mechanics aren’t the only thing, there’s also raw output… which doesn’t matter as much on max nerf.
Ok, it was ‘hard’, who cares. Maybe you got realm first. That and $2 will get you a cup of coffee.
I was there as well, progressing those fights. They were all brain dead easy with the exception of Deathwing, and even that was spine more than anything. Getting a bunch of people with ADHD to manage rolls was AIDS.
lol, rolling and killing half the raid was obnoxious. I forgot about that. While killing the tentacles. Didn’t one shoot a beam that just freaking nuked you?
I do remember there being a nuke beam of some sort, I think. Been so long that I’ve kinda forgotten most of the details.
Agreed. Night all.
Normal and heroic you can do with up to 30 people which is pretty social.
Bro, you’re talking about ranked content. Content people sign up for with a pledge that you have the same goals for success. Content that costs time and gold and energy.
When I tell you to learn your rotation if you’re coming to my keys so I don’t outdps you as a tank, that is a bare minimum expectation. Care about the game as much or as little as you want, but when you sign up to play a role- play that role, else you’re trolling other people as a hobby is the only place I can see you coming from with your drab comments.
This may not have been your intention, but you’re effectively asking for Blizzard to remove small group content from the game. It sucks the way you want to play the game doesn’t capture your attention anymore, but asking for a way other people use to engage with the game to be removed is unlikely to be a good idea for the game as a whole.
That’s fair, your previous statement was a bit over the top in my opinion. But I still don’t really like the idea of people (namely myself) spending time ‘getting good’ at things that have little to zero importance in 99% of my life. I play wow at a level so casual that I don’t even log in for weeks at a time.
Given I am not going to try to run M+ with you. I wouldn’t put that on burden on you guys, I just don’t care enough to try. I like wow, its fun, but sitting at a desk for three hours to run mythics or raid, after working 11 hours, doesn’t even sound close to fun.
At the moment I’m enjoying D4, very easy game play. I like delves, and I wouldn’t mind AI raiding so I could do one boss then bail for the evening. Carry it over a 2-3 week time span and slowly work my way through. That’s how I view video games.
I have rallied against M+ in the past, but all in all it’s probably a good thing for the game. I think it’s over incentivized, but it’s base idea is something I wanted when I was 20.
This just leads to a new and exciting meta of bringing 4 DPS and 1 tank for one gigantic mega pull at the beginning of a run.
If you fail the pull, you reset. If you win, the 4th DPS steps out and respecs to heals, and you’re now like 3-4 minutes ahead.
Blizzard would then have to either nerf survivability, or tighten the timer, making that degenerate strategy required.
Also, nothing you describe will increase the number of tanks willing to queue for pugs. Quite the opposite, doing massive pulls like that are awful for the tank.
Blizzard should return to the old M+ scaling that was in place until DF season 3.
This had a lower entry barrier and was much more casual friendly, as simply mistakes did not immediately broke a key. Also the tank and heal nerfs made the situation worse as well.
The new m+ scaling increased the toxicity and and created an environment where casuals don’t even attempt to try low m+, especially as tank or heal. This also contributes to the lack of these roles.
It is 100% over incentivized, you won’t see me arguing that. But that could be fixed by moving rewards up 5 keys levels (just an example) without purging the game mode. It’s an absolute win for the game that I can take 45 minutes before work in the morning when none of my friends or guildies are online and turn it into legitimate progression for my character regardless where I currently sit in the season (outside of perhaps if I get into the top 1 - 5% of M+ players where the pool is much smaller). There has never and likely never will be a world where I can make that same claim regarding raids.
I don’t think the nerfs are as big a deal as people are making, sure they made the roles actually a bit more challenging. I just stand on the idea that if people aren’t willing to reroll or play the roles they’re complaining about, they’ve zero right to complain about those roles… same goes for people switching off of it.
I think it really is that simple though… if people aren’t willing to play the roles, they should shut their mouths about the roles. I understand that people don’t want the responsibility or it’s too challenging or they just don’t enjoy the role and that’s fine… but those people should be laughed at and ignored if they even try to complain.
I also don’t take any community ‘related’ issues seriously, there has and always will be unlikeable people you’re gonna play with in any and every game that is multiplayer. That’s just part of gaming.
I seriously don’t think tank and healers are missing. I just think the community is being too picky. I am at 2700 range and got all 11s times and even some 11 +2 timed. People just won’t invite me to dungeons because I am not a resto shaman or disc priest.
I am not an expert or anything like that (not even close tbh) but I think meta needs to be erradicated lol. I only like to play druid to say so and this is making me lose the fun part about wow.
The problem is hard content doesn’t work when it’s all about waiting on your weekly login lootbox for fake progression.
Myth track needs to be placed into dungeon chests and vault nerfed to be early game catchup, not late game primary means of gearing as if wow is a mobile game.
Also no, m+ should not be made worse than raids because raids have lockouts. Lockouts should simply be reworked into a re-clear system and loot for both m+/raids should be changed such that harder modes initially do not give higher ilvl loot irregardless if you clear them, if one is that worried about people zerging and quitting.