How will classic affect retail server population?

What, explicitly, catered to rp’ers in vanilla that doesn’t exist in retail?

No, you couldn’t. You have to be out of combat to drop traps. Even the old vanilla tooltips said so and the ones in Classic do too. But I do remember people feigning and dropping traps. I’m just not certain whether I’m doing something wrong or if there’s something not replicated correctly in the beta that they’re working on updating. They don’t give us patch notes when they make updates so we also don’t really know when they change things most of the time.

Edit: And by trick, I’m not certain if it’s a specific sequence of things that I have to do to get it to work properly, like if I put my pet on passive and then feign if that is supposed to do it. But passive is (as mentioned) bugged to all hell too and I don’t believe feigning actually drops combat at all until the mobs reset. If that’s how it’s supposed to work then maybe they’re just not there yet.

I still can’t fathom why people compare the OSRS and RS3 situation to that of Classic and Modern WoW. OSRS is under active development with a ton of new features, content and QoL improvements constantly being made. Not to mention, it wasn’t even close to being the original game, even at release.

The slightly more appropriate comparison would be using Runescape Classic.

your pet has to go passive before you can trap or you break your own trap. I remember that much of the macro because the pet AI has no safety net built in to prevent breaking CC.

If your pet was on a target and a mage sheep that target the pet would break it. Come TBC they changed this, and the pet stops as soon as the sheep finishes cast.

It’s just more training wheels that I feel ruined the game.

However you should be able to FD trap as long as you’re pet goes passive first; you need to do this regardless because of how pet AI is suppose to work, but sounds like they have some massive buggy issues to work out.

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I actually seem to recall something like that back in Vanilla. Have they mentioned it being a bug that will be fixed?

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I can tell you for absolute certainty that this is not how pets work. Right now if someone cc’s with sheep or gouge or if they hit a freeze trap the pet will autoclear that target from their threat list. It’s very frustrating in group combat when rogues are gouging to stop spell casts. If I issue a petattack command afterwards they will break, but they won’t if a freeze goes out while they’re on the mob.

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They’ve actually had massive problems with wanding and autoshot. Their last attempt to fix wands broke autoshot. Specifically it broke quivers/ammo pouches and left hunters unable to ranged attack. The only fix was to put ammo in a regular backpack slot and stop using quivers/ammo pouches at all or you’d just stand there stuck in the ranged attack animation (bow drawn back) and would do nothing. I wanded all the time in vanilla (I played a mage) and I can say for certain that the current functionality is not how it worked. If something broke wanding (i.e. if you moved) it would not resume. It’s still muscle memory for me to break out of wanding that way and it pisses me off to no end that it doesn’t work lol. They’ve since fixed the issue with quivers/ammo pouches but wanding is still buggy.

In specific, they’ve had a problem with autoshooting switching to melee when the mob moves into the deadzone and then back to range when the mob moves out of the deadzone again. Players get stuck trying to melee and have to use a ranged ability or manually toggle autoshot back on to resume attacking. Initially if a mob was at range and ran into melee, the player would get stuck doing nothing, even kicking off a raptor strike would lock the player and would not start autoattacking. That’s since been fixed though.

I was just reading about this, and it sounds like they’re using the BFA pet AI…

THAT NEEDS TO CHANGE!!!

Vanilla Pet AI only, no matter how crusty that is.

The way Vanilla Pet AI workes is very much like I said; if you’re attacking a target with your pet, and a rogue uses gouge, blind, or a mage uses sheep or a warlock uses seduce from succy; your pet will continue to attack.

The burden is on the players to communicate and on the hunter to stop the pet before CC lands.

This is crucial for the authentic experience regarding CC and hunters.

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A year from now we will have those population imbalance problems in Classic, You will be spamming for a tank for Deadmines, but can’t find one. The hard reality of being on a RP Server.

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A few things. From what I read it was you that put the number at 1. You stated to the poster that unless they had a citation or petition you equated their “we” with 1 person. Clearly, there where more than that. As far as my ‘cherry picked’ example, I picked one because I thought it would suffice. There are others on the forums though. You can believe me or not, but that has little bearing on anything because they are there and I have seen them. Likewise in a matter of minutes on the archived forums I found several helps and guidelines for those interested in WoW RP. So there is certainly a community, man for man probably not as big as people who who don’t use the game for RP but a group big enough to be noticed. And certainly enough that examples don’t have to be cherry picked.

There is a mod out there called Total Role Play 3 with over one and a half million downloads. I’ll bet it gets downloaded a lot by people on RP realms. Without going into detail about what exactly it did, it looks to me like it is just that - a mod that lets players do up character sheets as well as lots of other things said role players would find helpful.

If we are talking about a PVE realm I would agree, the average person doesn’t play like a single player RPG. However, this person stated that they used the sheets on a RP realm. Those who go to those realms experience and interact with the game in a whole separate manner. I don’t have an exact number to know who does what but I’d be willing to bet that on a RP that most there do not play as they would on a strictly PVE server.

As far as classic being more of a rpg than retail, I would say it is certainly more conducive. I don’t mean that as a pajorative, that’s just my opinion. The current dev team seems to care more about making a raid simulator then an RPG. It’s been my feeling since at least WoD, the devs who were the real role playing gamers have long since vacated Blizzard’s halls. However, player driven RP, I would think is still very possible in any version. Although I would be harder pressed, I think to, do any serious RP around the current story than those pre-Cata.

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No explicit timers in dungeons, so you could roleplay your character in dungeons without causing the timer to be missed.

No sharding and no cross realm, so you could interact with anyone on your server who thought they were in the same physical area as you, and you had full interaction, including trading, with everyone you could interact with at all.

No story phases, so you wouldn’t suddenly be unable to interact with someone you had grouped with to play together.

Uniform NPC actions, so if an NPC said something, everyone heard the same thing at the same time. This provided a shared reality which helped with roleplaying, since you could interact or even roleplay with NPCs and other player characters could jump in.

Waits for boats, so there was down time when there was nothing better to do than to talk to people - basically enforced RP times for anyone with the least predeliction to roleplay.

Single faction auction house, so you could mail other characters whose auctions you saw.

No enchanting vellum, so you actually had to find the enchanter and interact with them to get an item enchanted, providing an opportunity for roleplay.

And lots more stuff, but that should get you started.

Because it started out as just a classic version that people wanted new content made for. I’m not saying that will happen with WoW Classic, but the damage done to BFA might not be able to be fixed. Just look at sites like www.wowrealmpopulation.com to see how dead some servers are. I do hope it turns around but I am done with retail personally and I hope it improves and people that like that style can keep playing.

Can only hope this happens, it will show Blizzard the demand for the old philosophy of the game and in turn maybe make the retail better.

But it won’t go down like that, majority of the people who wanted to quit BFA already did.

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So much this.

It was never the Classic version of Runescape. It was 2007 Runescape which was actually Runescape 2 which released in 2004. Runescape Classic was a thing, it shut down in August of 2018.

Exactly, because we were talking about the average/typical player writing up backgrounds and roleplaying their character as if it was a tabletop rpg and they claimed that everyone on their RP server did. Which we know is complete garbage. No one said that people who played that way didn’t exist. Just that they weren’t the average player even on RP servers. And I’ve played on one for over a decade so I can pretty safely say that no, not everyone or not even the average person on an RP server RP’s in game, let alone writes up backgrounds and tries to play them out like a tabletop RPG. I’ve even downloaded mods to see character info just so I could be respectful of those that do, and the bulk of players don’t. Any claim otherwise is a lie. So finding a single example that you want to point at means jack squat. Sorry :frowning:

So, what was more conducive to roleplay in vanilla than in retail? I’m not interested in a bunch of hand waving nonsense. Tell me explicitly how they catered to RP in vanilla that they don’t do anymore. And I don’t care about your opinions of the story, I mean what, exactly are they not doing now to support roleplay that they did in the past? The answer is that they’re actually letting the average player experience more of the story. Most of it in vanilla, bc, wrath was stuck in raids where the average player didn’t get to. Now players have story, cut scenes, scenarios, tons and tons of story content outside of raids like the war campaign, suramar, etc. If you think there’s less support for RP now than in vanilla you’re out of your freaking mind.

You can do that now in normal or heroic dungeons.

That’s not reduced functionality, that’s added functionality. You can trade with people on your server or even your connected realms right now, what you can also do is interact with like minded people on entirely different servers with the caveat that you can’t impact their economy. And if people are phased just join a group, that ensures you’re all in the same phase.

You love reaching. So what? You also couldn’t change the world as the story advanced. That’s not something that was removed, that was something that was added. If you want to play in non-phased story areas, then go do so.

Please demonstrate in any meaningful way how this matters in the slightest at all? Use an example of where this had a detrimental impact on roleplay. I’ll wait…

Really? You’re going to pretend not waiting on a boat somehow correlates to them no longer catering to RP? Your examples are ludicrous.

So what? Again, this wasn’t done or not done to cater to RP’ers. Stop listing every ridiculous change that was never actually catering to RP’ers in the first place and pretending it’s some grave injustice against you that it was changed. Such claims are stupid.

Derp.

All it does is demonstrate that you don’t know what the definitions of words are. We’re not talking about how player interaction has ever changed in the game, down to the most trivial and meaningless of interactions to waiting on boats/zeps. We’re talking about how the game catered to RP’ers that has since been removed. Try again, or better yet don’t bother because we know your position is a waste of forum posting.

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Roleplaying and story telling aren’t the same thing, and too much centralized story telling interferes with roleplaying. There’s lots more story content now, no doubt, but that actively interferes with roleplaying; it doesn’t support it.

I believe that’s the intent, that there are just some things that have changed so much since then that they have to use what they have now to get beta working and the plan is to convert over to different systems as they can throughout the beta. Pets are clearly one of those systems that’s just gone through a ton of iterations and they’re probably going to have to rebuild the functionality from scratch.

I am curious how close the AI code actually is; is it compatible? Could it be simply ported over?

I hope that it can be.

Seeing the story unfold absolutely is a part of a roleplaying game that’s far better than it being locked in raids accessible to the minority of players. Somehow you’re trying to spin it that having more of that available is a negative. Get outta my face with such ridiculousness.