The idea of limiting resources so they are “meaningful” is a joke.
These people are too concerned with making the rotation as overly complicated as possible rather than making it fun.
Back in the real world, every spec where they increased resource generation got more fun.
It was the case for enhancement shaman, it was the case for frost both of them, it was the case for fire, for arcane for outlaw for unholy for retribution for affliction for destruction for demonology, do I need to go on?
This is especially true if spending resources has some kind of rotational feedback like for example for enhance both building and spending has significant rotational impact, spending gives you tempest and can proc deeply rooted elements, building gives you CDR on wolves.
And instead almost every time they tried to reduce resource generation it resulted in the gameplay being worse.
Also, some of these specs are not easy to play, yet they still have high resource generation. But I thought you needed meaningful resources for a rotation to be complex and fun!
Turns out that just because you have high resource generation that doesn’t mean priorities go out of the window, and you still have to optimize how you build and spend stacks in order to do proper damage.
I hope blizzard never takes these people seriously, but sadly I already know that sometimes they do, because they did reduce resource generation on a few specs even recently, and guess what, they’re less fun now. So thanks for that.
The usual suspects proving once again why they are on my list of people who I shouldn’t take seriously.