i hate this slicing winds thing Gimme back Flying Serpent Kick! like NOW!
Correct me if I’m wrong but if you don’t take the Blunderstorm talent you still can use that skill right?
Really not a fan of any part of that mini-game creeping into retail. Devs need to stop doing petulant things to Monks like altering an otherwise stellar tier set, by making them wear a noose around their neck if they want to show their chest-piece, or giving them trash abilities from a game very, very few people actually play after they get the transmogs.
Starting to think what one guy said on X is accurate. The change to move the rope from the helmet to the chest-piece, which now makes it look like a noose; was just Blizzard’s way of passively telling all of us Monks to hang our characters up, no improvements will ever happen and that we should go play a different class.
im not sure, but if there is a way to opt out… someone please tell me Serpent kick was a frequent in my arsenal.
It’s a talent. If you don’t like it then you can just not take it.
Then don’t play Slicing Winds, it’s really quite simple.
Think WW monk going to be my main for this patch.
It’s a close pick between demon hunter and outlaw rogue for me.
wowhead’s ww shadowpan palpatine builds for ST and M+ both look fun.
neat/simple whack-a-mole style.
celestial looks more bursty but im not feeling it.
I’ve been playing my Mistweaver as a main for most tjings and even ended up playing DPS as a MW in TW runs (apparently you can queue for DPS and Heals and if you are specced as heals when called in you stay that way even though there is a heals in the party).
Anyway my spec is damage focused and I have been taking on elites in TWW quite well solo. Having a lot of fun.
The effectiveness of raw fist weaving feels reduced and that healing got moved even more into our spells. I can sometimes be found here on these forums expressing how much I dislike any attempts by blizzard to move us away from fistweaving towards caster centrism. I feel like our spells should be generally instant casts and things we can do to enable fist weaving, rather than fist weaving’s purpose to be some weak maintenance “better than nothing” healing that exists to perpetuate mist uptimes. I’m glad that we have more options than just fist weaving so we can be versatile but I dislike that so much of our healing power is increasingly locked behind caster centric gameplay, or anything I might incorrectly perceive as being that.
Exactly what I want though might be better suited as a support class similar to aug. If bard ever comes to the game as a hero talent or spec it would be most appropriately belonging to monks as lore masters are basically bards in game that travel, study, share tales and legends, songs, and record the histories of the world one scroll at a time.
I feel like fist weavers should call forth their inner spirits and the spirits of the celestials to make their kicks mightier, their punches faster, their movments more nimble and agile, etc. Instead we’re like oh i better mist up that target so I can vivify it and then RSK to extend the hot durations, please don’t make me cancel hard casting JE/CJL to move, etc. You know how TFT empowers your next abilities and chichi is an overall empwerment of fist weaving? I want that concept to be the entire fist weaver gameplay. The cool downs can stay the same that’s fine but I would rather be juggling buffs and empowerments through fist weaving than mist management. Mist management would be preferable in raid I’m sure but in m+ I want to fist weave greatness.
I like that conduit is so much better than it used to be. I don’t know for sure at the moment but wouldn’t be surprised if it becomes more popular than MoH this season. It just does so many things and the damage, healing, and cdr from it is just so significantly better than last season. Removing the soft cap on its aoe would just make it absolutely perfect atp.
I haven’t had an opportunity to try the tier set so I don’t have any opinions about it yet.
Fist weaver feels good in raid so far. In m+ though I feel that some things got better but somethings got worse. Again I don’t approve of moving the healing around so that fist weaving is less effective. It’s more effective in single target, good, but in cleave it feels singificantly reduced to the point that I am rethinking my approach to group damage at times, because I know that fist weaving just isn’t gonna be able to do something i could have before. So I dislike that quite a lot.
Even though blizzard has generally done well to make monk beholden to JE they made it signficantly less satisfying in cleave. When the primary target dies the primary damage amp isn’t applied to the next target and the cleave damage does less than BOK, so now canceling the cast feels worse when it is involuntary or when I have to do mental calculus whether or not it’s worth it to continue channeling based on what’s going on and what my next move is. Before it was just basically “nahhhh channel that to the end unless we can’t for some reason,” no matter what.
I intend do some runs with Dance of Chi-ji. I played most of last season with dance and it’s gotten a number of buffs from what I understand. If it nets similar results to JE i’ll likely stop using JE in m+. Really depends on single target and the dungeon I suppose.
The bug where TFT cancels conduit is still present for some reason.
The range on linked spirits needs buffed imo
Moving sheiluns up the tree removed a free talent point which I miss. That’s all i can think of right now
I was feeling hopeful at the start of the season, people said WW was improved on the PTR, we were doing better than season 1!! That hope has evaporated though. Should just roll enhance, so I can be OP for several seasons straight.
Why did it evaporate? I’ve been feeling really strong in keys and the raid performance is pretty obvious.
Any time the tank pulls more than ~7 mobs, which is practically every pull in keys. While there are still classes that can do uncapped AOE, they will almost always be meta in keys.
WW feels so good now. Dungeons no longer need to tab target like crazy. And blasting dudes with my laser beam is sick.
Really? I’m finding the opposite. While FW is solid in M+ (current set of dungeons fit our healing profile better than S1), I’m constantly being forced out of melee range in raid. Once I get my set bonuses I’m probably going to switch to a RM raid build.
My one big complaint for healing is that damage is way down. Last season in higher keys (14s/15s) I was around 1/2 the dps of tanks and about 1/5 that of dps. Now dps and tank dps has nearly doubled (and we’re still early in the season) and mine has gone up… maybe 50k?? I know as a healer dps isn’t my main goal… but at this point I’m wondering why even bother with FW? At this point dmg-wise, I’m not even contributing in a meaningful way.
Also hp bars are not scaling anywhere close to the scaling of dps/hps. Which means even in week 1 we’re already at the place in many 10s where speed is more important than raw HPS. This usually means exploits and gimmicks start to rule the healing world.
I like the dungeons, they are fun, a lot of different healing profiles, and challenging. The rest has me worried, I feel the balance team is WAY off the mark.
I’ve mained monk since about midway through MoP. There are several classes in this game I like, but monk is the only one I love, so it would take a lot for me to ever main another class… So far WW feels really good (at least in PvP, can’t speak for Mythic+ and raids). This is the best monk has felt in years tbh.
There are going to be times where you HAVE to take some damage to do more healing.
Like, when Chi’Ji is up, you never, EVER want to be off boss.
If you have to Fort Brew or Cocoon yourself to have uptime during your important window then you just send it.
Especially Cocoon, because Sheilun’s is actually useful now for CDR, and Conduit really ties it together to be up more often.
In my Raid runs I’m hitting around 400k, and it was matching some Tanks at the time.
I feel like I’m adding meaningful damage.
Currently sitting at 630 equipped, and I felt really strong at 619 in regards to my healing.
This is fine assuming these spells are strong and usable at our leisure. CJL is a really good tool to have rn.
This was one of the best changes they made. Otherwise Fistweaver would never take the talent because it costs too much in Raid and PvP.
It’s not like that point was non-flexible for either side tho.
That’s not an option in mythic raids or higher keys, eating any avoidable dmg is insta-death.
It actually is, depending on what you’re looking at, though whether you’re allowed to by your group is another matter. Assuming they like to assign externals.
You also have to know your limits on what you can take. A tiny overestimation will kill you every single time.
This is also especially true in, say, BG’s as a Fistweaver. Choose the wrong global and you can throw the entire game.
Higher keys are different and I’d agree with you.
WW will most definitely be getting nerfed to the ground. Enjoy your 15 min of fame yall!
I don’t like the 5 tar cap for ww.
It makes Ae dps very hard to do–( ww has to work really hard to do Ae damage in comparison to other classes who have a 1 or 2 buttons to push and those buttons make the class seem like they’re super.