Yes that was the main problem with it, but honestly, just removing the hp cost would have been fine.
For the art of war proc there were no issues, i think it was up around 50% of the time in shadowlands, which is fine, i don’t see a problem with it.
Maintenance buff does not mean bad. It was a button you pressed every 45 seconds, and then you had art of war procs which you would have gotten anyway. Inquisition was the boring maintenance buff, why? Because it still consumed holy power but it was something that just increased your damage by a % and had no cd, as far as i remember, that’s an example of a maintenance buff that’s just not very fun. Same with savage roar, just a boring % damage increase with a cost attached to it. No thanks.
I think they handled seraphim the wrong way, getting the secondary stat boost was really nice, especially the haste, the main issue was just the holy power cost, that’s literally it, not even the gcd, just the hp cost.
why are we pretending that seraphim was maintence? it was a burst cd you synced with your other 1mins. once the shadowlands tier set appeared you dropped seraphim to blast with wings explosions
Because it was? And most paladins at the time wanted it gone. Why are we pretending it was popular?
msot paladins just wanted to slam buttson and not be a burden. like now.
that being said, if you used seraphim as maintence instead of as burst then you were 100% playing wrong. most paladins that dislike seraphim were legit pressing it on cd instead of syncing it with dt, fr,
Sorry, but this is one of the very rare cases where I have to agree with ahragon.
While I didn’t like the cost associated to seraphim, it is not by definition a maintenance ability, it’s not something with no cd that you keep up all the time, like slice and dice, which at this point is a non issue, or inquisition.
And as I said before, maintenance doesn’t automatically make something bad, there are maintenance abilities that feel good to extend and keep up, and others that are just an annoyance, like inquisition or savage roar
Seraphim was really cool, for providing loads of secondary stats, but it had a single major issue that made it feel pretty annoying to use, and that was the holy power cost, remove that and seraphim would have been completely fine, and an awesome ability.
I would be very glad to see it back eventually, though without holy power cost, and also the seraphim proc on art of war
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People find different things fun. There is usually something to press every second or so. I suppose Templar’s Verdict is supposed to be a finisher because it consumes HP, but I guess I don’t see it in those terms. It’s just another button to press when it’s available. Every button I press makes a little noise so I know I am doing something, LOL! I use Templar Strikes because I like it, and it does more damage than TV or BOJ. Maybe that is “wrong” from a design perspective, but it doesn’t matter to me. I really don’t care about having a “big finisher”, so I suppose I just like the steady DPS profile.
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