How To Fix World of Warcraft And Make Blizzard Billions

There are plenty of ways to improve the game. They just don’t see it. Most of the stuffs they did made the game grindy, longer and harder. Majority of players are not hardcore.

Classic is a poor analogy for what you’re proposing. It had a groundswell of desire both from nostalgic longtimers and from newer players curious about WoW’s roots to see what the game was like back then. The code for Classic was already largely intact, and private servers have been proving the demand for the model for years. And it didn’t require any major rebalancing or conversions either of the fights themselves or the rewards. You can’t point to Classic and say “people wanted that and it was a success, therefore this idea is worth all the development effort and time work it would take to try too.”

What you’re basically asking for is Super Timewalking for all past content including the rewards, when they struggle to even manage the timewalking events we have now. It’s unrealistic.

I wouldn’t mind of they made timewalking a constant thing that changes dungeons/raids every week.

I don’t know why anyone would play on a private server, at least here we have integrity and know that guy riding invincible had to earn it and didn’t just slip someone a five dollar bill or happen to be friends with the guy who runs the server out of mom’s basement.

I agree but, until Classic existed, pservers were the only way to experience what Vanilla was like. I personally vastly prefer Retail but I also understand that there was demand for that version of the game that wasn’t being supplied any other way.

And yes, I would love constant and expanded Timewalking, but not bringing back the itemization of expansions past, that would be a balance nightmare for the devs. Let us stomp old content with our current power. That is going to take additional time to balance so it would probably be a very slow rollout but I think it would provide a worthwhile cycle of evergreen and interesting ontent.

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Not to doubt your business expertise, but you do know your talking about a company that literally is so rich that they get tax returns despite dodging their taxes? :face_with_raised_eyebrow:

here’s your problem

World PvP is dead and boils down to nothing but a numbers fight. Nobody wants to fight a 200+ raid that usually only benefits the dominant server faction and kinda created server imbalances to begin with. Also, I don’t think anyone enjoys doing the “World Server is Down” boss when two 200+ raids clash and crash the servers.

says the person who provides literally no evidence or case lol

you clearly missed the point/message

WotLK had ~12 million subscribers as opposed to the current number of ~1.5 million subscribers. Blizzard wants those 12 million subs, that’s just business.

If you’re wondering where I got those sub numbers, Shadowlands sold 3.7 million copies and the wow sub count has dropped by 41% since release.

I provided the exact same amount of “evidence” you did. I just didn’t pretend otherwise.

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All you’ve managed to say is, “no” instead of having any reasoning. I included the advantages of everything I said. Nice try.

Understand the ideas. I suspect a small group would enjoy your ideas. But it will not earn Blizzard a billion dollars. Unfortunately the major problem with your ideas it they become self-defeating. No one wants to feed world pvp kills to other players.

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But, as I’ve said before, Blizzard wants their peak of 12 million subs back. There are players out there that are fans of any given expansion and would love to replay/progress through old raids…that was made very obvious via Classic. With all of the existing infrastructure in place, it only makes sense to do so. Also, you’d only “feed” world pvp kills to others if you have war mode on. That system can stay. In case anyone doesn’t know, there is an internal scale that grants significant bonuses to the lesser faction on a particular realm w/ war mode on. They could utilize that scale for things like resources or honor and would be incredibly easy to implement.

The advantages you quote are not advantages. They are terrible ideas and will drive away far more folks than not.

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Meanwhile, you run circles in Oribos for fun. Tell me, how is that more interesting than exploring all parts of Azeroth, finding secret mounts, killing epic bosses, being a pvp god, finding the rarest items available? The ideas I’ve provided give players something to do for an almost unlimited amount of time while attracting fans for nostalgia or whatever. 12 million subs from WotLK are far greater than 1.5 Shadowlands subs.

Okay, i was just pointing out that your saying that a company like Blizzard needs more money when they already have tons of money pouring in. Even if WoW is shut down tomorrow, they would still be rich i would imagine.

I wasn’t, but now i am curious to see what kind of source you have to tell us all the current sub numbers, that isn’t just saying “look at the game sales” and equate that to quality (Because weirdly enough some people are convinced that making money means the game is quality) and also equate that somehow into current subs, along with using Superdata’s questionable data collecting sample to help along that. I mean being frank, that’s what a lot of people have been doing since Blizzard stopped sharing their sub numbers.

So proceed, what’s the sources you got here to confirm the current sub numbers? :slight_smile:

…Oh. :neutral_face:

Hmmm… well, you certainly think highly of yourself, don’t you?

Congrats, you pass arithmetic. What’s your point? WoW will never see 12 million subs again no matter what Blizzard does. Those days are over. Would I like to see 12 million people in WoW? Sure. But it is not going to happen.

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You don’t get 12 million subs by running in circles. You get 12 millions subs by rebuilding WotlK.