How to mathematically fix SoloQ shuffle and Incentivize Healers

Let’s jump in right away:

Problem:
Plain and simple the deck stacked against you. Took me 500+ rounds to learn and push on hpally to 1950. Took me less than 50 to get to 1900 on RAT.

We need to encourage healer participation but in a more sustainable way. Current ideas about providing crafting mats, items, or anything else will mess up the economy. Anything cosmetic -new glad mounts, titles and w.e will require production resources and not sustainable because there is no encouragement of playing as a healer more once you obtain the rewards.

Introducing Priority Que:

Plain and simple but we need to put in some math and rules for it to work.

How it works:
When you complete games as a healer you get priority queues on your DPS.

Math
2 healers provide games for 4 DPS, essentially 2 healers take 4 dps out of que to make games.
Make it so that after completing the solo shuffle game the total amount of priority QUES that will be rewarded 2 or even as low as 1. Meaning 2 healers get 4 DPS a round of games but will get at max 2 (1) priority que/s back.

Easy math 2 Healers help 4 DPS and get 2(1) priority ques back, so overall the net benefit is 2(3) other dps that never qued as a healer before benefit from extra games.

RULES
To safeguard the priority que from potential abusers we will need to install 2 rules:
1st RULE:
Only wins count. Meaning you cant just log on your alt and AFK the whole battle and get priority que on your R1 push.
The way we can distribute is following:
Winning 5-6 Rounds gives you a total of 2(1) priority ques
Losing 0-1 will on the other hand award you with 0 priority ques.
Going 2-4 on either side (meaning both tried) will award you of 1(0.5) priority ques.

2nd Rule
The other potential abuse is that you can just play on your 1200 healer and not try but then help you DPS push Glad / R1. This will ruin the whole thing.

Rule #2 is you healer has to be within 200/300 Rating of your DPS in order to qualify. Basically whatever you healer’s rating +200/300. So if you want to push 2200 on your DPS you need to learn healing up to (1900)2000 rating.

Basically the () is scenario for awarding 1 priority ques total instead of 2 this could be a lever to use if the que times for regular DPS wont improve. And 200/300 is to help R1 pushes. 300 will give them much faster ques.

BENEFIT FOR ALL:
If more DPS pushing for glad then they will have even MORE DPS get duelist. People who push R1 can help us plebs with faster Ques to Glad. The whole system will stop feeding itself which I believe will greatly help with sustainability.

It will give casual plebs like myself a power of choice back. I dont mind spending 2 nights healing on my HPal or Disc if it will give me a 1 night of solid gameplay and push on my DK.

TLDR:
I cant post direct links but I have it on my YouTube - ReinhartDaRussian

2 Likes

Reserved for QnA.

  1. It will not work… Ques will be longer.
    This system is to ENCOURAGE DPS to roll healers to contribute. Imagine contributing 2 games as a healer to get 1 priority que as a DPS. Literally while you waiting in QUE as a DPS you can get instant ques on a healer and then get 1 isntant for DPS.

Basic Math my friends. giving 2 and taking 1 is a net +1 for community.

P.S. It’s me up top. Had a hard time swapping characters.
P.P.S. Mizzen promotion is the most awkward advertising I have seen in video games.

This is getting changed and will be irrelevant in 2 weeks when 10.3 drops iirc

I honestly think all this will serve to do is remove more healers from the pool. The people who already heal will just get banked a ton of prio ques on a dps toon throughout the season and then reroll for fun cuz they can. People that play dps cuz they want to dps aren’t going to play as a healer just to get a prio que when they could have just had a que pop faster in the meantime on the spec they wanted to play in the first place.

1 Like

Absolutely would never work. DPS already sit 30 minute Q’s, if they’re now behind everyone that has a healer priority Q, those players will literally never play the game. Playing a healer would be mandatory to play DPS, which means all this idea would accomplish is pushing DPS that don’t want to heal out of playing the game at all.

What you’d end up with is people Q’ing healers for priority Q, making every DPS priority Q redundant, since they’re in a pool with other priority Q’s. The rest of the players left over would just quit the game entirely, leaving you right back to where you started, but with less people playing the game. Absolutely terrible idea.

You guys keep trying to use rocket science to invite this idea to fix healer Q’s in shuffle when it’s super easy.

Give them all 5-10k gold per win. If you quit you get zero. If you throw you get 0.

But for every win you get 5k gold in your bag. This would incentize a ton of people to Q shuffle. Dump gold in their laps. Like too much gold. Let them get all of their tier 3 and whatever else they want by showering them with gold. Easy fix. If they feel like, at the very least, they’re getting paid for doing a job, suffering shuffle should be way easier.

Unlike the current system, as long as you get a single win you’re not coming out empty handed. Rating doesn’t matter as much anymore because at least you’re making gold for wins.

Replied to you.

Look at the big picture - if we contribute to the que system twice as much as we take then it is net +1 for community.

will always be a problem. no one wants to be a healer.

people think incentivizing healers means that they hope other people will heal if more rewards are given to healers. what people dont realize is, everyone is thinking that way, so no one actually does it.

2 Likes

You lost me here. I can’t do math

Peopel who hate waiting in a que will benefit from it and will also contribute more to the system.

so you want 2 priority queues for healing 1 game of 5-6 wins? Math does not check out.

It should be 1 priority queue for 3 games of 4-6 wins. That would cause more healers to queue up more rounds. You shouldn’t get it for free.

No one enjoys healing. I was thinking about healing last night for fast queues and I was like nah, I’ll just study psychology between queues.

It does. Other healer is also included.

2 Priority ques for 1 the other gets 0. The net is always 2 and like i suggested we can even lower it to 1 by simply dividing rewards by 2.

I enjoy healing ;-;

Some people do. Not many tho. I wish I was a healing main tbh. Would be easier to play the game.

The whole point is to get more dps to queue as healer, its not happening if you only play 1 game of six rounds and win 5-6 then get a priority queue for your dps x2. Its not very well thought out. 1 match as healer should not be worth 2 instant queue for DPS.

I think this will cause a major issue with the proposed system. There are several players on this very forum that play at 2500+ rating as a DPS but are 1900+ on a healer while trying their best. Wouldn’t this alienate people that want to try healers but that are nowhere near the same skill level as their standard class? I think people that would normally heal lower games on an alt world have even less incentive to participate if you alienate them from the priority queue benefit due to the disparity in their skills from dps to healer.

I’m 1900 from like 4 months ago. If I queued a restro game rn I’d be at 2300 MMR. It’s not as hard as you think it is.

I was also playing the acid rain build, which ig is pretty troll? Lol.

I don’t think math was actually involved in the creation of this feelycraft

1 Like

Throw a ton of gold at me and maybe i will think about playing solo shuffle on my healers again. I don’t care if my queues on my dps take a while, healing solo shuffle is cancer.

So I could just queue as a healer, throw a lobby 0-6 at 1600 rating, and then I can just get a priority queue on my main?

Yeah, I don’t think this will make PVP better.