly be as useful a tool to WoW RPers as DBM is for raiders.
Likewise, my granddaughter is really in to anime and back in her middle and high school days and I know her and all her friends and notebooks and notebooks full of original characters, backgrounds and potential story arcs. For people into this sort of thing, this isn’t some abstract concept.
That’s not me being wrong. The point I was contesting was that level disparities amplify armor. That is not the case. As a point of clarification, I was 33 and the rogue was 34. I remember because we were doing quests and I told my buddy we had done all the non-red stuff to me. He told me that raptors were orange to him (the ones behind the arena). We get there and they were 39-40 and I said to him, “so, uh, these are orange to you?” His response was “reddish orange!” We laughed and killed them easily anyways using the exact same tactic we used to kill the giant. He used crippling poison and I used aspect of cheetah and kited them out. We figured why not try it on the giant since it worked on them at 39-40 and we had the whole beach area to kite.
We really did not have any “Numbers” issues until after AQ. Well I guess if you raided as MM then sure, you would have problems because it did not really scale well, but SV did very well after 1.7. Not every hunter in guild needed to bring TSA either, but we had more hunter than were typical on the average. (why I went SV because at that point it did not really matter.
DPS was something that in Vanilla really did not matter as much as some like to make believe; its nice to have big leet deeps, but it’s not all that important on most fights. 99% of the time it’s simply keeing all 40 squirrels in line doing as they’re told.
Their ability to hit is probably authentic, I agree. I think people are exaggerating the effect of glancing blows and resists; if resists were as bad as people are saying, the frost traps would be useless, which they clearly aren’t in the video.
The streamer as tank appears to be getting about half his taunts off and somewhere around half his damage threat. The main reason he isn’t holding aggro isn’t because of those limitations, but because the DPS is going all out immediately, which in Vanilla allowed any DPS to pull aggro.
I’m sorry, where did I say that some people didn’t do that? A wall of text about a cherry picked example that does not, in any way, demonstrate that the average player plays that way means what, exactly, in context of the points being discussed? The average player doesn’t play an mmo like it’s a single player RPG. There are communities that do, but in context of the overall they’re a very small drop in the bucket. I’m not trying to knock on them for doing so, but at the same time don’t pretend that that’s the experience that most players or even the average player has or even wants to have.
This entire discussion started because the person tried to claim that classic was more of an rpg than retail is. And we’re not talking the person saying, “I find aspect x, y, and z of the gameplay of vanilla more immersive so that’s why I think it’s more of an RPG”. They did so with an insulting connotation that people who like retail are people who like Fortnite and League of Legends and the people who like Classic are people who like RPG’s. That they’re real RPG players and everyone else isn’t. And that weapon skilling is “delayed gratification”. It reads like a condescending pile of cow feces.
Yes DPS matters, but not as much as people like to make believe.
SV scales insanely well with enough AGI, it’s actually kinda surprising that you did not know this. (post 1.7)
The reason SV scales well are it’s talents make AGI your best stat. MM is great for Dungeons and MC, and early BWL, but after that it’s kinda lack luster.
The only reason to bring MM after that is for TSA, and if the raid is short hunters then TSA is required so everyone will be MM at that point.
If the raid has plenty of hunters, then TSA becomes redundant and SV is really good if you have the gear for it.
Actually I do remember something about that. If I recall, though, you didn’t get enough agility until you had more pieces of Dragonstalker than I ever got. Edit: which matches your edit about where the crossover was.
I should try that when the AV testing ends, see how survival compares at 40 (at least until they raise the cap again). I’ve tried MM and it pales in comparison to BM at that level but I didn’t think to dig into Survival at all. I’m actually kind of sad that we’re not going to see the BC iteration of Survival. I really dug the whole Explosive Shot triple tapping thing. I didn’t play hunter in the original vanilla though so it’s been a new experience for me.
I don’t know anything about Fortnite or League of Legends, but I have to say that people who have some idea of their characters’ backgrounds are a lot more “real” in terms of roleplaying. I don’t see how the fact that retail doesn’t cater to that any more is insulting.
Because of how low level characters scale it may actually work out really good in PVP, I know it was darn good in PVP at 60.
The play style is a bit different because you’re both Ranged and you have more melee capability, but that capability is kinda 2X use… To help get you back to range, and to deal damage while you’re in range while providing you some excellent utility.
Don’t forget your pet is also very useful because FD + pet on a rogue will wipe his combo points. This happens because the change of target drops their combo points in Vanilla (unlike TBC+)
You can also use frost trap instead of freezing trap as SV in PVP very effectively Vs melee and kite them in a very large circle around the trap because it can RNG root the target. happens frequently
=)
You have do not have scatter shot or intimidate like MM or BM, but instead WS, and this requires you FD to use it… but if you’re really quick you can trap a melee that’s on you and WS the other all in the same moment. (I had a macro for this in vanilla)
It allowed you to control 2 targets at the same time in PVP, and that’s darn handy.
Yet there is evidence of this happening with other mmos, OSRS is more popular than RS3, but there is versions for both. I have played since 2005 vanilla on up through Legion and avoided the mess that is BFA. Only reason I was still playing is cause of the friends I had who were playing current WOW still and a lot of them are gone and more leaving every day. Will I play current WoW once classic hits? Nope I’m done with it, just hate how you don’t play a class you play a spec and the game pops up with all this clutter telling you what to hit.
Are you confused? The debate isn’t whether people who roleplay are more into roleplay than people who don’t. The debate was, as explicitly stated, started because someone said people who like retail aren’t really people who like rpg’s and people who like vanilla/classic somehow magically are. Neither retail nor classic cater to the people who RP, people do it in spite of the game not catering to them in both of them. I’m not certain what’s complicated about that.
Unfortunately, and I’m not certain if this is accurate or not, feigning in combat while you have a pet active does not drop you out of combat which means I can’t use feign to drop traps or wyvern sting. Unless there’s something I’m missing that doesn’t happen. Also, pet passive is bugged to all hell right now so people avoid using it like the plague (pet follows the owner if it’s on passive even after combat is engaged and you give it a /petattack command, which means it only hits the mob if it’s in your face, if you move away the pet will move with you and be out of range to attack).
I have to test it but I think it keeps me in combat until mobs reset. Unfortunately I can’t try it out right now as the regular servers are down for the AV testing until tomorrow. /sob
There are a lot of bugs that they’re working on correcting.
-Wanding triggers a global and often seems to get stuck, if I move to break it it will resume like an autoshot after I stop moving, really really annoying on casters as you get locked into wanding burning globals when trying to swap back and forth between casting and wanding.
Pet passive is completely borked as I noted above.
My warlock pets randomly change names and lose all trained abilities. I have a succubus that I have to spend ~4g on every day to play because if I log out for a while I get a fresh one each time. Very annoying.
Sharpening stones cause buff display errors (haven’t experienced this one myself but it plagues people all the time that I group with).
The list goes on and on. They’ll get to them before release I hope
That may be true given layering, but Vanilla actually did cater to people who roleplayed.
I am pretty sure you could drop traps in combat in Vanilla; there was an arming time, but I remember double and triple trapping, and I don’t remember feigning between each trap. I could be misremembering.