remove mythic lockout and make it just like current heroic lockout
mythic cross realm enabled from start
make all of LFR available at same time, at most the week after mythic.
make renown levels account wide
remove secondary stat DRs
remove AoE cap set it to how it was in bfa and not sqrt capping st 5 or 8 targets
increase items dropped in raid per boss
increase items dropped in m+ by 1 at +15
2400 pvp rating should allow upgrades to 252
2500 m+ rating should allow upgrades to 252
have currencies like Stygian ember come from all sources ( like echoes of Nyalotha )
make every other weekend time-walking weekend
make dungeons fun, remove the stupid pointless BS to slow us down
remove the aoe aura from squad leaders in spires and captain in theater of pain
make the flight faster in spires or add portals
remove the maze in mists entirely. If anything have just 1 or 2 games somewhere in the dungeon but not after every single fn pull my god what the f were you thinking holy f
nerf some of the casters to make them not chain cast and / or replace more casters with more darkblades in halls of atonement
remove the last pack before the gauntlet in sanguine depths
nerf the green slimes in plaguefall
make tormentors despawn while the last boss is engaged. ( this is for d other side )
make shard bonuses ( and sim stuff going forward ) active in m+ and put dom socket on pieces that come from m+
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Make torghast even better than it will be in 9.1.5
instead of 5 floors, make it infinite floors and give us the rewards every 5 floor. What this does it makes it so you can continue the same run and not lose powers. Instead of having to reset after 5 floors. It just starts getting fun at floor 4! With all the powers.
This, 100%, needs to happen. There is literally no reason why mythic needs to be realm locked.
Not sure about this one. If they remove DRs on secondary stats then they’d have to reduce the amount you get per point. I don’t think DRs are totally terrible, since it allows you to get to a feel good point easier.
Conversely, requiring X% Haste or any other secondary in order for your class to feel playable is absolutely ridiculous. So if they combined a lower flat amount, no DRs with base levels that don’t feel terrible then that wouldn’t be bad.
I kind of disagree here. I liked the system of the number of reward drops being tied to how well you beat the timer. Don’t disagree that there needs to be more accessible rewards in M+ though.
Something something time played metrics. I don’t disagree.
No thank you, this encourages actual teamwork instead of playing with mostly pugs.
No thank you, see above reponse.
This sounds good.
No, alts are alts.
Good idea, let’s simplify the game even more. As a matter of fact let’s just turn it into a moba.
No thank you.
No thanks, gear should be important and not just rain from the clouds.
I say increase drops at low keys to encourage more gear-flow to help players reach higher keys at a faster and easier pace, leave higher key drops alone.
Hard bosses encourage team work. Lock out and no cross realm just limits access
My suggestions would actually keep guilds from dieing meanwhile you’re just hate keeping and guilds are dieing and people are quiting raids are getting canceled.
Do away with the WoW Token. Make it where you can still buy it on the website for 30 days playtime or WoW bucks for the store wallet but that’s it. No exchanging it for in game gold.
This one I’m really curious about. Idk if I have met someone who likes the aoe cap before. Would you mind running me through why? I’m not trying to be facetious or anything I promise just want to know what you like about it
Obvious answer is he always hated wow and is enjoying watching It currently burn and does not want things that would make wow more enjoyable for majority of the people