I wholeheartedly disagree with you. The psychology that made classic - wotlk great to millions of people has not changed in man in 10 years. What has changed was the removal of all MMORPG elements from the MMORPG genre.
In a short while the success to come of Classic wow will vindicate what I say. And millions will return not for nostalgia, but for a qualitatively better game with better systems all around.
Have to agree with the OP, but you know Ion doesnât want to bring players back or keep players. They would have already acted by reverting things. The current dev team seems to be trying to ignore what its predecessors had in play. Instead they seem to want to carve there own path. A path that isnât going well.
Been questioning that if subs went below a certain level. If this would then allow the devs to leave blizz if there under contract. In pursuit of other employers or other blizz game teams. Right now Iâve noticed so many break away from wow for overwatch and other games. Could Ion be wanting to follow with those that have left ? Because honestly reverting alot of things could bring back players. Yet they refuse to do so, which could only raise questions.
Imo MoP wasnt good, and the class design during that time was worse than it is right now. If the game went back to that class design, the game would be in a worse position than it is now.
This game wont gain 12 million players back, unless classic gets huge, which I sortve doubt it will.
This game is old, its not going to regain a massive amount of sub losses at this point. The damage has been done.
Yes WoW was good, but compared to other games today, its just not a âgoodâ game anymore. Its too aged at this point.
Step 1) Kill your current MMO so you can convince your bosses to release a new MMO.
Step 2) Since you already have a bunch of stuff left over from the Titan project, try to release it as a new MMO.
Step 3) Fail because you still have no idea what fun is.
Step 4) Release another FPS based on Starcraft.
Step 5) Profit.
The removal of the TF system would eradicate re-playability in raids; however, you would know exactly what item level of gear would drop when you looted the boss.
Mists of Pandaria gear design is when they implemented the WF/TF system. What do you want back from MoP in terms of class design? As a tank, I certainly donât want to see the return of Vengeance.
Iâm not sure what youâre trying to achieve here. If you add 5 people to mythic difficulty, then the encounters are more punishing to account for the additional players (the top guilds would stack more.) Mythic raiding is able to be balanced well because itâs a consistent number. I think designing mythic for 25 players would be a bit much.
A pro of ML would be that the Master Looter can ensure that no one else ninjas loot from an encounter. (Challenge: No one else can ensure that the Master Looter doesnât ninja loot.)
A lot of drama generated when people would roll for loot, and the person who won the roll was denied the loot. Thereâs also favoritism; typically the best-performing players were given the best loot, and then the âlow performersâ were handed the scraps â largely just item level upgrades (and not statistical upgrades.)
ML was a cess pool of drama, and itâs removal really only affected guilds that enjoyed funneling loot to certain players.
I donât want enchants on EVERY piece of gear I own â too much maintenance. Sockets in gear arenât gone, but Iâm sure you mean guaranteed sockets.
While Iâm not strictly against the sockets or enchants, it would return the issue of, âI just looted this new item, but I canât use it yet because I donât have a gem or enchant for it.â Thatâs not a very nice place to be when trying to use genuine upgrades.
I donât understand whatâs wrong with working for flying. Itâs âfreeâ from an in-game financial perspective, but it costs real time (which costs real money.) Unless, of course, you pay for game time using in-game gold.
Either way, itâs not a gold sink⌠thank, Blizzard!
Blood elves and High elves are one and the same. Horde has blood elves; you should make the swap.
I agree. +1
This will happen eventually, Ion already stated that they would review the requirements.
I seriously doubt in this current day that any MMO can get 12 million subs unless they are paying the players. Seems more like Battle Royale and MOBAs are more popular.
Maybe if Blizzard adapts to the times, the game might be able to get more subs, but then that would require changing the game to the point it isnât recognizable anymore.
As a matter of fact, some players believe the game is unrecognizable now.
Well I agree with MOP gear/class design, flight, rep requirements for old allied races, valor/justice/pvp merchants, socketed gear and enchants.
They need to go back to MOP for tradeskills while they are at it.
Would love to see reforging back also. They said they felt it made people feel they needed to run back to forgemaster before using gear. Well how about a consumable tradeskill item that summons a temp forgemaster while your in your raid/dungeon?
Also real player housing would probably peak alot of peopleâs interest. Could then put furniture/decorative recipes in various tradeskills. Would make tradeskills more interesting again and get people buying and selling since you could actually make useful items instead of junk leveling gear nobody wants.
Perhaps it would have been a good business decision to delay Naxx till after or with the launch of TBC, although with pumped up tier stats to match TBC. Iâve always thought that would be a good way to inject new life into an area that pre-existed a new xpasion area.
Just throwing my 2 cents in. OP, I wouldnât want a few items of your list to occur. To me it sounds like what you and your friends want, as well as those that play in the same way.
Thereâs many others that play this game completely differently to you.
Mind you, a few of your points are great IMO