How To Fix World of Warcraft And Make Blizzard Billions

Well, I’m sure WOTLK Classic will be along in a few years so let’s see then.

Making a game people hate will make Blizzard lots of money…how?

Okay, can we re-read what my comment’ve said here? :point_down:

Because i think it’s pretty obvious that i don’t see Superdata and game sales as reliable source of information to extract from for our current subs. Superdata’s collecting samples are very questionable and they don’t give us a number it’s multiplying off of (41% down, but what exactly is the number before it got multipled?.. What’s the X value here? X * 0.41% = Y. I mean that’s two numbers missing here.) and game sales, don’t translate to current subs we have today. 3.7 Million copies is all well and good, but it just means that the game sold 3.7 million copies. That doesn’t necessarily mean 3.7 million subs we have right now.

And as i said before but sadly needed to be said again, high game sales don’t equal quality product.

You’re right, concurrent subscribers would mean a quality product. Even if Shadowlands maintained 3.7 million subs, it’s still not 12 million.

Except you’re incorporating everyone’s favorite aspects into one game?

Everyone? I would be shocked–shocked, I say–if even 5% of WoW players claimed to enjoy world pvp, or any pvp for that matter.

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With what I proposed, you could still gain honor through BGs.

You won’t have a chance in fixing WoW so long as Blizzard has a hand in it.

This expansion should tell you that they’re incapable of handling their own game anymore, not unless time metrics or shifting to an Esports mentality is your goal.

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This is probably the most accurate response someone has made thus far. Once Blizz sold out to Activision, we’ve been on a downward spiral ever since…

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The amount of players playing/paying currently isn’t really reliable for knowing quality of the video game either. TF2 for example is by all accounts, a good game and still is today. But it’s at max 100k+ most of the times for their peak player count (going by steam charts), while their avg player count is a bit lower then that. So going by that, it’s a terrible game because of that? How about the numerous amount of single-player games that gets glowing praises in reviews like Destroy All Humans remake for instance? Is it a terrible game because less then a thousand are playing?

Well 12 million is their peak number, anything lower then that doesn’t mean it’s a failure. Not really a winner either because player count as i implied don’t determine quality. I mean that’s playing an EA/Squenix with their whole “Below expectations” whenever a game doesn’t make enough money even though the games are really good.

It’s things like this why whenever i’m talking about the quality of the game, i don’t bring things up like sales or player count and much rather talk about the game’s aspects and how it all comes together to see what works and what doesn’t. Especially since hype is possibly a big reason why there is this high amount of sales or player count these days. I’m sure we all know the first launch No Man Sky situation and how it made $78 million dollars, but a serious mixed bag until the devs patched it years later.

Heck, don’t get me started on Alien Colonial Marines, Watch Dogs, Fallout 76, Simcity 2013, Assassin’s Creed Unity, Battlefield 4, Batman Arkham Knight on the PC, and most recently Cyberpunk 2077 on 8th gen consoles (and possibly on PC) and Outriders. While there is more then just these examples, these are just the high profile examples i can think off the top of my head. Games like that have a high amount of sales and pre-orders are often very broken or not that great or both at launch.

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Also, world pvp and nostalgia is why people play/ed classic and why it was such a success. Just look at what "War"Craft was:

While a lot of players wouldn’t want to world pvp, there’s still a massive population that would. Just imagine if this were a thing in retail. People are honestly saying that they wouldn’t partake in large scale events like this?

Never. I, being of sound mind, hate pvp.

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PvP isn’t for everyone and it’s not required. My proposal of world PvP is for people that like PvP. If you like to raid, you would be able to do any raid you want and have it feel worthwhile.

and you already lost
citing the Bellular vid proves that you don’t know anything about the current MMO market

No I didn’t, I just don’t agree with you. I’ve been here since Vanilla, if Blizzard goes your route, I will be gone.

I’d rather hang out at my dentist office than pvp

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You sweet summer child.

Causals made this game what it is today and our thanks is been stabbed in the back. And it will cost them dearly.

both sides made the game, but the issues is that “Casuals” complaining are those who simply want to get purples without entering a raid or having to better understand your class.
It’s why folks invoke Wrath, BFA, WoD PvP and other things: it made it easier for them to get what they wanted for little work

I don’t watch bellular, that makes it difficult to cite.