How to fix M+ pugging, lack of tanks heals and toxicity

But you’re literally complaining about a 90% failure rate.

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Of my own keys when I try to use group finder. Not of all my keys in general.

Oh, so you’re very bad at making groups.

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He went from arguing about wanting to do 1 +10 for vault to saying he’s trying to do 12s. When he mentioned the 90% failure rate it was also when he was talking about 10s. The goal post moving is pretty wild.

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I’ve had one or 2 guild members in group before and gave them lead to invite because “I’m cursed, you try” and then the 3k io players they invite don’t know the mechanics of the bosses of the dungeon we’re running.

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So that’s 1 key = 90%? Learn to form better groups. This is entirely on you. How can you have 90% failure rate and blame everything and everyone else while other people have significantly higher success rates while forming their own groups?

It’s a group formation skill issue because if the groups you’re joining are way more successful, that’s the only common denominator.

In S4, groups I made were way more successful than groups I joined. (I play pres evoker, non-meta at the time.) And for groups to invite pres evoker, there’s doubt on their group formation skills already.

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Trying to compare anecdotal evidences based on personal experiences doesn’t prove anything one way or the other.

Also supposedly one of the easiest M+ seasons ever from what I’ve heard your saying you had successful groups? Wow, I’m shocked :exploding_head:

Your 90% is anecdotal though no?

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Groups you make should be more successful than groups you join because you can be better than others at making groups. (AKA, wait for the good players.)

I checked raider io sometimes, logs as well.

This is data from 6 days ago so the numbers should be even more positive now. This 90% anecdotal argument is hysterical as he tries to blame external factors.

Not if the group I’m joining also filtered people well.

Also I just told you I’ve had 3k IO players not know the boss mechanics of a dungeon. 3k IO. Are you telling me if a 3k IO player signed up to your group you wouldn’t invite them?

Your literally telling me that inviting someone with 3K IO to my group was poor vetting. This is what you’ve resorted to.

It’s hilarious that you are so hard stuck with this singular anecdote that you use over and over again while being so quick to turn down other people’s anecdote. Yes, some people get to IO and not know certain mechanics. Often times it’s when they start pushing on alts of a different Role. Some people also make mistakes, gasp, a human error.

IO is one of the best vetting metric we have, but no one says it’s perfect.

It fails once sure, twice? rarely, three times? pretty much doesn’t happen.

And a group doing 12s, can wipe like 3 times in a 10 and still time.

Depends on the dungeon, but yeah I’ve wiped twice and still timed. The added 90 seconds really made an impact.

It would be much better too have it just nit deplete for 1 or 2 fails.

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This thread and the hundreds if not thousands of threads just like it, all over WoW forums (not just this forum) are you evidence.

The rest of your reply just speaks to how tone-deaf you are to the issues at hand.

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Yes, exactly. Give keys 2-3 charges to give players a buffer for a bad pick or human error.

That would be cool. Honestly may make people less uptight about needing to invite players 200 IO over the content they’re doing.

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