people who swap characters because of a <15% across the board performance differential, while not completing/attempting 95th percentile content clearly aren’t prioritizing rpg elements in class selection.
They just want progression, if you give them what they want for any spec, they get content locked in two weeks and suddenly they have nothing to do, because they have no interest in pursuing more difficult content.
That means blizzard can prolong their slow death, by continuing to do what they do, give them “incentive” to reroll fotm, so they add a few weeks every season to progression, then by the time .0.5 patch hits they can do it again with a new class, or progress even further with the inevitable content nerfs.
When they nerf the fotm the people who’ve mained that class for a prolonged period always go “oh yeah, it was fun having X op but it made no sense for the health of the long game” unless you’re a ret paladin, then you complain every season after dragonflight because its not an auto elite rank.
Outside of top 5% your class/spec will hold you back less than being antisocial will
Ok, give some examples of other sides in this debate? I’m just going by what I hear. One side claiming they have a right to kick people who are not good enough because it wastes their key, the other saying they are new, trying to learn and get kicked anyway.
I agree there are some variations but when that happens a flood of notes come along claiming they don’t believe them, it’s someone trying to be carried who will ruin my key.
I think they base it off what specs are the clunkiest and least played.
If you notice, they aren’t touching Disc Priest and they’re tip toeing gently around Rogues. Priest is least played in M+ and Rogue is least played class in the game.
They could give every class mass dispel and power infusion while they’re at it, honestly they shouldn’t even have classes at this point just let everyone start from the same base and talent based on what they want to play.
Or just play with a group that can handle mechanics adequately without relying on the healer to babysit mechanics because “that is their job”
Ok, let’s hear an example where a group kicks a weak player because the kickers are people who wants to progress but they are not someone kicking a new player who wants to learn.
I don’t think damage buffs are always the right choice though, not addressing all your concerns. I get the idea of bring the weaker classes/specs up, but my imagination tells me that Blizzard has a theoretical maximum of what a class should be able to do in a particular Xpac/season. Some classes are likely too big of outliers that threaten to make the content too easy if everything was tuned up.
Just my thought on why sometimes we don’t see this philosophy necessarily implemented.
My comments above were in the context of people getting kicked. My saying there are two sides is in that context. If people don’t kick someone they are not in the context of the discussion I was having.
Ok so imagine if you happened to land in a PUG where Maximum was trying to train Team Liquid members for the next race. He takes one look at you and what do you think happens? He says
“Hey guys, a noobe, let’s use this run to help him along?” - OR -
“Hey guys, a noobe. This won’t help us, kick him”.