This thread isn’t about viability as Ret is already plenty viable in m+ and sorta viable in PvP. It’s about design and playstyle options.
I won’t talk much about the class tree because I’ve already done that to death. There are clearly several dead talents there like Steed of Liberty which could be improved to make Ret more fun, but moving on…
Ret has three core issues: Avenging Wrath, Hammer of Wrath, and its talent tree.
Avenging Wrath
Active versions of Avenging Wrath are not competitive options against Radiant Glory. I love RG, but even I’d like to mix it up occasionally. AW is also not a real option against Crusade, especially in PvP. Consider this: Crusade is arguably better to begin with, and both AW and crit are reduced by half in PvP.
Hammer of Wrath
First, redundant mechanics. Final Verdict has a chance to reset HoW, as do talents in both hero trees. Last I checked on Herald, one HoW will eat both procs. Two, mismatched mechanics. HoW as an execute become available at 20%, but it deals bonus damage below 35%. It makes no sense to make these different values.
Three, between Wings, procs, and execute phases, HoW is available all too often, the result of which is it deals low damage and serves as a filler. The way it should work is that our other holy power generators can keep the rotation going indefinitely with no GCD gaps, and then when HoW occasionally becomes available, it has a high priority and pushes something with low priority out of the rotation.
Four, HoW’s absence from the AoE rotation makes the AoE rotation oversimplified. And five, HoW should only glow on our hotbars when it’s available due to a proc. That way we don’t have to make a WeakAura to track something like Blessing of An’she. If it’s available due to e.g. execute phase, just have it not be greyed out…
Ret talent tree
The left side of the tree should focus on HoW and Judgment, while the right side focuses on Blade of Justice and maybe a little bit more Consecration. Divine Arbiter should deal more AoE damage and Searing Light more damage to the primary target so that these are playstyle options; the same could prob be done with ES / FR as well. Divine Hammer should be made a viable talent and moved to the final row, on the left side as hammers are more thematically appropriate to the holystrike side of the tree.
Basically get rid of the ST / AoE decisions. Choices should be based as much as possible on flavor and on which rotational abilities and mechanics players prefer. Here’s a picture that outlines the gist of what I’d like to see (along with a couple other random suggestions). Please understand that it’s not comprehensive:
h ttps://imgur.com/a/2TTj39B
Conclusion
There are other issues I could have brought up like other PvP modifiers that should be toned down, or that Templar kinda crushes Herald in PvE now. But this post is already long so I’ll end it here. Ret would be a lot more fun if it had multiple viable options to modify Avenging Wrath, if Hammer of Wrath were streamlined and improved, and if the Ret tree’s holystrike / radiant theme were about playstyle rather than ST / AoE.