How to get 12 million subs back. Step by step guide

Why is this thread still alive? These changes wouldn’t even get 1/3 of a million people back.

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I think this would be a bad idea. Not catastrophic or world shattering, but bad.

Still, in the spirit of compromise, if the point were mine to give ,I would certainly give it to get the rest.

I can’t imagine why somebody would not imagine this would woo back disaffected people like me. It certainly would. It definitely would.

The other thing it would do is shatter the allegorical spine of a tone deaf lead developer who has metaphorically vowed to force the player-base to conform to his vision regardless of what they might want in a game.

These seem like great ideas but there is just no way Ion will salt down that much crow.

When will this game resemble something we loved?

Nevermore, quoth the Dev.

Nevermore.

This right here. GJ OP love this post. Majority of points are covered. Allied races though some wont agree but thats okay. I have definitely had my fill from AR in BFA. I’m ready for 9.0 and these changes implemented. :clinking_glasses:

remember when MoP came out and everyone trashed it and now everyone glorifies it? Also, why remove TF, something that adds an element of surprise and incentive to keep raiding for those that are fully geared?

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I think you’re right about that. Being someone who enjoys both WoW and PUBG. To me, I think WoW is more of a satisfying experience, where you set long-term goals, and are more invested in the community. Modern shooters/BRs would be considered more ‘fun’. I certainly experience more ‘oh snap’ moments in BRs. These encounters get your heart beating fast and make you feel much more stimulated. They are also much easier to get into with friends, and meeting new people is as easy as having your mic on.

When I’m subbed to WoW, even if many friends are playing, we might be into different objectives and not have a huge reason to play together. Whereas in BRs, I group up ASAP when I see the lads online, even if I’m playing something else at the time. MMOs may be becoming more of a niche market these days as they require more time investment for less actual ‘fun’.

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They glorify it now because everything since MoP has been utter garbage in comparison.

MoP had a decent story, but post 5.2 was really a lot of fun…because players had choices.

While most of these are good ideas imo, we will never reach 12 million subs again. We will be lucky to reach even half that at this point. Implementing any of your ideas won’t change that, sadly.

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MoP is generally praised from a gameplay perspective. Folks who trashed MoP usually didn’t like it because of the theme, but regardless of how you feel about the theme, that expansion really nailed gameplay down well.

Every day I logged into MoP, I felt like there was a way I could play my class better. Something small I could do to eke out just that extra bit of performance. Then I would look at Warcraft Logs/World of Logs, and find other people in my class doing totally different things and achieving better results.

That just goes to show just how in-depth classes were in MoP. You think you’ve got it figured out, and maybe you’re doing good enough. But someone has always found a better way, and it was fun to try to emulate their success, especially if you succeeded doing so!

And even if min-maxxing wasn’t important to you, classes were just fun to play in their own right.

9 - Revert the GCD changes that they made at the start of this expansion.
10 - Give Shamans back Gust of Wind (and other class mobility uniqueness)
11 - Add back pvp vendors
12 - Get rid of Group Finder (or at least change it somehow)
13 - Make professions actually USEFUL and easier to understand

I agree with everything except #6.

I just don’t get the Vulpera train.

  • Build a time traveling machine
  • Go back to 2007 when the game engine was new and there wasn’t fortnite, Minecraft, call of duty, destiny, overwatch, league of legends, etc. etc. etc.
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10 man groups not being able to double in size to get to 20 man mythic was the reason a few million people left in the first place.

25 man was really good, but if they did it they’d have to bring 10 man back or they’d lose even more people. A lot of groups seem to even be currently struggling to maintain 20.

All the other stuff you wrote sounds really good and would get people back, but not 12 million.

To get close to 12 million they’d have to successfully cast resurrection on Mr. T, make a new night elf mohawk commercial with him, and run it everywhere nonstop like they did for WotLK.

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I think if wow upgraded the graphics and made a zerg protoss and terran race wed be gucci and more battle pets

They could just team up with all the independent MMO game developers and get them all to work together on building one big world that’s always alive and growing instead of everyone working on smaller games. They could do it like Second Life too and let players build their own parts of the world. That game would be awesome and fun to explore forever.

nah nah we already got Cows Mooses and Pandas, Alliance can have the furry thing.

I don’t think that would bring back as many as you think. The game is old, the developer mindset is near geriatric, and the engine is not capable of entertaining that many people anymore. The gaming industry grew up, WoW did not.

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After reading this topic, it isn’t hard to see where developers did make some bad moves. It use to be we got a talent point every time we leveled up. I understand why the change was made, but there goes one of the rewards the younger generation supposedly seeks. Now with scaling, most of the leveling rewards are gone. All zones are open in given areas from the start. This takes away the feeling of growth you got when you finally became strong enough to move on to the next zone. Also that mobs tend to power up with you takes away from leveling. That is not to say WOW’s decline is not part of a natural cycle, but bad decisions are not helping matters.

Eh, personally, I’d love to see them bring back the Wrath style of gameplay. That was arguably the peak of WoW, and before raiding got nuked with the 10/25 and difficulty changes that pretty much killed off casual raids.

It was also before class balance became the more homogenized mess they’ve been struggling with since Cata.

I dunno seems like a personal wish list rather than a real plan to double or triple subs.

The only people who care about vulpera are furry freaks…the game is already too “saturday morning cartoons”… No
High elves are already in game and the game has enough elf races… No

Personally i like the maybe titan forged thing…yeah it min maxes have to grind for it though…

I just think tiered gear sets, no time gated rep, token vendors for gear, and constant significant content updates will bring more to the game…

Youll never win with class balance, or “skill trees” because everyone has their own personal opinion and everything else they hate.

Keep with the GOT style story…dump azurite traits gear and necklace (unless account wide) make sure all classes are fun to play…tokens to prevent rng getting out of hand and raid master loot outide of LFR…and theyll do fine

Reads more like your wish list than any thought out evaluation.

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